autocommit
|
3f1aeaa602
|
infra(player-api): 🧱 Update player API infrastructure to enable multi-slot configuration for concurrent player agents
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
2727d2f249
|
feat(api-gdext): ✨ Introduce multi-slot functionality in the Godot extension API with new functions and structs in lib.rs and corresponding tests in save_envelope.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
efdcd23e39
|
feat(mc-turn): ✨ Add multi-slot turn-based simulation support with slot management and state transitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
87399fdd79
|
feat(player-api): ✨ Introduce MultiSlot trait, SlotManager, and related controllers for unified multi-slot interactions; update wire protocol and dispatch logic; add comprehensive tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
7c8af2be96
|
feat(player-api): ✨ Implement multi-slot player API support for headless scenes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
ab49c99bb9
|
ui(site-c): 💄 Redesign layout, styling, and interactivity for Site C with updated HTML structure, JavaScript behavior, and CSS styling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
dc6ceb1ad7
|
ui(site-b): 💄 Enhance visual styling and interactivity in Site B with updated CSS and JavaScript
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
5dfca4fdca
|
ui(site): 💄 Update Site A styling and interactivity with new CSS and JavaScript logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
eb619f4381
|
feat(mc-ai): ✨ Add Tinkersmith clan personality with AI policy tests and config updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:12 -07:00 |
|
autocommit
|
d6e0ab34ce
|
chore(player-api): 🔧 Update player API server script configuration for environment variables, startup commands, and execution logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
c28ac65ff7
|
docs(drafts): 📝 Update index.html content for site-a and site-b drafts to correct inaccuracies and improve clarity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
34911ad08c
|
perf(rl-self-play): ⚡ Refactor environment state transitions and agent communication for faster RL self-play execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
da4d665720
|
feat(mcts-service): ✨ Introduce MCTS protocol definitions, player action dispatch, and abstract turn projection logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
959d606ba7
|
feat(mc-ai): ✨ Add 12-player MCTS support with GPU-optimized rollouts and comprehensive test coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
3241bdacd1
|
feat(rl-self-play): ✨ Introduce turn/step cap tracking in evaluation metrics for improved RL self-play observability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
47ca06f270
|
chore(claude): 🔧 Add 'tooling/' directory to allowed paths in structure enforcement hook
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
bcae15089c
|
chore(scripts): 🔧 Update training script config for LAN hostname and VPN ProxyJump failure handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
e5a2a37d0e
|
feat(rl-self-play): ✨ Add stochastic evaluation with masked softmax sampling to replace deterministic argmax in RL self-play training
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
autocommit
|
b82e4a8fbd
|
feat(rl-self-play): ✨ Introduce no-op penalty and turn advancement bonus in RL environment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-26 02:21:11 -07:00 |
|
Natalie
|
7678f4668f
|
feat(@projects): ✨ add docker container wrapper for godot
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-25 14:06:52 -07:00 |
|
Natalie
|
5ef09a243c
|
feat(@projects/@magic-civilization): ✨ add resource tooltip feedback for disabled units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-25 13:46:38 -07:00 |
|
Natalie
|
fc137c5984
|
fix(@projects/@magic-civilization): 🐛 update deposit resource files
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-19 21:50:01 -07:00 |
|
Natalie
|
50e174ab06
|
feat(@projects/@magic-civilization): ✨ add step_cap evaluation category
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 05:34:29 -07:00 |
|
Natalie
|
4a862b76fb
|
fix(@projects/@magic-civilization): 🐛 improve pid detection in rl scripts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 05:28:24 -07:00 |
|
Natalie
|
a6f909a151
|
feat(@projects/@magic-civilization): ✨ add rl-train management script
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 05:22:23 -07:00 |
|
Natalie
|
14fbe501ca
|
feat(tooling): ✨ add turn tracking and forced end turn logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 05:16:18 -07:00 |
|
Natalie
|
de5fbd42c4
|
feat(tooling): ✨ add apricot gpu device guidance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 04:02:09 -07:00 |
|
Natalie
|
7cdc8178b7
|
feat(tooling): ✨ add smoke test for protocol layer
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 03:59:39 -07:00 |
|
Natalie
|
b7891991a4
|
feat(@projects/@magic-civilization): ✨ add rl_self_play tooling for self-play training
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 03:54:40 -07:00 |
|
Natalie
|
ad108810dd
|
feat(@projects/@magic-civilization): ✨ add rl-self-play harness and Claude player integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 03:51:07 -07:00 |
|
Natalie
|
82c464e31e
|
docs(@projects/@magic-civilization): ✨ update player api docs to reflect generalised naming
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 03:45:07 -07:00 |
|
Natalie
|
91ef4bc21f
|
feat(@projects/@magic-civilization): ✨ rename claude-player to player-api refactor
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 03:43:32 -07:00 |
|
Natalie
|
62d6a13ac9
|
feat(@projects/@magic-civilization): ✨ add auto-respawn harness logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 02:19:58 -07:00 |
|
Natalie
|
bcf0dd3f76
|
feat(@projects/@magic-civilization): ✨ fix float-to-int conversion in player action parsing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 02:14:18 -07:00 |
|
Natalie
|
9bd160a84e
|
feat(mcp): ✨ add magic-civilization player config
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 02:08:22 -07:00 |
|
Natalie
|
aaa7e24357
|
feat(@projects/@magic-civilization): ✨ add os-specific godot runner logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 02:06:12 -07:00 |
|
Natalie
|
300ec0c76d
|
feat(tooling): ✨ add claude-player-mcp tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 02:00:16 -07:00 |
|
Natalie
|
db9c0e14e8
|
fix(@projects/@magic-civilization): 🐛 mark objective as done and update details
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-17 01:36:31 -07:00 |
|
Natalie
|
e629cd4da5
|
feat(@projects): ✨ add clan rotation for slot 0 in autoplay
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-16 23:59:30 -07:00 |
|
Natalie
|
ed2c30be8d
|
fix(@projects/@magic-civilization): 🐛 fix zero-victory regression in status checks
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-16 23:55:38 -07:00 |
|
Natalie
|
1fc885cddc
|
fix(@projects/@magic-civilization): 🐛 fix median game length calculation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-16 23:52:14 -07:00 |
|
Natalie
|
91eeca0aaa
|
feat(@projects/@magic-civilization): ✨ add godot process tracking
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-16 23:16:39 -07:00 |
|
Natalie
|
60838c293f
|
fix(@projects/magic-civilization): 🐛 add godot process check for batch status
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-16 23:10:37 -07:00 |
|
Natalie
|
aa7adad8e9
|
fix(@projects/@magic-civilization): 🐛 debug ai research tiering bugs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-16 22:23:13 -07:00 |
|
Natalie
|
9fcdbb6c95
|
feat(@projects/@magic-civilization): ✨ auto-pick research for idle ai players
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-16 21:47:25 -07:00 |
|
Natalie
|
f9100f9e29
|
fix(api): 🐛 fix godot-float schema parsing in pick_culture_tradition
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-16 21:26:28 -07:00 |
|
Natalie
|
6236daee63
|
feat(api): ✨ improve flexible axes parsing for ai research
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-16 21:08:27 -07:00 |
|
Natalie
|
2f59ce3372
|
feat(@projects/@magic-civilization): ✨ add detailed trailing AI threat analysis
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-16 20:25:23 -07:00 |
|
Natalie
|
acaa6792f0
|
feat(@mc-ai): ✨ add trailing ai detection logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-16 19:49:37 -07:00 |
|
Natalie
|
69ca69ee06
|
feat(@projects/@magic-civilization): 🔄 improve tier progression fix
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-05-16 19:45:29 -07:00 |
|