Commit graph

1457 commits

Author SHA1 Message Date
autocommit
2108983a52 test(test-results): Regenerate test results directory for updated test suite or environment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:46:14 -07:00
autocommit
002b93c390 perf(optimizer): Optimize query execution with dynamic batching strategy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:46:13 -07:00
autocommit
c96a55dce4 deps-upgrade(crates): ⬆️ Update internal crates for security patches, bug fixes, and compatibility improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:46:13 -07:00
autocommit
b81bae0fa8 perf(balance-tool): Optimize balance calculation algorithms for improved precision and performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:46:12 -07:00
autocommit
c84b4f070b feat(api-api): Add WASM/GDExt-compatible API endpoints with request/response handlers and runtime logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:46:12 -07:00
autocommit
38077dfb0f chore(cargo): 🔧 Update Cargo config in .cargo/ for optimized dependency resolution and caching
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:46:12 -07:00
autocommit
6edcc6a7dc feat(auto-play): Implement 50-turn interval reporting for detailed tile yield analysis in auto-play mode
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:40:19 -07:00
autocommit
f565e842e2 feat(tests): Add test coverage for marketplace building priority in auto-play logic to prevent warrior disbandment due to bankruptcy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:34:57 -07:00
autocommit
a7abb69245 feat(city-specific): Implement balanced city center yield adjustments to optimize early-game resource generation rates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:29:05 -07:00
autocommit
f7e419edfc build(magic-civ-physics): 📦️ Implement new city mechanics into the physics engine binary
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:29:05 -07:00
autocommit
12a04effaa feat(city): Add food production, consumption, and storage tracking to city simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:23:10 -07:00
autocommit
f3029f1654 test(scenes): Add test cases to verify food storage behavior during auto-play execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:23:10 -07:00
autocommit
61701dc8e5 feat(management): Introduce food storage tracking logic for dynamic inventory and capacity management in turn processor
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:23:09 -07:00
autocommit
42d03fafe9 deps-upgrade(magic-civ-physics): ⬆️ Update physics engine library to latest version for performance improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:23:09 -07:00
autocommit
b00424ebe6 test(scenes): Add assertions for gold_per_turn and total_pop metrics in auto_play.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:17:03 -07:00
autocommit
1bd0e5249b deps-upgrade(magic-civ-physics): ⬆️ Update physics engine library to latest version
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:17:03 -07:00
autocommit
6ee6f9dcfe chore(model-assuming): 🔧 Update optimized weights in optimized_weights.json to reflect fine-tuning retraining
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:10:28 -07:00
autocommit
0ad51fc91b chore(linting): 🔧 Update Clippy and rustfmt configurations to enforce stricter linting and formatting rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:10:28 -07:00
autocommit
d0ec5ab775 build(build): 📦️ Update compilation tooling for GDExt and WASM targets with new flags and packaging configurations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:10:27 -07:00
autocommit
a90f3608ef deps-upgrade(dependencies): ⬆️ Update dependencies to latest stable versions in Cargo.toml and package.json
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 14:10:27 -07:00
autocommit
d7d8578705 refactor(engine): ♻️ Restructure GameLogger class in autoloads for improved logging configuration and output formats
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:53:47 -07:00
autocommit
08b5c0c55d fix(scenes): 🐛 Fix auto-play test assertions and edge cases for military unit checks
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:53:47 -07:00
autocommit
1bac489629 feat(hud-hud): Improve AI thinking message formatting with dynamic line breaks, truncation, and visual cues
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:53:46 -07:00
autocommit
6245fff940 build(magic-civ-physics): 📦️ Update compiled x86_64 physics engine binary for Magic Civ addon
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:53:46 -07:00
autocommit
2b33c4d1c6 test(scenes): Update auto-play test assertions to enforce new unit resource constraints
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:37:06 -07:00
autocommit
4b738463b7 feat(units-specific): Add resource requirements field to unit configs with wood/stone/gold cost definitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:37:05 -07:00
autocommit
0f5f966f32 docs(autoplay): 📝 Add 44 screenshots illustrating autoplay turns (002-411) and victory (418) for visual documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:37:05 -07:00
autocommit
f038db2144 feat(deposits): Introduce standardized category metadata (e.g., "gem", "ore") to deposit resources for unified classification
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:37:04 -07:00
autocommit
9c8555156c feat(ecology/fauna): Add loot table configurations for 30 fauna species with JSON drop definitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:37:04 -07:00
autocommit
7bd4561bad docs(autoplay): 📝 Update autoplay feature visual documentation with new screenshots
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:54:24 -07:00
autocommit
3fb46d4d6f ui(screenshots): 💄 Update 42 screenshots for autoplay turns 71-481 to reflect game state changes and visual improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:48:48 -07:00
autocommit
1af295c823 docs(screenshots): 📝 Replace outdated autoplay screenshots with updated visuals matching new autoplay behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:43:04 -07:00
autocommit
53b2e30b9d test(scenes): Add comprehensive test cases for auto-play auto-targeting and stuck detection logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:43:04 -07:00
autocommit
b782d1c405 remove(screenshots): 🔥 Clean up outdated test run screenshots (ranging from 151-241)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:37:40 -07:00
autocommit
f2ad1471c7 test(scene): Add test for auto-play target re-targeting to prevent stuck armies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:37:39 -07:00
autocommit
9fafc635de test(scenes): Update test cases to verify pathfinding-based reachable target selection in auto-play logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:31:51 -07:00
autocommit
8fb70d59db remove(autoplay): 🔥 Remove outdated autoplay screenshots (autoplay_turn_221.png to autoplay_turn_411.png) from project assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:31:51 -07:00
autocommit
7ad7750628 docs(screenshots): 📝 Add 11 autoplay screenshots for turns 31-41 to visual assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:25:52 -07:00
autocommit
eec047d911 test(scenes): Update auto_play.gd test to validate new auto-play behavior with adjusted assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:20:04 -07:00
autocommit
44a1eeba99 remove(screenshots): 🔥 Remove outdated autoplay screenshots from project screenshot directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:20:03 -07:00
autocommit
7c957dea3a remove(screenshots-specific): 🔥 Clean up outdated auto-play test screenshots (turn_061.png to turn_161.png) from the screenshots directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:14:36 -07:00
autocommit
e3e3a80f43 perf(scenes): Optimize auto-play AI targeting performance by replacing pathfinding with hex distance calculations for enemy city selection
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:14:36 -07:00
autocommit
5f3663af01 test(scenes): Add test cases to validate floating-point building effect calculations during auto-play execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:08:45 -07:00
autocommit
43c896a94f feat(turn-processor): Enable floating-point precision in building effect calculations and add unit tests for fractional value handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:08:45 -07:00
autocommit
6c6c546778 remove(screenshots): 🔥 Clean up outdated autoplay screenshots (151-400) from project assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:08:44 -07:00
autocommit
14b8f7d713 docs(screenshots): 📝 Update autoplay visual documentation with screenshots for turns 231–391 and final turn 400
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 07:03:02 -07:00
autocommit
89f8ecb341 feat(scene): Update test cases in auto_play.gd to verify gold rush strategy logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 06:57:12 -07:00
autocommit
5f20be6c1d remove(screenshots): 🔥 Clean outdated autoplay screenshots from .project/screenshots/ directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 06:57:12 -07:00
autocommit
e23f9299b5 docs(screenshots): 📝 Update autoplay screenshots to reflect current visual progression (turns 31–391 and final turn)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 06:51:33 -07:00
autocommit
d09b45572e chore(scenes): 🔧 Update auto-play test config to increase max turns limit
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 06:46:03 -07:00