magicciv/tools
Natalie 9bf2e4d1b1 feat(@projects/@magic-civilization): implement turn-based simulation engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 17:51:27 -07:00
..
schemas/autoplay feat(@projects/@magic-civilization): add wild creature loot tables 2026-04-16 17:51:24 -07:00
sprite-generation feat(@projects/@magic-civilization): add aggro override detection radius logic 2026-04-16 17:51:27 -07:00
add-encyclopedia-metadata.mjs
ai-arena.sh wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
autoplay-batch.sh feat(@projects/@magic-civilization): implement turn-based simulation engine 2026-04-16 17:51:27 -07:00
autoplay-report.py fix(@projects/@magic-civilization): 🐛 update autoplay schema to array for layers 2026-04-16 17:51:23 -07:00
autoplay-result-schema.json feat(@projects/@magic-civilization): update player_stats output in auto-play tests 2026-04-16 17:51:23 -07:00
autoplay-validate.py feat(@projects/@magic-civilization): add autoplay validation and reporting tools 2026-04-16 17:51:23 -07:00
checklist-report.py feat(@projects): add release checklist documentation 2026-04-16 17:51:27 -07:00
climate-diag.ts
composite-arena.py feat(tools): Enhance screenshot compositing logic for AI matches with improved processing and performance optimizations 2026-04-10 21:41:00 -07:00
detect-primary-monitor.py wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
e2e-determinism-check.sh feat(@projects/@magic-civilization): implement turn-based simulation engine 2026-04-16 17:51:27 -07:00
ecology-report.sh
gen-fallback-sprites.py
grab-screen.py
multi-difficulty-batch.sh feat(@projects): add release checklist documentation 2026-04-16 17:51:27 -07:00
population_sim.py
screenshot.sh
validate-ecology-data.py
validate-game-data.py feat(@projects/@magic-civilization): add gpu phase b1 and test coverage gates 2026-04-16 17:51:27 -07:00
validate-schemas.py