autocommit
0658101581
feat(simulator-specific): ✨ Implement city simulation rules and generation logic in mc-city crate
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 15:46:47 -07:00
autocommit
453189ec02
test(mc-turn): ✅ Add and update tests for courier resolver logic and improvement mechanics in the simulator
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 15:46:47 -07:00
autocommit
adfecb0e96
feat(simulator-simulator): ✨ Implement biome capacity calculations for trade and turn mechanics
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 15:46:47 -07:00
autocommit
501927dc33
feat(simulator-specific): ✨ Introduce configurable soft carrying-capacity cap for biome yields and integrate with improvement mechanics
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 15:46:47 -07:00
autocommit
afa600849b
feat(mc-ai): ✨ Introduce diplomacy evaluation logic with evaluate_open_border and handle_shared_map_offer functions, integrate trade mechanics, and update dependencies for MC-trade compatibility
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 15:29:00 -07:00
autocommit
b882a6844c
deps-upgrade(mc-ai): ⬆️ Update dependencies in mc-ai to resolve vulnerabilities and improve compatibility
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-28 15:28:59 -07:00
autocommit
2c7109887b
revert(turn-processor): ⏪ ️ Revert culture-port logic to restore pre-Rust port GDScript behavior and document floating-point divergence
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 22:02:04 -07:00
autocommit
ff87a5f2e1
revert(turn-processor): ⏪ ️ Revert GDScript multiplication logic for culture calculation to pre-port state for R9 parity testing
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 21:37:58 -07:00
autocommit
f71699ff06
refactor(api-gdext): ♻️ Update culture accumulation logic to align GDScript deterministic behavior for border expansion timing
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 21:08:13 -07:00
autocommit
8206606790
perf(simulator-specific): ⚡ Implement Rust-side percentage bonus calculations to replace GDScript logic
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 20:36:09 -07:00
autocommit
fbb2021fa1
perf(management): ⚡ Implement Rust-based bonus composition for faster turn processing in turn_processor.gd
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 20:36:09 -07:00
autocommit
d670b094c4
perf(mapgen): ⚡ Optimize terrain generation and biome placement for faster map generation
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 06:05:58 -07:00
autocommit
96fb91a23f
feat(grid): ✨ Add edge-aware methods to the Edge type for grid operations with edge detection and edge-based logic
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 06:05:58 -07:00
autocommit
d8a417e224
feat(tactical): ✨ Introduce Production and State modules for tactical AI decision-making logic in the simulator
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 06:05:57 -07:00
autocommit
9ec70781a9
feat(api-gdext): ✨ Introduce Ecology API integration with Rust client, GDNative bindings, and config for real-time data fetching
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 06:05:57 -07:00
autocommit
e9f968a2f8
deps-upgrade(api-gdext): ⬆️ Update API extensions submodule dependencies to latest compatible versions
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 06:05:57 -07:00
autocommit
31955b1ada
perf(management-specific): ⚡ Migrate research processing logic from GDScript to Rust (Rail-1) while delegating spell/tech checks and preserving GDScript wrapper for signals
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 05:47:10 -07:00
autocommit
f59bbc041f
docs(turn-processor): 📝 Add comments to clarify Rail-1 port and future web integration in the turn processor module
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 04:44:15 -07:00
autocommit
23ac563723
feat(gdeconomy): ✨ Implement rail-1 compliant yield multiplier logic in Rust-side economic simulations
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 03:08:07 -07:00
autocommit
5e6b3d7170
perf(empire): ⚡ Optimize gold income scaling performance by migrating empire logic from GDScript to Rust
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 03:08:07 -07:00
autocommit
91d7516049
feat(simulator): ✨ Add fauna product simulation module with fauna_product.rs logic and lib.rs module declaration
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:56:12 -07:00
autocommit
a62ab721de
test(mc-turn): ✅ Add/modify serde roundtrip test cases for mc-turn data structures
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:50:25 -07:00
autocommit
b008299849
test(mc-trade): ✅ Add test coverage for new DiplomaticAgreement variants in trade lifecycle simulation
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:50:24 -07:00
autocommit
f407a321f9
deps-upgrade(simulator): ⬆️ Update simulator dependencies to latest compatible versions
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:50:24 -07:00
autocommit
dbdd3ab6ca
test(mc-trade): ✅ Add test cases in courier_lifecycle.rs to verify trade agreement lifecycle (creation/validation/termination) behavior
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:42:52 -07:00
autocommit
2a555a12cd
refactor(simulator): ♻️ Replace deterministic trade agreement logic with random number generation for simulation realism and update documentation
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:42:52 -07:00
autocommit
348c368f43
deps-upgrade(simulator): ⬆️ Update simulator and mc-trade dependencies to latest stable versions
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:42:52 -07:00
autocommit
fc61f8e913
refactor(mc-city): ♻️ Refactor biome yield calculations and city behavior logic in the mc-city crate
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:35:49 -07:00
autocommit
dfc9fdcc03
feat(empire): ✨ Introduce yield multiplier for gold income to balance progression/difficulty scaling
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:35:49 -07:00
Natalie
59dea7f358
feat(@projects): ✨ add homogeneous ai snowball test framework
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:57:10 -07:00
Natalie
d6f041c171
feat(@projects): ✨ implement per-yield scaling and symmetric difficulty system
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:46:36 -07:00
Natalie
b1febc5884
feat(audio): ✨ add procedural audio preview synth
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:36:01 -07:00
Natalie
b54f320703
feat(@projects/@magic-civilization): ✨ update objectives and data structures
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:25:24 -07:00
Natalie
b4c27b5667
feat(@projects): ✨ add audio system integration
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:14:50 -07:00
Natalie
2a5649c6d4
feat(@projects): ✨ add combat calculator & unit objectives system
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:04:12 -07:00
Natalie
6211a4ccd9
feat(@projects/@magic-civilization): ✨ add age-of-dwarves unit and building assets
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 00:53:37 -07:00
Natalie
91ee619f25
feat(@projects/@magic-civilization): ✨ add hex terrain palette system
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 21:08:49 -07:00
Natalie
3fcc9d2c30
feat(victory): ✨ increase grace turns to 100 for war council
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 20:28:17 -07:00
Natalie
80c8504f7e
feat(@projects/@magic-civilization): ✨ update tier-10 research findings and round-2 plan
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 20:23:07 -07:00
Natalie
938f4b3aa7
feat(@projects/@magic-civilization): ✨ add castle defensive upgrade objective
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 20:12:50 -07:00
Natalie
ee5b16c834
feat(@projects/@magic-civilization): ✨ update hex terrain visuals and edge labels
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 20:07:37 -07:00
Natalie
f02d3efecb
Merge remote-tracking branch 'origin/main'
2026-04-26 20:05:54 -07:00
Natalie
a908554b8b
feat(@projects/@magic-civilization): ✨ add edge terrain blending logic
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 19:52:21 -07:00
Natalie
3bcd58f024
feat(@projects/@magic-civilization): ✨ add tier 10 units
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 19:47:08 -07:00
Natalie
0bfc993545
feat(@projects/@magic-civilization): ✨ add age-of-dwarves units & audio system
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 19:42:00 -07:00
Natalie
e8697d4bc8
fix(merge): remove duplicate commit_improvement function
...
The git auto-merger created a spurious second copy of commit_improvement
when reconciling the conflict in world_map_city_actions.gd. The first
copy had a stray '_pending_unit = null' injection that neither HEAD nor
origin/main had in their commit_improvement bodies.
Verified: function definitions now match both sides (6 funcs, including
the canonical commit_improvement that's byte-identical to origin/main).
gdformat clean, gdlint clean.
The hand-merged _on_popup_selected body (origin's superset with the
AI_ARENA fallback path) is unchanged — only the duplicate function
definition outside it was removed.
2026-04-26 19:40:54 -07:00
Natalie
5edfa407d4
feat(@projects/@magic-civilization): ✨ add hex formation duality system
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 19:36:51 -07:00
Natalie
3280c93c5d
Merge origin/main into main: ACS reconciliation 2026-04-26
...
Diverged 2026-04-16 → 2026-04-26: local 27 commits (designs gallery, combat
calculator React app, culture-tree UI, hex-grid formation pages, design
tokens, dashboard status updates, threshold tweak, mc-trade crate scaffold)
vs origin 37 commits (HUD panels, scenes, AI turn-bridge, fog-of-war tests,
diplomacy, culture refinements, tactical tuning, improvement-preview system,
paused-state save/load).
17 files were edited on both sides since merge-base c70b43326 . Findings:
• 15 of 17 files: byte-identical between local and origin — the same
autonomous agent applied the same edits on both hosts, so the merge
is a no-op for those.
• src/game/engine/scenes/world_map/world_map.gd: auto-merged cleanly.
Local _sync_cities() definition + call kept; origin's improvement-
preview system (89 lines) layered alongside. Final file has 2 refs
to _sync_cities and 10 refs to preview symbols (preview_yields,
building_placement_pick_requested, _confirm_building_placement,
improvement_preview_requested).
• src/game/engine/scenes/world_map/world_map_city_actions.gd: hand-
merged. Origin's _on_popup_selected is a strict superset of local's
— same preview-emit path PLUS an AI_ARENA fallback that calls
_improvement_manager.start_improvement directly when no preview
listener is connected. Took origin's version; tagged the merged
block with a 'merged from local 9fd0a2ab5 + origin 07ad84d6c' note.
No commits dropped. All 27 local commits preserved in history.
Pure-additive local work (.project/designs/*, scripts/run/dev.sh designs
subcommand, mc-trade crate, combat calculator React app) carried through
the merge unchanged. All 165 origin-only added files (HUD .uid files,
proof-test scenes, integration tests, rendering/.uid files) integrated.
JSON validity verified: vocabulary.json + 6 culture/*.json all parse
cleanly. No conflict markers remain. Validation pending: ./run verify on
EDIT host; cargo check + ./run test:headless on apricot.
2026-04-26 19:34:51 -07:00
Natalie
2f21485f81
feat(@projects/@magic-civilization): ✨ update courier diplomacy tiers to dwarven theme
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 19:31:41 -07:00
Natalie
17e69c6c41
feat(@projects/@magic-civilization): ✨ add dwarven courier tech audit blocker
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 18:56:09 -07:00