autocommit
|
8ab9287768
|
deps-upgrade(magic-civ-physics): ⬆️ Update physics engine library for performance/compatibility improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 12:04:25 -07:00 |
|
autocommit
|
b08c37cdcc
|
scripts(apricot): 🔨 Update Apricot script logic for enhanced automation and build process improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:58:37 -07:00 |
|
autocommit
|
23fbb10954
|
build(magic-civ-physics): 📦️ Recompile the x86_64 physics engine addon binary for magic city physics to ensure compatibility with the latest physics engine version
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:53:07 -07:00 |
|
autocommit
|
bf39a5a64e
|
feat(mc-combat): ✨ Implement dynamic damage recalculation to adjust melee vs. city unit damage for balanced warrior-rush strategies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:53:06 -07:00 |
|
autocommit
|
14f6f9458a
|
feat(mc-combat): ✨ Introduce Siege struct and resolution logic for siege combat scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:47:20 -07:00 |
|
autocommit
|
5774782635
|
feat(combat-specific): ✨ Update siege combat resolution logic with fortified/damage mechanics and turn-based handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:47:19 -07:00 |
|
autocommit
|
da57c8faa6
|
feat(city): ✨ Implement city drift simulation logic with urban sprawl and population shift features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:47:19 -07:00 |
|
autocommit
|
5f2428f438
|
feat(ai): ✨ Add city drift behavior for wild creatures to alter movement and state near cities
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:47:19 -07:00 |
|
autocommit
|
58f15ad885
|
deps-upgrade(magic-civ-physics): ⬆️ Update x86_64 physics engine library for performance and bug fixes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:47:18 -07:00 |
|
autocommit
|
7b8d71227c
|
build(magic-civ-physics): 📦️ Rebuild the x86_64 physics library with performance optimizations and critical bug fixes for game simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:41:27 -07:00 |
|
autocommit
|
5fc254b793
|
feat(checklist): ✨ Add rejection event logging to checklist reports for observability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:35:50 -07:00 |
|
autocommit
|
f190d78863
|
feat(city): ✨ Add spearmen and cavalry units to city-building and combat mechanics with production tracking and test coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:35:49 -07:00 |
|
autocommit
|
d46862f4be
|
feat(simulator): ✨ Update city-building and siege combat mechanics with new simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:29:48 -07:00 |
|
autocommit
|
268c9303cd
|
test(game-engine): ✅ Add unit tests for city bridge functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:29:47 -07:00 |
|
autocommit
|
fe8abea5eb
|
test(game-engine): ✅ Add integration tests for happiness mechanics, including turn progression and threshold validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:29:47 -07:00 |
|
autocommit
|
cb899d1ab4
|
feat(ai): ✨ Introduce predator detection logic for WildCreatureAI with sensing and evasion behaviors
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:29:46 -07:00 |
|
autocommit
|
f7310e8d14
|
deps-upgrade(magic-civ-physics): ⬆️ Update physics engine library to latest version for performance and bug fixes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:29:46 -07:00 |
|
autocommit
|
8db313969b
|
feat(flora-engine): ✨ Introduce FloraEngine struct and plant growth models with biome interaction simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:36:55 -07:00 |
|
autocommit
|
1c2f037e17
|
feat(simulator/ecology): ✨ Implement full ecology simulation engine with classification, species dynamics, fish behavior, generational modeling, and GPU-accelerated parallel processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:36:55 -07:00 |
|
autocommit
|
fddda093f5
|
perf(ecology): ⚡ Optimize ecology simulation performance by offloading GPU buffers and introducing structured buffer management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:36:54 -07:00 |
|
autocommit
|
2a3f459bb2
|
feat(ai-specific): ✨ Implement combat resolution logic for WildCreatureAI to enhance strategic behavior during combat
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:36:54 -07:00 |
|
autocommit
|
75a5cdc0cf
|
feat(management): ✨ Add logic to handle military unit properties in the item system with new attributes and behaviors
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:30:55 -07:00 |
|
autocommit
|
f8fb4b7a67
|
feat(ai): ✨ Introduce configurable detection radius for wild creatures to replace hardcoded values
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:30:55 -07:00 |
|
autocommit
|
ced9601387
|
feat(ai): ✨ Add military unit health-based retreat logic to trigger strategic withdrawals when units fall below configurable health thresholds
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:30:54 -07:00 |
|
autocommit
|
926ee5777e
|
chore(wilds): 🔧 increase detection radius for wild creatures in wilds.json config
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:30:54 -07:00 |
|
autocommit
|
b0e5dd1322
|
feat(ai): ✨ Implement wild creature movement/behavior rules for new decision-making and environmental interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:19:22 -07:00 |
|
autocommit
|
ca44c25695
|
feat(ai): ✨ Implement early-game AI unit priority logic to prioritize warriors over defensive units in military production
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:19:22 -07:00 |
|
autocommit
|
af338877a1
|
feat(ai): ✨ Implement wild creature spawning logic in SimpleHeuristicAI class
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:08:18 -07:00 |
|
autocommit
|
edba5d8e10
|
test(scenes): ✅ Add event handlers for wild creature spawning in auto-play test mode
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:08:18 -07:00 |
|
autocommit
|
7fbb030129
|
build(physics-addon): 📦️ Rebuild x86_64 physics addon library for magic city physics due to dependency or build environment updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:57:23 -07:00 |
|
autocommit
|
d325d3b4a3
|
feat(simulator): ✨ Update science baseline yield for city centers to improve Age of Dwarves tech progression scaling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:57:22 -07:00 |
|
autocommit
|
f79f349e89
|
build(magic-civ-physics): 📦️ Recompile physics addon binary for x86_64 to address potential physics math or engine dependency updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:51:31 -07:00 |
|
autocommit
|
a57de46c57
|
feat(city-specific): ✨ Update city state and building placement logic for dynamic urban simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:51:31 -07:00 |
|
autocommit
|
7484e5d884
|
feat(scenes): ✨ Remove monument requirement and add library priority for scholarship research auto-play scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:51:30 -07:00 |
|
autocommit
|
73f8352064
|
feat(ai): ✨ Introduce smarter movement patterns and environmental interactions for wild creatures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:45:34 -07:00 |
|
autocommit
|
5d57679df1
|
feat(api-gdext): ✨ Add Rust bindings for yield registration (food/energy) and expose GDScript functions to manage city yields
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:45:34 -07:00 |
|
autocommit
|
c6d22a99a0
|
feat(mc-city): ✨ Introduce yield bonus registration logic with Rust structs for yield types and GDScript integration for simulator yield handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:45:33 -07:00 |
|
autocommit
|
a7695432f9
|
feat(game-entities): ✨ Add register_yield function to City entities to apply dynamic building bonuses like culture or production yields
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:45:33 -07:00 |
|
autocommit
|
91ae2ffa56
|
feat(game-data): ✨ Add six new units—feral_spider, fire_imp, shambling_dead, stone_sentinel, wild_wyvern, and wolf_pack—with their attributes and gameplay properties
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:39:50 -07:00 |
|
autocommit
|
7fb9926df9
|
build(magic-civ-physics): 📦️ Rebuild x86_64 shared physics engine library for optimized compatibility with the game engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:33:51 -07:00 |
|
autocommit
|
0665a98bb8
|
feat(mc-city): ✨ Update city generation and block simulation rules for Minecraft simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:28:23 -07:00 |
|
autocommit
|
d8dd4de7d1
|
feat(ai): ✨ Introduce SimpleHeuristicAI class with basic movement and target-tracking logic for wild creatures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:28:22 -07:00 |
|
autocommit
|
ba116c791e
|
test(scenes): ✅ Update auto-play test scenarios to reflect scene behavior changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:28:22 -07:00 |
|
autocommit
|
2c295628b1
|
feat(menus): ✨ Add AI initialization logic to loading screen for wild creature AI setup during load times
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:28:22 -07:00 |
|
autocommit
|
4cbe373fe7
|
deps-upgrade(magic-civ-physics): ⬆️ Update x86_64 physics engine library for Magic City Physics addon
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:28:21 -07:00 |
|
autocommit
|
d78b3405c1
|
test(scenes): ✅ Add unit tests for auto-play logic to verify unimproved tile prioritization over cities
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:22:04 -07:00 |
|
autocommit
|
3502441244
|
feat(ai): ✨ Implement aggressive threat-response prioritization in SimpleHeuristicAI by modifying production strategy logic to enhance defensive decision-making.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:13:34 -07:00 |
|
autocommit
|
dff8bf8552
|
feat(city): ✨ Add new city generation rules and behavior methods to the City struct
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:07:55 -07:00 |
|
autocommit
|
7ecefdd470
|
build(magic-civ-physics): 📦️ Update the compiled physics library binary for engine compatibility and performance improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:07:54 -07:00 |
|
autocommit
|
bec36b41a4
|
test(scenes): ✅ Add test cases for worker prioritization in auto-play scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-15 23:07:54 -07:00 |
|