Natalie
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8e3107b92a
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feat(@projects/@magic-civilization): ✨ update tech-tree and mcts service implementation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-25 22:48:40 -07:00 |
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Natalie
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64cefb9d49
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chore(repo): 🔥 un-track 65k build artifacts (~25GB) and extend gitignore
Build artifacts got committed before gitignore rules existed.
Removes from git index (working-tree files unchanged):
- src/simulator/target/ (65,283 files, ~25GB)
- magic_civ_physics/*.{so,dylib} (wrong-arch confusion risk)
- tools/sprite-generation/*.db* (host-local SQLite)
- .playwright-mcp/ (per-session test snapshots)
- *.pyc files (Python bytecode)
Adds gitignore rules for .playwright-mcp/, *.pyc, and sprite-gen *.db*
so re-adds don't happen.
Each host builds its own target/ and .so/.dylib going forward.
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2026-04-16 18:04:09 -07:00 |
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Claude Code
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6caea8d3ac
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:52:04 -07:00 |
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Claude Code
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d18b4f4144
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chore(gitignore): 🔧 add missing build/ directory pattern to .gitignore
Patterns added: build/
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2026-03-30 22:15:23 -07:00 |
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Claude Code
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8f011cf82e
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chore(pages): 🔧 Update build script for failed page deployment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-30 08:50:21 -07:00 |
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Claude Code
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e9df207641
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chore(engine): 🔧 Update engine build configuration for error handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 23:39:18 -07:00 |
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Claude Code
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7372f0b56e
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feat(sprite-generation): ✨ Add race, unit class, and composition prompt templates for sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 23:23:59 -07:00 |
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Claude Code
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cabf9ba11c
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feat(sprite-generation): ✨ Update sprite generation algorithm and optimize file scanning logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 23:23:59 -07:00 |
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Claude Code
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445d4f91ec
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feat(sprite-generation): ✨ Add SpriteCoveragePage for sprite visualization and update registry logic to handle new sprite definitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 22:56:43 -07:00 |
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Claude Code
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65f17eb684
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feat(sprite-generation): ✨ Implement advanced sprite generation algorithms and enhance prompt handling system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:32 -07:00 |
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Claude Code
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a8b9d1c488
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perf(sprite-generation): ⚡ Optimize sprite ranking and registry operations for faster variant selection
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:31 -07:00 |
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Claude Code
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90f71f8c51
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chore(sprite-generation): 🔧 Update scoring pipeline weights in sprite-generation YAML config
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:07:11 -07:00 |
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Claude Code
|
7f2c0e731d
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perf(sprite-generation): ⚡ Optimize sprite ranking algorithm in Ranker class for faster image ordering during sprite sheet generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:07:11 -07:00 |
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Claude Code
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af0dd0372c
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refactor(sprite-generation): ♻️ Refactor sprite generation ranking and registry to support dynamic strategy injection and reduce processing overhead
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 05:47:59 -07:00 |
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Claude Code
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1b7999918c
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feat(gui): ✨ Add dashboard page to visualize sprite registry data from SQLite database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 05:29:52 -07:00 |
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Claude Code
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344614c7f0
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feat(sprite-generation): ✨ Add climate simulation seed input UI and backend registry/database support for sprite generation tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 04:51:02 -07:00 |
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Claude Code
|
bb54553db4
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feat(sprite-generation): ✨ Add ranking engine and dashboard with API integration for sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 04:44:45 -07:00 |
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Claude Code
|
fd10bea786
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perf(sprite-generation): ⚡ Optimize sprite generation performance by updating ranking logic, SQLite database, and adding a simulation worker hook for parallel processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 04:39:08 -07:00 |
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Claude Code
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9ffb9228ab
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refactor(sprite-generation): ♻️ Restructure sprite prompt template files and generation workflow for improved readability and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:40 -07:00 |
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Claude Code
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11b35bd5b7
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feat(sprite-generation): ✨ Refactor sprite-generation engine components to enhance pipeline, processing, and scoring logic for improved performance and quality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:40 -07:00 |
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Claude Code
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20881cb76d
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feat(climate-sim): ✨ Add LayerPanel UI component and optimized hexGLShaders for climate simulation with enhanced sprite generation tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-27 00:19:58 -07:00 |
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Claude Code
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1268090d5d
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feat(sprite-generation): ✨ Update sprite ranking algorithm and optimize database schema for better performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:35:37 -07:00 |
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Claude Code
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be808cf659
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feat(sprite-generation): ✨ Add dynamic prompt templates and AI integration for sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:22:53 -07:00 |
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Claude Code
|
74acb9ad65
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refactor(sprite-engine): ♻️ Improve modularity by restructuring prompt generation logic into reusable components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:34 -07:00 |
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Claude Code
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2c10e94c1a
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perf(climate-sim): ⚡ Optimize climate simulation rendering and engine runtime by refactoring WebGL shaders, terrain legend, and stats dashboard for faster performance; improve engine runner task processing and enhance sprite generation tooling with new prompts and database optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:58:50 -07:00 |
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Claude Code
|
76ba09d106
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refactor(sprite-generation): ♻️ Optimize sprite generation algorithm and ranking heuristics for improved performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:09:50 -07:00 |
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Claude Code
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24bb015e96
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feat(sprite-generation): ✨ Add AI-powered sprite ranking, dynamic prompt generation, and optimized pipeline stages for enhanced quality and performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:32 -07:00 |
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Claude Code
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14c4e93ee8
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feat(sprite-generation): ✨ Update prompt templates and logic for improved sprite generation flexibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:26 -07:00 |
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Claude Code
|
ce259725f7
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chore(components): 🔧 Add real-time climate simulation UI (ClimateSimDisplay, StatsDashboard), Web Worker, and engine runner updates; enhance sprite generation tools with new prompts and GUI.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:50:53 -07:00 |
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Claude Code
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4e1dad2807
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feat(sprite-generation): ✨ Add new sprite generation algorithms and dynamic prompt templates, refactor registry for better extensibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:57 -07:00 |
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Claude Code
|
005c856053
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feat(sprite-generation): ✨ Add AI-powered sprite generation with new prompt strategies and registry integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:23 -07:00 |
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Claude Code
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e465f1e9c3
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chore(gitignore): 🔧 add missing log and build artifact patterns to .gitignore
Patterns added: *.log, __pycache__/, dist/
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2026-03-25 23:25:25 -07:00 |
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Claude Code
|
1b12cc3825
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chore(tools): 🔧 Update build/test scripts in tools/ directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 22:48:52 -07:00 |
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