Claude Code
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a129de0e85
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feat(simulation): ✨ Update simulation worker with new mechanics and performance optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:46:07 -07:00 |
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Claude Code
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d4f23a4e6a
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test(simulation): ✅ Add tier 1 and tier 2 test coverage for event validation scenarios in the simulation module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:46:07 -07:00 |
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Claude Code
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896fd77e82
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test(simulation): ✅ Add reusable test helpers for ecology and event system modules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:46:06 -07:00 |
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Claude Code
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18aa88fd94
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feat(dev-sprites): ✨ Add developer sprites page component with sprite management enhancements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:46:06 -07:00 |
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Claude Code
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3595f86338
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perf(simulation): ⚡ Refactor web worker simulation logic for faster Age of Dwarves guide performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:40:27 -07:00 |
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Claude Code
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e98827c3d1
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test(simulation): ✅ Add tier-2 event system and simulation behavior test cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:34:30 -07:00 |
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Claude Code
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b741f37612
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feat(guide): ✨ Add simulation data handling and display logic to LairsPage and PopulationDashboardPage components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:34:30 -07:00 |
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Claude Code
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a8a7fb6f63
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ui(guide): 💄 Update SurvivalGuidePage component layout, styling, and functionality for better UX and new content in Age of Dwarves
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:28:48 -07:00 |
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Claude Code
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0414b0d53c
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test(simulation): ✅ Refactor and expand simulation tests to improve coverage and fix flaky cases in event system behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:28:48 -07:00 |
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Claude Code
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3220527e71
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test(simulation): ✅ Update golden vectors and helper tests for deterministic outputs in ecology simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:28:47 -07:00 |
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Claude Code
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93e89f483b
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feat(throne-room): ✨ Add dynamic visual rendering and profile display enhancements for the throne room with new UI effects
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:23:08 -07:00 |
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Claude Code
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27c190e0d2
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feat(map-specific): ✨ Optimize tile data loading in DataLoader and add efficient serialization/deserialization in TileSerializer for reduced memory usage and faster map rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:23:08 -07:00 |
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Claude Code
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674053779e
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chore(lint): 🔧 Update linter rules to support GDExtension wrapper classes and singleton autoloading in gdlintrc
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:23:08 -07:00 |
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Claude Code
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ad145cd965
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feat(management): ✨ Improve production filter logic with new criteria and performance optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:13:55 -07:00 |
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Claude Code
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2ec26a39b4
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refactor(management): ♻️ Restructure the ItemSystem workflow to improve cleaner, maintainable logic for item creation and modification
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:13:54 -07:00 |
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Claude Code
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14ac74f51a
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feat(empire): ✨ Introduce ThroneRoomProfile class for managing throne room profile data and interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:13:54 -07:00 |
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Claude Code
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f7566ff1d3
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feat(ai): ✨ Add tactical decision-making functions and update formation logic for smarter AI behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:13:54 -07:00 |
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Claude Code
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08c09deddd
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style(config): 🎨 Enforce stricter linter rules in gdlintrc for consistent code style checks
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 21:13:53 -07:00 |
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Claude Code
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6dc444fe56
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deps-upgrade(magic-civ-physics): ⬆️ Update magic civilization physics addon binary to x86_64 version with potential new features, fixes, and performance improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 20:58:50 -07:00 |
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Claude Code
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20b02421d2
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feat(mc-city): ✨ Add production simulation logic and extend API endpoints for city state management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 20:58:49 -07:00 |
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Claude Code
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109e197e67
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refactor(city): ♻️ Decouple buildable validation logic from UI/scene interactions by refactoring can_build method in city_buildable_helper.gd and updating related files to improve modularity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 20:58:49 -07:00 |
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Claude Code
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6caea8d3ac
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feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:52:04 -07:00 |
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Claude Code
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75ed6faa27
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test(guide-ui): ✅ Implement expanded test cases for simulation system components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:51:47 -07:00 |
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Claude Code
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608d8ec7e4
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ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:51:30 -07:00 |
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Claude Code
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02c784b6c7
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chore(config): 🔧 Update pnpm workspace settings and gdlintrc linting rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:51:23 -07:00 |
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Claude Code
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e26a220004
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docs(docs): 📝 Introduce architectural patterns and data models in README.md and CLAUDE.md
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:51:23 -07:00 |
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Claude Code
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588483cc8b
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test(playwright): ✅ Regenerate Playwright test snapshots for 189 pages/components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:51:22 -07:00 |
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Claude Code
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f8777e1b65
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feat(sprite-generation): ✨ Add 17 experimental sprite sheet variations for attack, death, idle, walk animations, and refined H3B-style sprites for character types 12, 13, and 14
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:51:05 -07:00 |
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Claude Code
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2c2df214d3
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docs(races): 📝 Update JSON race definitions for beastmen, dwarves, humans, and other races
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:51:02 -07:00 |
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Claude Code
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f7546da0f3
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docs(races): 📝 Remove outdated homeworlds documentation from HOMEWORLDS.md
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:51:01 -07:00 |
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Claude Code
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be39907c4a
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chore(events-specific): 🔧 Update drought event configuration with adjusted properties, thresholds, or metadata
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:51:00 -07:00 |
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Claude Code
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f42f1454ba
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refactor(events): ♻️ Restructure and optimize 11 event JSON configurations for improved maintainability and runtime efficiency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:51:00 -07:00 |
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Claude Code
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34868c33e0
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remove(event-system): 🔥 Remove deprecated atmospheric, magical, pandemic, and plague event configurations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:58 -07:00 |
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Claude Code
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470e7c54c4
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ui(icons-specific): 💄 Replace 128 icon assets with updated resolutions (16x16–512x16) for improved visual consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:57 -07:00 |
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Claude Code
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cdf48939d5
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test(keyword-handler): ✅ Add/modify unit tests for keyword processing logic, including edge cases and new scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:44 -07:00 |
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Claude Code
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b359e10d58
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test(game-engine): ✅ Update unit tests for population stability, save manager, species generation, tech tree, and victory conditions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:43 -07:00 |
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Claude Code
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d3d6dccd22
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test(combat-resolver): ✅ Update test cases to validate new combat resolution logic, including edge cases in test_combat_resolver.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:42 -07:00 |
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Claude Code
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893fd2e524
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test(engine): ✅ Add comprehensive unit tests for economic behaviors, including resource allocation, trade mechanics, and stability validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:41 -07:00 |
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Claude Code
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07b7bd4476
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test(city-systems): ✅ Add/update unit tests for bridge logic, site scoring, and improvement management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:40 -07:00 |
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Claude Code
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e5ce018ff1
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test(ecology): ✅ Add/fix creature behavior tests, update golden vectors, and refactor test helpers for ecology suite
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:39 -07:00 |
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Claude Code
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2fee788a7f
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test(ai): ✅ Add and update test cases for military, player, tactical, and wild creature AI logic to enhance validation coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:38 -07:00 |
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Claude Code
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43620f7793
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test(scenes): ✅ Add world map test scene with GDScript, UID, and scene files to verify rendering behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:37 -07:00 |
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Claude Code
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1423eb0b31
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test(scenes): ✅ Add viewport proof test scene with test script and assets for viewport behavior validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:36 -07:00 |
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Claude Code
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8b08a2e41c
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test(scenes): ✅ Add test scene and GDScript for treasury proof validation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:36 -07:00 |
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Claude Code
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47f1fbdaf2
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test(scenes): ✅ Add tech tree validation test scene with test logic, data, and scene file
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:35 -07:00 |
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Claude Code
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465c626c0c
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test(scenes): ✅ Add test scene and test script for items queue validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:34 -07:00 |
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Claude Code
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9cb59bea5d
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test(scenes): ✅ Add test scene (improvement_proof.tscn) with validation scripts (improvement_proof.gd) and UID file for improvement-proof logic testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:33 -07:00 |
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Claude Code
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3297d82f88
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test(scenes): ✅ Add test scene and script to validate crafting completion proof in game engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:32 -07:00 |
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Claude Code
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6cfac1e8d9
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test(scenes): ✅ Add climate_proof and combat_proof test scenes with scripts and UID files for climate and combat scenario validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:32 -07:00 |
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Claude Code
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40af43d9ec
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test(scenes-core): ✅ Add city-proof test scene with validation script and scene file
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-07 17:50:30 -07:00 |
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