autocommit
|
44c5e53742
|
docs(game-specific): 📝 Add 28 turn-based game screenshots (turns 231–500) for seed2 autoplay session documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:41:59 -07:00 |
|
autocommit
|
1c4be56004
|
feat(game): ✨ Add timestamp-seeded game event logs (events.jsonl) and turn statistics (turn_stats.jsonl) for analytics and debugging
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:41:59 -07:00 |
|
autocommit
|
3a1d255fca
|
test(game-specific): ✅ Add 72 incremental save files for game seed 2 during automated testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:41:58 -07:00 |
|
autocommit
|
55c2fa6f48
|
wip(autoplay-autoplay): 🚧 Extract incremental game state saves from autoplay batch run (turns 229-428)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:41:57 -07:00 |
|
autocommit
|
7a207be861
|
fix(game): 🐛 Correct game state progression for seed 2 in autoplay batch to ensure consistent state updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:34:40 -07:00 |
|
autocommit
|
41e2cea7e7
|
fix(game): 🐛 Update game state for seed1 in autoplay batch to ensure correct rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:34:38 -07:00 |
|
autocommit
|
1c93748d83
|
feat(scenes): ✨ Add pre-named output directory support for auto-play test execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:29:13 -07:00 |
|
autocommit
|
fa2748873f
|
feat(game): ✨ Add unit lifecycle tracking events for warrior units in events.jsonl and turn_stats.jsonl
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:23:41 -07:00 |
|
autocommit
|
96db696c98
|
feat(game-specific): ✨ Add 16 autoplay screenshots (turns 351–491) for seed3 game session assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:23:41 -07:00 |
|
autocommit
|
32f2285768
|
build(game): 📦️ Implement automated incremental save file generation for turns 0348–0500 in the game state pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:23:40 -07:00 |
|
autocommit
|
bb392897d7
|
feat(game-state): ✨ Fix deterministic game state generation for seed 3 to resolve autoplay inconsistencies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:17:00 -07:00 |
|
autocommit
|
687284e14c
|
chore(game): 🔧 Update seed 2 game state in autoplay batch processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:16:58 -07:00 |
|
autocommit
|
aca9ce13b2
|
feat(game): ✨ Add visual documentation with 15 PNG screenshots showing game states at turns 361–491 for seed 1 autoplay
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:11:12 -07:00 |
|
autocommit
|
1bfa508949
|
test(game-saves): ✅ Add 140 automated turn-based save files for gameplay testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:11:11 -07:00 |
|
autocommit
|
981bd7e562
|
feat(game): ✨ Add structured event and turn statistics logging for game sessions, including tech research, combat, and city growth data
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:04:40 -07:00 |
|
autocommit
|
0530d227f1
|
feat(autoplay-specific): ✨ Add 35 autoplay turn screenshot PNG files for seed1
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:04:39 -07:00 |
|
autocommit
|
aca4007ce8
|
test(game): ✅ Add 145 automated game save states from turns 0216–0360 (seed1)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:04:39 -07:00 |
|
autocommit
|
70f5871688
|
chore(autoplay): 🔧 Add 200+ temporary save files (turn_XXXX.save) for testing/benchmarking game state snapshots
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 19:04:37 -07:00 |
|
autocommit
|
5e71ee0c2a
|
feat(game): ✨ Add home directory system for storing user-specific game data and settings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 18:56:48 -07:00 |
|
autocommit
|
b41bf7432b
|
chore(schemas): 🔧 Implement refined schema types and add new validation fields
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 18:12:43 -07:00 |
|
autocommit
|
26c1dbf98f
|
feat(save-manager): ✨ Introduce save/load methods and auto-play state management in SaveManager
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 18:07:21 -07:00 |
|
autocommit
|
03d17555be
|
docs(scene): 📝 Add detailed auto-play testing documentation with usage and file structure for auto_play.gd test file
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 18:07:20 -07:00 |
|
autocommit
|
126ba6381e
|
feat(autoplay-report): ✨ Add timestamp tracking for granular auto-play report generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 17:22:17 -07:00 |
|
autocommit
|
e90789d41b
|
chore(tools): 🔧 Update autoplay-batch.sh for enhanced task automation with improved command sequencing and error handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 17:22:17 -07:00 |
|
autocommit
|
ff574318a5
|
feat(scenes): ✨ Add timestamp tracking to auto-play test results for debugging and performance analysis
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 17:22:16 -07:00 |
|
autocommit
|
0a42ddde44
|
refactor(scenes): ♻️ Simplify auto-play test outcome tracking by consolidating state variables and removing redundant logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 17:10:50 -07:00 |
|
autocommit
|
234823b55f
|
chore(autoplay): 🔧 Update reporting script to enhance AutoPlay result processing with new report formats and improved logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:59:59 -07:00 |
|
autocommit
|
9602dacf5f
|
chore(tools): 🔧 Update AutoPlay batch script logic for improved execution and compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:59:59 -07:00 |
|
autocommit
|
f1e40faec8
|
feat(scene): ✨ Introduce seeded randomness and test state management for AutoPlay test system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:59:58 -07:00 |
|
autocommit
|
dbaac35fe6
|
feat(city-city): ✨ Introduce culture expansion mechanics to simulate dynamic territory growth and interactions within city simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:32:28 -07:00 |
|
autocommit
|
971d64d47b
|
build(magic-civ-physics): 📦️ Rebuild x86_64 physics addon binary with updated physics simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:32:28 -07:00 |
|
autocommit
|
bde452ffee
|
feat(player): ✨ Introduce culture expansion methods and signals for territory management and cultural influence calculations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:32:27 -07:00 |
|
autocommit
|
6d13d6b738
|
feat(management): ✨ Add culture processing logic to enable turn order and game mechanics based on cultural factors
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:32:27 -07:00 |
|
autocommit
|
0eff2bbdca
|
refactor(turn-manager): ♻️ Reorganize turn phase execution to prioritize culture expansion during growth phases for improved citizen assignment logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:32:26 -07:00 |
|
autocommit
|
2108983a52
|
test(test-results): ✅ Regenerate test results directory for updated test suite or environment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:46:14 -07:00 |
|
autocommit
|
002b93c390
|
perf(optimizer): ⚡ Optimize query execution with dynamic batching strategy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:46:13 -07:00 |
|
autocommit
|
c96a55dce4
|
deps-upgrade(crates): ⬆️ Update internal crates for security patches, bug fixes, and compatibility improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:46:13 -07:00 |
|
autocommit
|
b81bae0fa8
|
perf(balance-tool): ⚡ Optimize balance calculation algorithms for improved precision and performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:46:12 -07:00 |
|
autocommit
|
c84b4f070b
|
feat(api-api): ✨ Add WASM/GDExt-compatible API endpoints with request/response handlers and runtime logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:46:12 -07:00 |
|
autocommit
|
38077dfb0f
|
chore(cargo): 🔧 Update Cargo config in .cargo/ for optimized dependency resolution and caching
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:46:12 -07:00 |
|
autocommit
|
6edcc6a7dc
|
feat(auto-play): ✨ Implement 50-turn interval reporting for detailed tile yield analysis in auto-play mode
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:40:19 -07:00 |
|
autocommit
|
f565e842e2
|
feat(tests): ✨ Add test coverage for marketplace building priority in auto-play logic to prevent warrior disbandment due to bankruptcy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:34:57 -07:00 |
|
autocommit
|
a7abb69245
|
feat(city-specific): ✨ Implement balanced city center yield adjustments to optimize early-game resource generation rates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:29:05 -07:00 |
|
autocommit
|
f7e419edfc
|
build(magic-civ-physics): 📦️ Implement new city mechanics into the physics engine binary
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:29:05 -07:00 |
|
autocommit
|
12a04effaa
|
feat(city): ✨ Add food production, consumption, and storage tracking to city simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:23:10 -07:00 |
|
autocommit
|
f3029f1654
|
test(scenes): ✅ Add test cases to verify food storage behavior during auto-play execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:23:10 -07:00 |
|
autocommit
|
61701dc8e5
|
feat(management): ✨ Introduce food storage tracking logic for dynamic inventory and capacity management in turn processor
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:23:09 -07:00 |
|
autocommit
|
42d03fafe9
|
deps-upgrade(magic-civ-physics): ⬆️ Update physics engine library to latest version for performance improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:23:09 -07:00 |
|
autocommit
|
b00424ebe6
|
test(scenes): ✅ Add assertions for gold_per_turn and total_pop metrics in auto_play.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:17:03 -07:00 |
|
autocommit
|
1bd0e5249b
|
deps-upgrade(magic-civ-physics): ⬆️ Update physics engine library to latest version
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:17:03 -07:00 |
|