autocommit
|
41601f6f7e
|
chore(age-dwarves): 🔧 Replace generic spawn and complete action sound effects with updated game audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 01:38:54 -07:00 |
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autocommit
|
d6c0403663
|
docs(age-dwarves): 📝 Add/clarify audio asset license documentation in LICENSES.md for compliance and clarity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 01:38:54 -07:00 |
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autocommit
|
04c1204327
|
refactor(audio): ♻️ Implement consistent audio asset restructuring by reorganizing sound source references and metadata in sources.csv and audio.json for improved performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 01:38:54 -07:00 |
|
autocommit
|
fcbc3e8454
|
ui(audio): 💄 Replace blizzard, drought, and heat wave OGG audio files with new versions for improved weather sound effects
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 01:38:54 -07:00 |
|
autocommit
|
79067ebbd7
|
ui(audio): 💄 Replace legacy sound effects with updated audio files for building completion and unit actions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 01:38:54 -07:00 |
|
autocommit
|
532f0c1d43
|
feat(game-engine): ✨ Add event signals for courier diplomacy mechanics to enable trade and shared map interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 23:08:59 -07:00 |
|
autocommit
|
8049e7ec7c
|
feat(audio): ✨ Update AudioManager to support streaming audio assets, add audio.json config for new sound effects, and include unit tests for playback and loading.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 23:03:07 -07:00 |
|
autocommit
|
811e27dfa7
|
docs(audio): 📝 Update license metadata and source tracking for 114 new audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 23:03:07 -07:00 |
|
autocommit
|
506936e26e
|
feat(games-age): ✨ Add OGG weather sound effects for blizzard, drought, heat wave, hurricane, storm, and tornado conditions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 23:03:07 -07:00 |
|
autocommit
|
f2b28c3513
|
feat(audio): ✨ Add 24 sound effect files for key game events like building completion, combat, research, and victory/defeat
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 23:03:06 -07:00 |
|
autocommit
|
e60276aeff
|
feat(age-dwarves): ✨ Replace/update unit SFX audio files with new attack, death, hit, spawn, fire, and bombard sounds for all unit types
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 23:03:06 -07:00 |
|
autocommit
|
1be4806a5c
|
feat(age-dwarves): ✨ Add 11 victory theme music tracks with victory condition variations for the Age of Dwarves game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 23:03:06 -07:00 |
|
autocommit
|
5784574b30
|
feat(audio): ✨ Add seven OGG audio tracks for overworld, golden age, defeat, and kingdom events
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 23:03:05 -07:00 |
|
autocommit
|
3b6e277881
|
feat(audio-component/module): ✨ Add generic spawn sound effect for fauna in audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 23:03:05 -07:00 |
|
autocommit
|
ed46710098
|
feat(audio): ✨ Add 6 predator fauna sound effects for attack, death, hurt, and spawn behaviors
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 23:03:05 -07:00 |
|
autocommit
|
6c76033ad5
|
feat(audio): ✨ Add 4 new OGG audio clips (attack, death, hit, spawn) for omnivore fauna
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 23:03:05 -07:00 |
|
autocommit
|
454f3e6759
|
feat(audio): ✨ Add 4 new herbivore sound effects (attack, call, death, hit) for fauna in Age of Dwarves
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 23:03:05 -07:00 |
|
autocommit
|
b558276409
|
feat(game-audio): ✨ Add apex fauna attack, death, hit, and roar sound effects
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 23:03:04 -07:00 |
|
autocommit
|
6463f9225b
|
docs(tests): 📝 Clarify test setup and document lifecycle purpose for GdCourierRoute and GdTradeLedger test cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 18:10:56 -07:00 |
|
autocommit
|
4cce61722d
|
test(simulator): ✅ Refactor courier resolver test to clarify Steam Track pillage intercept behavior with improved setup and assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 16:25:39 -07:00 |
|
autocommit
|
5a3733aac4
|
test(engine): ✅ Update lifecycle unit tests for courier behavior and coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 16:04:39 -07:00 |
|
autocommit
|
0832067691
|
feat(api-gdext): ✨ Introduce pending tile improvement tracking in GdGameState with new fields/methods for monitoring and managing improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 15:59:00 -07:00 |
|
autocommit
|
0946e2e810
|
test(mc-turn): ✅ Add serde roundtrip tests for JSON ↔ Rust struct validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 15:59:00 -07:00 |
|
autocommit
|
4080d67565
|
feat(mc-turn): ✨ Add CourierResolver and FormationMove components for pathfinding and movement logic in formations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 15:59:00 -07:00 |
|
autocommit
|
34a4965797
|
deps-upgrade(simulator): ⬆️ Update api-gdext and mc-turn crates to latest versions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 15:59:00 -07:00 |
|
autocommit
|
282125663b
|
test(simulator): ✅ Add lifecycle test coverage for CourierRoute resource in simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 15:52:58 -07:00 |
|
autocommit
|
1cbf3fcd4e
|
feat(simulator): ✨ Add CourierRoute and OpenBordersAgreement structs/enums with trade logic to simulator API and trade crate
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 15:52:58 -07:00 |
|
autocommit
|
0658101581
|
feat(simulator-specific): ✨ Implement city simulation rules and generation logic in mc-city crate
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 15:46:47 -07:00 |
|
autocommit
|
453189ec02
|
test(mc-turn): ✅ Add and update tests for courier resolver logic and improvement mechanics in the simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 15:46:47 -07:00 |
|
autocommit
|
adfecb0e96
|
feat(simulator-simulator): ✨ Implement biome capacity calculations for trade and turn mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 15:46:47 -07:00 |
|
autocommit
|
501927dc33
|
feat(simulator-specific): ✨ Introduce configurable soft carrying-capacity cap for biome yields and integrate with improvement mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 15:46:47 -07:00 |
|
autocommit
|
afa600849b
|
feat(mc-ai): ✨ Introduce diplomacy evaluation logic with evaluate_open_border and handle_shared_map_offer functions, integrate trade mechanics, and update dependencies for MC-trade compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 15:29:00 -07:00 |
|
autocommit
|
b882a6844c
|
deps-upgrade(mc-ai): ⬆️ Update dependencies in mc-ai to resolve vulnerabilities and improve compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 15:28:59 -07:00 |
|
autocommit
|
2c7109887b
|
revert(turn-processor): ⏪️ Revert culture-port logic to restore pre-Rust port GDScript behavior and document floating-point divergence
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 22:02:04 -07:00 |
|
autocommit
|
ff87a5f2e1
|
revert(turn-processor): ⏪️ Revert GDScript multiplication logic for culture calculation to pre-port state for R9 parity testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 21:37:58 -07:00 |
|
autocommit
|
f71699ff06
|
refactor(api-gdext): ♻️ Update culture accumulation logic to align GDScript deterministic behavior for border expansion timing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 21:08:13 -07:00 |
|
autocommit
|
8206606790
|
perf(simulator-specific): ⚡ Implement Rust-side percentage bonus calculations to replace GDScript logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 20:36:09 -07:00 |
|
autocommit
|
fbb2021fa1
|
perf(management): ⚡ Implement Rust-based bonus composition for faster turn processing in turn_processor.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 20:36:09 -07:00 |
|
autocommit
|
d670b094c4
|
perf(mapgen): ⚡ Optimize terrain generation and biome placement for faster map generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 06:05:58 -07:00 |
|
autocommit
|
96fb91a23f
|
feat(grid): ✨ Add edge-aware methods to the Edge type for grid operations with edge detection and edge-based logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 06:05:58 -07:00 |
|
autocommit
|
d8a417e224
|
feat(tactical): ✨ Introduce Production and State modules for tactical AI decision-making logic in the simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 06:05:57 -07:00 |
|
autocommit
|
9ec70781a9
|
feat(api-gdext): ✨ Introduce Ecology API integration with Rust client, GDNative bindings, and config for real-time data fetching
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 06:05:57 -07:00 |
|
autocommit
|
e9f968a2f8
|
deps-upgrade(api-gdext): ⬆️ Update API extensions submodule dependencies to latest compatible versions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 06:05:57 -07:00 |
|
autocommit
|
31955b1ada
|
perf(management-specific): ⚡ Migrate research processing logic from GDScript to Rust (Rail-1) while delegating spell/tech checks and preserving GDScript wrapper for signals
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 05:47:10 -07:00 |
|
autocommit
|
f59bbc041f
|
docs(turn-processor): 📝 Add comments to clarify Rail-1 port and future web integration in the turn processor module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 04:44:15 -07:00 |
|
autocommit
|
23ac563723
|
feat(gdeconomy): ✨ Implement rail-1 compliant yield multiplier logic in Rust-side economic simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 03:08:07 -07:00 |
|
autocommit
|
5e6b3d7170
|
perf(empire): ⚡ Optimize gold income scaling performance by migrating empire logic from GDScript to Rust
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 03:08:07 -07:00 |
|
autocommit
|
91d7516049
|
feat(simulator): ✨ Add fauna product simulation module with fauna_product.rs logic and lib.rs module declaration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 02:56:12 -07:00 |
|
autocommit
|
a62ab721de
|
test(mc-turn): ✅ Add/modify serde roundtrip test cases for mc-turn data structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 02:50:25 -07:00 |
|
autocommit
|
b008299849
|
test(mc-trade): ✅ Add test coverage for new DiplomaticAgreement variants in trade lifecycle simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-27 02:50:24 -07:00 |
|