magicciv/.project/objectives
Natalie a424d64e6e feat(@projects/@magic-civilization): add plague adjacency spread logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-05-07 07:29:03 -07:00
..
DASHBOARD_CATEGORIES.md fix(@projects/@magic-civilization): 🐛 update p1-29b status to done 2026-05-07 03:50:05 -07:00
DASHBOARD_COMPLETED.md fix(@projects/@magic-civilization): 🐛 update p1-29b status to done 2026-05-07 03:50:05 -07:00
g2-01-leylines-oos.md
g2-02-additional-races-oos.md
g2-03-green-school-oos.md
g2-04-multi-gpu-batch-simulate-oos.md
g2-05-tectonics-lithology-oos.md
g2-06-soil-derivation-oos.md
g2-07-flora-lifecycle-transitions-oos.md
g2-08-fauna-population-dynamics-oos.md
g2-09-flora-tolerance-driven-selection-oos.md
g2-10-fauna-migration-paths-oos.md
g2-11-vertical-city-floor-stack-oos.md feat(@projects/@magic-civilization): add advanced p2 and p3 objectives 2026-05-03 23:14:21 -04:00
g2-12-underground-layer-stack-oos.md feat(@projects/@magic-civilization): add advanced p2 and p3 objectives 2026-05-03 23:14:21 -04:00
g3-01-archons-oos.md
g3-02-life-school-oos.md
g3-03-death-school-oos.md
g3-04-chaos-school-oos.md
g3-05-aether-school-oos.md
g3-06-arcane-ascension-oos.md
g4-01-terran-race-oos.md
g4-02-psionics-oos.md
g4-03-religious-victory-oos.md
g5-01-phantasma-oos.md
g5-02-flugel-oos.md
g5-03-gith-oos.md
g5-04-demonia-oos.md
g6-01-naval-combat-oos.md
g6-02-caravan-trade-routes-oos.md
objectives.json feat(@projects): add score and unit crates for in-game stats 2026-05-07 06:48:35 -07:00
p0-01-mcts-wiring.md
p0-02-clan-personalities.md
p0-03-pvp-in-turn.md
p0-04-wonder-tracking.md
p0-05-culture-and-borders.md
p0-06-economy-integration.md
p0-07-tech-research-costs.md
p0-08-domination-victory.md
p0-09-ui-completeness.md
p0-10-completion-stability.md
p0-11-mystery-item-authoring.md
p0-12-save-load-autosave.md
p0-13-fog-of-war-exploration.md
p0-14-map-generation-balanced-starts.md
p0-15-happiness-golden-age.md
p0-16-worker-improvement-loop.md
p0-17-wild-creature-lair-loop.md
p0-18-strategic-resource-gate.md
p0-19-biome-economy-integration.md
p0-20-gpu-mcts-rollouts.md feat(@projects/@magic-civilization): mark p0-20 gpu-mcts rollouts as complete 2026-05-05 02:19:10 -04:00
p0-20d-gpu-walltime-real-host.md feat(@projects/@magic-civilization): mark p0-20 gpu-mcts rollouts as complete 2026-05-05 02:19:10 -04:00
p0-21-audio-system-capability.md
p0-22-ultimate-ai-stress-test.md
p0-23-sprite-rendering-capability.md
p0-24-difficulty-calibrated-ai-progression.md
p0-25-game-quality-metrics-instrumentation.md
p0-26-ai-tactical-rust-port.md
p0-27-gd-culture-bridge.md
p0-28-gd-economy-bridge.md
p0-29-gd-tech-bridge.md
p0-30-ecology-double-tick-fix.md
p0-31-climate-rust-path-restore.md
p0-32-weather-climate-effects-restore.md
p0-33-world-map-input-and-panel-wiring.md
p0-34-freepeople-tribe-founding.md
p0-35-ecology-telemetry-instrumentation.md
p0-36-weather-event-telemetry.md
p0-37-personality-emergent-tactical-thresholds.md
p0-38-mcts-personality-priors.md
p0-39-ai-tier-progression-unit-selection.md
p0-40-iron-ore-resource-density.md
p0-41.md
p0-41a-rally-smoke.md
p0-42.md
p0-42a-formation-smoke.md
p0-43.md
p0-44-movement-mode-ux.md
p0-45-turn-processor-consolidation-regression.md feat(objectives): add p0-45 turn processor fix entry 2026-05-04 13:23:48 -04:00
p1-01-diplomacy-lite.md
p1-02-strategic-resource-yields.md
p1-03-tutorial-overlay.md
p1-05-balance-tuning.md feat(@projects/@magic-civilization): add gpu rollout performance tracking objectives 2026-05-03 23:03:07 -04:00
p1-06-options-polish.md
p1-07-chronicle-coverage.md
p1-08-victory-screen-content.md
p1-09-determinism-gate.md
p1-10-game-setup-ux.md
p1-11-build-output-src-purge.md
p1-12-build-output-docs-alignment.md
p1-13-guide-dev-route-coverage.md
p1-14-guide-magic-school-scope-drift.md
p1-15-guide-next-deploy-infra.md
p1-16-guide-game1-scope-hygiene.md
p1-17-guide-next-auto-deploy.md
p1-18-village-discovery-feedback.md
p1-19-tutorial-opt-in.md
p1-20-unit-action-capability-registry.md
p1-21-unit-patrol-orders.md
p1-22-mcts-wall-clock-budget.md feat(@projects/@magic-civilization): add hybrid structures module 2026-05-05 10:47:56 -04:00
p1-23-stats-tracker-restore.md
p1-24-windows-path-separator.md
p1-25-export-script-error-cleanup.md
p1-26-tile-placement-preview-ux.md
p1-27-mcts-service-extraction.md feat(@projects/@magic-civilization): add gpu rollout performance tracking objectives 2026-05-03 23:03:07 -04:00
p1-27d-additive-value-estimate.md
p1-28-culture-research-tree.md
p1-29.md feat(@projects/@magic-civilization): add last-stand defense combat-side solution 2026-05-07 00:39:01 -07:00
p1-29a-last-stand-defense.md fix(@projects/@magic-civilization): 🐛 update last-stand defense test evidence 2026-05-07 02:06:22 -07:00
p1-29b-tier-gap-ai-quality.md fix(@projects/@magic-civilization): 🐛 update p1-29b status to done 2026-05-07 03:50:05 -07:00
p1-30.md feat(@projects/@magic-civilization): complete tactical state optimization 2026-05-04 01:43:44 -04:00
p1-30b-parallel-mcts-rollouts.md feat(objectives): update parallel mcts rollout status 2026-05-05 02:52:55 -04:00
p1-31-split-bundled-building-resources.md
p1-32-food-chain-buildings.md feat(landing): expand page grid layout 2026-05-03 04:29:29 -04:00
p1-33-naval-aerial-production-buildings.md feat(@projects/@magic-civilization): update naval/aerial unit gates 2026-05-03 04:35:07 -04:00
p1-34-unit-metadata-expansion.md
p1-35-unit-lore-paragraphs.md
p1-36-ai-personalities-t1-t10-coverage.md feat(@projects): add food web ecosystem visualization 2026-05-03 20:08:09 -04:00
p1-37-mc-ai-clan-affinity-routing.md
p1-38-biome-economy-coupling.md fix(@projects/@magic-civilization): 🐛 resolve turn-processor culture research regression 2026-05-04 13:12:37 -04:00
p1-39.md feat(@projects/@magic-civilization): mark p1-39 objective as complete 2026-05-05 11:43:24 -04:00
p1-40-single-source-of-truth-resources.md
p1-41-game-pack-subscription-manifest.md
p1-42-ai-full-building-catalog.md fix(@projects/@magic-civilization): 🐛 update objective deadlines 2026-05-07 00:01:06 -07:00
p1-43-building-stacking-upgrade.md feat(@projects/@magic-civilization): add ambient encounter roll completion status 2026-05-06 23:37:16 -07:00
p1-43b-deep-chain-authoring.md feat(@projects/@magic-civilization): mark p1-43b deep chain authoring complete 2026-05-05 15:18:01 -04:00
p1-43c-chain-ladders-and-ui.md feat(@projects/@magic-civilization): add ambient encounter roll completion status 2026-05-06 23:37:16 -07:00
p1-44-buildings-as-producers.md feat(@projects/@magic-civilization): add raid mode follow-up tasks 2026-05-05 17:27:44 -04:00
p1-44c-buildings-as-producers-followups.md feat(@projects/@magic-civilization): add civilian unit production requirements 2026-05-06 23:55:07 -07:00
p1-45-batch-binary-freshness.md feat(@projects): mark batch freshness objective as complete 2026-05-03 04:23:51 -04:00
p1-46-design-lab-terrain-dimensions.md
p1-47-river-hydrology-network.md
p1-48-flora-species-renderer.md
p1-49-fauna-species-renderer.md
p1-50-tectonic-prepass.md
p1-51-worldgen-canonical-design-docs.md
p1-52-api-wasm-build-fix.md
p1-53-worldgen-layer-pages.md
p1-54-hex-direction-rust-ts-mapping.md
p1-55-tech-culture-domain-propagation.md fix(@projects/@magic-civilization): 🐛 mark p1-58 ecology cognition as complete 2026-05-07 01:15:35 -07:00
p1-56-civics-buildings-and-great-works.md fix(@projects/@magic-civilization): 🐛 resolve city-screen crash via alternate proof scene 2026-05-07 01:38:16 -07:00
p1-57-diplomacy-tribute-treaties.md feat(@projects/@magic-civilization): implement treaty renewal and diplomacy mechanics 2026-05-07 07:05:40 -07:00
p1-58-ecology-cognitive-system.md fix(@projects/@magic-civilization): 🐛 mark p1-58 ecology cognition as complete 2026-05-07 01:15:35 -07:00
p1-59-hybrid-merged-structures.md feat(@projects/@magic-civilization): mark hybrid merged structures as done 2026-05-06 23:08:39 -07:00
p2-01-minimap-improvements.md
p2-02-hud-tooltips.md
p2-03-hotkey-cheat-sheet.md
p2-04-localization-audit.md
p2-05-turn-latency.md
p2-06-export-pipeline.md
p2-06b-windows-runner.md
p2-07-credits-screen.md
p2-08-accessibility.md
p2-09-guide-web-deploy.md
p2-10-regression-ci-gate.md fix(@projects/@magic-civilization): 🐛 update gdlint and gut test failures 2026-05-07 07:17:11 -07:00
p2-10a-gdlint-ungate.md
p2-10b-gut-ungate.md
p2-10c-diplomacy-luxury-ids.md
p2-10d-legacy-unit-json.md
p2-10e-data-integrity.md
p2-10f-save-manager-typed-arrays.md
p2-10g-city-bridge-production-cost.md
p2-10h-sprite-renderer-build-key.md
p2-10i-tile-tooltip-scene.md
p2-10j-fog-vision-scout-move.md
p2-10k-gdlint-cleanup.md fix(@projects/@magic-civilization): 🐛 update gdlint and gut test failures 2026-05-07 07:17:11 -07:00
p2-10l-gut-regression-triage.md fix(@projects/@magic-civilization): 🐛 update gdlint and gut test failures 2026-05-07 07:17:11 -07:00
p2-11-version-about-screen.md
p2-11a.md feat(@projects/@magic-civilization): mark p2-11a and p2-56b as complete 2026-05-04 03:07:14 -04:00
p2-12-apricot-weston-install.md
p2-16-audio-assets.md feat(@projects/@magic-civilization): add gpu rollout performance tracking objectives 2026-05-03 23:03:07 -04:00
p2-17-sprite-assets.md
p2-18-guide-public-deployment.md feat(@projects/@magic-civilization): add gpu rollout performance tracking objectives 2026-05-03 23:03:07 -04:00
p2-19-guide-progress-report-page.md
p2-20-guide-sim-cache-pnpm-resolve.md
p2-21-guide-simcache-static-bake.md
p2-22-sprite-generation-pipeline.md
p2-23-unit-sprites-dwarf-roster.md
p2-24-unit-sprites-wild-creatures.md
p2-25-building-sprites-base-coverage.md
p2-26-mundane-wonder-sprites.md
p2-27-city-population-tier-sprites.md
p2-28-sprite-provenance-ledger.md
p2-29-guide-welcome-homepage-theme-alignment.md
p2-30-guide-shared-primitives.md
p2-31-guide-url-bound-state.md
p2-32-guide-data-driven-enums.md
p2-33-sound-system-extension.md
p2-35-palace-evolution-system.md fix(@projects/@magic-civilization): 🐛 update objective status tracking and priorities 2026-05-05 10:42:21 -04:00
p2-36-data-resources-building-duplicates.md
p2-37-react-calculator-metadata-surface.md
p2-38-unit-audio-cues-stubs.md
p2-39-chronicle-hall-phantom-unlock.md
p2-43-culture-research-completion-event.md feat(@projects/@magic-civilization): update p1-44c and p2-43 progress statuses 2026-05-06 21:59:37 -07:00
p2-43a-rust-port-culture-pick.md feat(objectives): add rust port stubs for culture pick and async batch 2026-05-05 14:18:10 -04:00
p2-44-ai-promotion-selection.md fix(@projects/@magic-civilization): 🐛 mark ai promotion tasks as complete 2026-05-06 14:48:59 -07:00
p2-44a-dataloader-promotion-trees-path.md fix(@projects/@magic-civilization): 🐛 mark p2-44a/p2-44b as complete 2026-05-06 11:11:20 -07:00
p2-44b-promotion-dispatch-instrumentation.md fix(@projects/@magic-civilization): 🐛 mark ai promotion tasks as complete 2026-05-06 14:48:59 -07:00
p2-45-elimination-reconciliation.md
p2-46-past-games-archive-replay-viewer.md fix(@projects/@magic-civilization): 🔴 update ai-tier objective statuses 2026-05-07 02:53:33 -07:00
p2-47-in-game-statistics-screens.md feat(@projects): add score and unit crates for in-game stats 2026-05-07 06:48:35 -07:00
p2-48-end-of-game-summary-screen.md feat(@projects/@magic-civilization): add advanced p2 and p3 objectives 2026-05-03 23:14:21 -04:00
p2-49-climate-axes-latitude-continentality.md
p2-50-rng-determinism-pin.md
p2-51-world-shape-knobs.md
p2-52-substrate-flora-cover-ontology-split.md
p2-53-action-vocabulary-design-game-gap.md feat(objectives): update p2 milestone progress 2026-05-02 21:25:01 -04:00
p2-53a-sentry-guard-action-kind.md
p2-53a1-sentry-bridge-state-pipe.md
p2-53b-building-action-registry.md
p2-53c-rally-vocabulary-expansion.md
p2-53d-building-specifics.md fix(@projects/@magic-civilization): 🐛 update siege action gaps and statuses 2026-05-02 20:56:39 -04:00
p2-53e-siege-pillage-embark.md feat(objectives): update p2 milestone progress 2026-05-02 21:25:01 -04:00
p2-53f-infantry-specifics.md
p2-53g-ranged-specifics.md fix(@projects/@magic-civilization): 🐛 update siege action gaps and statuses 2026-05-02 20:56:39 -04:00
p2-53h-cavalry-specifics.md fix(@projects/@magic-civilization): 🐛 update siege action gaps and statuses 2026-05-02 20:56:39 -04:00
p2-53i-engineer-pioneer-medic-scout.md
p2-54-resource-visibility-three-axis.md feat(@projects/@magic-civilization): update biome economy coupling milestone date 2026-05-02 21:19:23 -04:00
p2-54a-deposits-three-axis-migration.md
p2-54b-player-observation-cache.md
p2-54c-renderer-observations-and-indicators.md feat(@projects/@magic-civilization): update p2 objectives statuses 2026-05-02 21:02:24 -04:00
p2-54d-ai-tech-priority-from-visibility.md
p2-55-civilian-capture-system.md fix(@projects/@magic-civilization): 🐛 resolve city-screen crash via alternate proof scene 2026-05-07 01:38:16 -07:00
p2-55a-engineer-capture.md feat(@projects/@magic-civilization): add engineer and caravan master capture objectives 2026-05-07 00:33:19 -07:00
p2-55b-caravan-master-capture.md feat(@projects/@magic-civilization): add engineer and caravan master capture objectives 2026-05-07 00:33:19 -07:00
p2-55c-freepeople-capture.md feat(@projects/@magic-civilization): add engineer and caravan master capture objectives 2026-05-07 00:33:19 -07:00
p2-55d-ai-ransom-decision-hook.md feat(@projects/@magic-civilization): add ransom decision hooks 2026-05-03 23:19:57 -04:00
p2-55e-richer-ransom-events.md feat(@projects/@magic-civilization): add ransom decision hooks 2026-05-03 23:19:57 -04:00
p2-55f-ransom-duration-from-json.md feat(@projects/@magic-civilization): add ransom decision hooks 2026-05-03 23:19:57 -04:00
p2-56-worker-categories-and-expertise-tiers.md fix(@projects/@magic-civilization): 🔴 update ai-tier objective statuses 2026-05-07 02:53:33 -07:00
p2-56a-worker-category-types.md feat(@projects): complete worker category taxonomy 2026-05-04 02:44:53 -04:00
p2-56b-expertise-tier-progression.md feat(@projects/@magic-civilization): mark p2-11a and p2-56b as complete 2026-05-04 03:07:14 -04:00
p2-56c-master-grandmaster-auras.md fix(@projects/@magic-civilization): 🔴 update ai-tier objective statuses 2026-05-07 02:53:33 -07:00
p2-57-production-chain-typed-resources.md feat(@projects/@magic-civilization): add gpu rollout performance tracking objectives 2026-05-03 23:03:07 -04:00
p2-57a-typed-resource-stockpile.md docs(@projects): update resource stockpile taxonomy documentation 2026-05-07 07:11:26 -07:00
p2-57b-consume-produce-edges.md feat(@projects/@magic-civilization): add last-stand defense multiplier system 2026-05-03 23:08:42 -04:00
p2-58-ambient-encounter-rolls.md feat(@projects/@magic-civilization): add ambient encounter roll completion status 2026-05-06 23:37:16 -07:00
p2-58a-tilestate-fauna-fields.md feat(@projects/@magic-civilization): add fauna fields to tile state 2026-05-06 21:53:51 -07:00
p2-58b-ambient-encounter-hook.md feat(@projects/@magic-civilization): add ambient encounter roll completion status 2026-05-06 23:37:16 -07:00
p2-59-pioneer-escort-mechanic.md feat(@projects/@magic-civilization): add gpu rollout performance tracking objectives 2026-05-03 23:03:07 -04:00
p2-60-weather-lens-godot-ui.md feat(@projects/@magic-civilization): add gpu rollout performance tracking objectives 2026-05-03 23:03:07 -04:00
p2-61-observation-recording-gates-from-tech.md feat(@projects/@magic-civilization): add gpu rollout performance tracking objectives 2026-05-03 23:03:07 -04:00
p2-62-procedural-unit-and-building-renderer.md fix(@projects/@magic-civilization): 🐛 update p2-62 status and dashboard entries 2026-05-04 03:12:49 -04:00
p2-63-mc-flora-biome-substrate-migration.md feat(@projects/@magic-civilization): add objective tracking system 2026-05-04 00:58:46 -04:00
p2-64-apricot-async-batch-protocol.md feat(objectives): add rust port stubs for culture pick and async batch 2026-05-05 14:18:10 -04:00
p3-01-courier-diplomacy.md
p3-03-courier-route-resolver.md
p3-04-per-hex-improvement-layer.md
p3-05a-civic-state-wrapper-and-game-state.md fix(@projects/@magic-civilization): 🐛 update gdlint and gut test failures 2026-05-07 07:17:11 -07:00
p3-05b-authority-axis-catalog.md feat(@projects/@magic-civilization): add last-stand defense multiplier system 2026-05-03 23:08:42 -04:00
p3-05c-labor-axis-catalog.md feat(@projects/@magic-civilization): add advanced p2 and p3 objectives 2026-05-03 23:14:21 -04:00
p3-05d-economy-axis-catalog.md feat(@projects/@magic-civilization): add advanced p2 and p3 objectives 2026-05-03 23:14:21 -04:00
p3-05e-civic-modifier-propagation.md feat(@projects/@magic-civilization): add advanced p2 and p3 objectives 2026-05-03 23:14:21 -04:00
p3-06-civic-anarchy-and-axis-switching.md fix(@projects/@magic-civilization): 🐛 update gdlint and gut test failures 2026-05-07 07:17:11 -07:00
p3-07a-cv-wealth-and-authority-amplifier.md feat(@projects/@magic-civilization): add advanced p2 and p3 objectives 2026-05-03 23:14:21 -04:00
p3-07b-four-damage-channels.md feat(@projects/@magic-civilization): add advanced p2 and p3 objectives 2026-05-03 23:14:21 -04:00
p3-10a-lair-assault-mode.md feat(@projects/@magic-civilization): update lair assault mode docs and tests 2026-05-05 14:29:26 -04:00
p3-10b-lair-siege-mode.md feat(@projects/@magic-civilization): update siege mode status to partial 2026-05-05 17:15:38 -04:00
p3-10c-lair-raid-mode.md feat(@projects/@magic-civilization): add tier gap ai quality objective 2026-05-07 02:36:25 -07:00
p3-11-pioneer-engineer-action-points.md feat(@projects): add score and unit crates for in-game stats 2026-05-07 06:48:35 -07:00
p3-12-fauna-stat-derivation-from-traits.md feat(@projects): document progress on game-1 objectives 2026-05-04 07:34:35 -04:00
p3-13a-extend-meteorological-events.md fix(@projects/@magic-civilization): 🐛 update fauna species data files 2026-05-04 07:12:33 -04:00
p3-13b-geological-events.md feat(@projects/@magic-civilization): update event completion statuses 2026-05-05 10:25:50 -04:00
p3-13c-biological-events.md feat(@projects/@magic-civilization): add plague adjacency spread logic 2026-05-07 07:29:03 -07:00
p3-13d-anomalous-events.md feat(@projects/@magic-civilization): update event completion statuses 2026-05-05 10:25:50 -04:00
README.md feat(@projects): add score and unit crates for in-game stats 2026-05-07 06:48:35 -07:00

Objectives — Dashboard

Generated by @lilith/mcp-objectives — do not hand-edit. Source of truth is per-file YAML frontmatter in this directory. Completed: DASHBOARD_COMPLETED.md · By category: DASHBOARD_CATEGORIES.md.

Legend

🔵 in-progress · 🟡 partial · 🔴 stub · missing · out-of-scope · done · ♻️ superseded

Totals

By Priority

Priority 🔵 🟡 🔴 Total
P0 0 0 0 0 0 44 44
P1 1 13 2 5 1 54 76
P2 0 9 13 0 6 66 94
P3 (oos) 0 8 8 0 21 6 43
total 1 30 23 5 28 170 257

Left To Do by Lead

Team Lead Remaining
unassigned 23
asset-sprite 6
combat-dev 6
shipwright 5
simulator-infra 3
testwright 3
warcouncil 2
asset-audio 1

🔵 In Progress

Actively claimed by a team lead. Grouped by owner.

asset-audio

ID Priority Title Updated Blocked
p2-16 P1 Audio assets — in-theme OSS launch pack + source ledger 2026-05-03 🟢 unblocked

P1 — Ship-readiness

ID Status Title Tags Owner Updated Blocked
p1-05 🟡 partial Balance tuning — pop_peak ≥30 median, worker improvements ≥8 min shipwright 2026-05-01 🟢 unblocked
p1-22 🟡 partial MCTS per-decision wall-clock budget — bound per-turn cost on huge maps warcouncil 2026-05-05 🟢 unblocked
p1-27 🟡 partial Extract GPU MCTS into a standalone service/client (model-boss-shaped, magic-civ-only) warcouncil 2026-05-03 🟢 unblocked
p1-29 🟡 partial Anti-early-domination: lift game-balance gates that p0-01 v1 measured balance, pacing combat-dev 2026-05-03 🟢 unblocked
p1-29a 🟡 partial Last-stand defense — combat-strength multiplier when defender is at last city balance, combat, pacing combat-dev 2026-05-07 🟢 unblocked
p1-38 🟡 partial Biome → economy coupling — population & luxury driven by live ecology shipwright 2026-05-04 🟢 unblocked
p1-42 🟡 partial AI must consider the full 155-building catalog, not the hardcoded 8-id ladder 2026-05-07 🟢 unblocked
p1-43 🟡 partial Building stacking — per-category upgrade chains (military / science / culture / production / etc.) 2026-05-07 🟢 unblocked
p1-44 🟡 partial Buildings produce units, not the city center — per-building production queues 2026-05-05 🟢 unblocked
p1-44c 🟡 partial p1-44 follow-ups — UI, AI per-building emission, themed roster, GUT, batch 2026-05-07 🟢 unblocked
p1-55 🟡 partial Tech & Culture domain field — propagate categorization through Rust, Godot UI, and player analysis simulator-infra 2026-05-07 🟢 unblocked
p1-56 🟡 partial Civics buildings, Great Works, Specialists, Great People — wire authored data into Rust + Godot simulator-infra 2026-05-07 🟢 unblocked
p2-22 🟡 partial Sprite generation pipeline — runnable end-to-end asset-sprite 2026-04-25 🟢 unblocked
p1-43c 🔴 stub p1-43 follow-ups — chain ladder authoring, AI stack scoring, city UI upgrade surface, GUT bridge test 2026-05-07 🟢 unblocked
p1-57 🔴 stub Diplomacy: tribute, treaty lifecycle, magical-terrain episode gating unassigned 2026-05-03 🟢 unblocked
p2-23 missing Unit sprites — Dwarf-racial roster (m/f variants) asset-sprite 2026-04-17 🟢 unblocked
p2-24 missing Unit sprites — wild creatures & fauna (generic, no race/sex) asset-sprite 2026-04-17 🟢 unblocked
p2-25 missing Building sprites — base game coverage (non-wonder) asset-sprite 2026-04-17 🟢 unblocked
p2-26 missing Mundane-wonder sprites — 24 distinct, higher-fidelity art asset-sprite 2026-04-17 🟢 unblocked
p2-27 missing City population-tier sprites — city_q1 through city_q5 asset-sprite 2026-04-17 🟢 unblocked

P2 — Polish

ID Status Title Tags Owner Updated Blocked
p2-10 🟡 partial Automated regression CI gate on every push to main testwright 2026-05-04 🟢 unblocked
p2-18 🟡 partial Guide web app — public hosting + deploy pipeline 2026-04-17 🟢 unblocked
p2-46 🟡 partial Past-games archive & replay viewer — mc-replay crate, on-disk archive, projection-based playback shipwright 2026-05-07 🟢 unblocked
p2-47 🟡 partial In-game statistics screens — Civ-style 5-tab modal (Demographics / Graphs / Rankings / Replay / Histories) shipwright 2026-05-07 (cycle-51) 🟢 unblocked
p2-48 🟡 partial End-of-game summary screen — outcome banner, standings, score graph, awards, timeline, footer actions shipwright 2026-05-03 🟢 unblocked
p2-55 🟡 partial Civilian Capture / Destroy / Ransom combat-dev 2026-05-07 🟢 unblocked
p2-56 🟡 partial Worker categories (Sustenance/Construction/Wealth) + 5-tier expertise + Master/Grandmaster auras + idle decay unassigned 2026-05-07 🟢 unblocked
p2-57a 🟡 partial Typed resource stockpile — raw vs processed taxonomy unassigned 2026-05-04 🟢 unblocked
p2-64 🟡 partial Apricot async batch protocol — launch / status / fetch decoupling simulator-infra 2026-05-05 🟢 unblocked
p2-10k 🔴 stub CI: fix 51 gdlint violations so Stage 3 is hard-green testwright 2026-05-04 🟢 unblocked
p2-10l 🔴 stub CI: fix 15 GUT regressions so Stage 5 is hard-green testwright 2026-05-04 🟢 unblocked
p2-55d 🔴 stub AI ransom accept/refuse hook in mc-turn start-of-turn 2026-05-03 🟢 unblocked
p2-55e 🔴 stub UnitRansomAccepted / UnitRansomExpired events on TurnResult 2026-05-03 🟢 unblocked
p2-57 🔴 stub Production-chain typed resources — raw → processed pipelines wired into mc-city unassigned 2026-05-03 🟢 unblocked
p2-59 🔴 stub Pioneer escort mechanic — protection rules vs ambient encounters unassigned 2026-05-03 🟢 unblocked
p2-60 🔴 stub Weather / observation lens switcher in the Godot HUD unassigned 2026-05-03 🟢 unblocked
p2-61 🔴 stub Bind mc-observation gate_bits to player tech state — recording gates per-field unassigned 2026-05-03 🟢 unblocked
p2-63 🔴 stub mc-flora generation: migrate biome filter to substrate_climate-aware path unassigned 2026-05-04 🟢 unblocked
p2-55a 🔴 stub Engineer (Great Person) capture mechanics combat-dev 2026-05-07 🔒 p2-55
p2-55b 🔴 stub Caravan master capture mechanics combat-dev 2026-05-07 🔒 p2-55
p2-55c 🔴 stub Freepeople capture mechanics combat-dev 2026-05-07 🔒 p2-55
p2-57b 🔴 stub Building consume/produce edges — stockpile coupled to unit quality unassigned 2026-05-03 🔒 p2-57a

Out of Scope

These objectives are explicitly deferred. They are tracked for visibility but not blocking the current release.

ID Status Title Tags Owner Updated Blocked
p1-14 oos Gate Game 2/3/4 magic-school content behind EpisodeGate (future-game scope) 2026-04-17 🟢 unblocked
g2-05 oos Tectonics + lithology axes for procedural map generation (Game 2) 2026-04-30 🟢 unblocked
g2-06 oos Soil derivation layer — emergent soil order from rock + climate + slope (Game 2) 2026-04-30 🟢 unblocked
g2-07 oos Flora lifecycle transitions — climate-driven succession over turns (Game 2) 2026-05-01 🟢 unblocked
g2-08 oos Fauna population dynamics — habitat_min, carrying_capacity, prey availability (Game 2) 2026-05-01 🟢 unblocked
g2-09 oos Flora tolerance-driven selection — drought / fire / cold tolerances feed selector (Game 2) 2026-05-01 🟢 unblocked
g2-10 oos Fauna migration paths — seasonal range shifts, reintroduction propagation (Game 2) 2026-05-01 🟢 unblocked
g2-01 oos Ley lines — Game 2 (Age of Kzzykt) 2026-04-17 🟢 unblocked
g2-02 oos Kzzykt playable race — Game 2 (Age of Kzzykt) 2026-04-17 🟢 unblocked
g2-03 oos Kzzykt Green school of magic — Game 2 (Age of Kzzykt) 2026-04-17 🟢 unblocked
g2-04 oos Multi-GPU sharding for batch_simulate_gpu — out-of-scope (Game 2) warcouncil 2026-04-17 🟢 unblocked
g2-11 oos Vertical city floor stack (Game 2) — OOS unassigned 2026-05-03 🔒 g2-12
g2-12 oos Underground layer stack (Game 2) — OOS unassigned 2026-05-03 🟢 unblocked
g3-01 oos Archons — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g3-02 oos Life school spellbook — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g3-03 oos Death school spellbook — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g3-04 oos Chaos school spellbook — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g3-05 oos Aether school spellbook — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g3-06 oos Arcane Ascension victory — Game 3 (Age of Elves) 2026-04-17 🟢 unblocked
g4-01 oos Terran (Human) playable species — Game 4 (Age of Terrans) 2026-04-17 🟢 unblocked
g4-02 oos Psionics ability system — Game 4 (Age of Terrans) 2026-04-17 🟢 unblocked
g4-03 oos Religious victory condition — Game 4 (Age of Terrans) 2026-04-17 🟢 unblocked
g5-01 oos Phantasma playable species — Game 5 (Age of Ascension) 2026-04-17 🟢 unblocked
g5-02 oos Flügel playable species — Game 5 (Age of Ascension) 2026-04-17 🟢 unblocked
g5-03 oos Gith playable species (Githyanki + Githzerai) — Game 5 (Age of Ascension) 2026-04-17 🟢 unblocked
g5-04 oos Demonia playable species — Game 5 (Age of Ascension) 2026-04-17 🟢 unblocked
g6-01 oos Naval combat — out-of-scope (post-v10) 2026-04-26 🟢 unblocked
g6-02 oos Caravan trade routes — out-of-scope (post-v10) 2026-04-26 🟢 unblocked

Superseded

These objectives were split into narrower children. Files are retained as index stubs so external references do not 404.

ID Status Title Tags Owner Updated Blocked
p0-20d ♻️ superseded GPU MCTS wall-time gate — measure on real-discrete-GPU test host warcouncil 2026-05-05 🟢 unblocked
p1-30b ♻️ superseded Parallel MCTS rollouts for huge-map decisive games (closes p1-22's huge-map sub-gate) perf, mcts, tactical-ai warcouncil 2026-05-05 🟢 unblocked
p1-27d ♻️ superseded Add value_estimate_abstract GdMcTreeController method — non-lossy MCTS service caller warcouncil 2026-04-25 🟢 unblocked
p2-17 ♻️ superseded Sprite assets — superseded index (split into p2-22 … p2-28) asset-sprite 2026-04-17 🟢 unblocked