Commit graph

1026 commits

Author SHA1 Message Date
Claude Code
a129de0e85 feat(simulation): Update simulation worker with new mechanics and performance optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:46:07 -07:00
Claude Code
d4f23a4e6a test(simulation): Add tier 1 and tier 2 test coverage for event validation scenarios in the simulation module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:46:07 -07:00
Claude Code
896fd77e82 test(simulation): Add reusable test helpers for ecology and event system modules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:46:06 -07:00
Claude Code
18aa88fd94 feat(dev-sprites): Add developer sprites page component with sprite management enhancements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:46:06 -07:00
Claude Code
3595f86338 perf(simulation): Refactor web worker simulation logic for faster Age of Dwarves guide performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:40:27 -07:00
Claude Code
e98827c3d1 test(simulation): Add tier-2 event system and simulation behavior test cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:34:30 -07:00
Claude Code
b741f37612 feat(guide): Add simulation data handling and display logic to LairsPage and PopulationDashboardPage components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:34:30 -07:00
Claude Code
a8a7fb6f63 ui(guide): 💄 Update SurvivalGuidePage component layout, styling, and functionality for better UX and new content in Age of Dwarves
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:28:48 -07:00
Claude Code
0414b0d53c test(simulation): Refactor and expand simulation tests to improve coverage and fix flaky cases in event system behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:28:48 -07:00
Claude Code
3220527e71 test(simulation): Update golden vectors and helper tests for deterministic outputs in ecology simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:28:47 -07:00
Claude Code
93e89f483b feat(throne-room): Add dynamic visual rendering and profile display enhancements for the throne room with new UI effects
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:23:08 -07:00
Claude Code
27c190e0d2 feat(map-specific): Optimize tile data loading in DataLoader and add efficient serialization/deserialization in TileSerializer for reduced memory usage and faster map rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:23:08 -07:00
Claude Code
674053779e chore(lint): 🔧 Update linter rules to support GDExtension wrapper classes and singleton autoloading in gdlintrc
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:23:08 -07:00
Claude Code
ad145cd965 feat(management): Improve production filter logic with new criteria and performance optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:13:55 -07:00
Claude Code
2ec26a39b4 refactor(management): ♻️ Restructure the ItemSystem workflow to improve cleaner, maintainable logic for item creation and modification
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:13:54 -07:00
Claude Code
14ac74f51a feat(empire): Introduce ThroneRoomProfile class for managing throne room profile data and interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:13:54 -07:00
Claude Code
f7566ff1d3 feat(ai): Add tactical decision-making functions and update formation logic for smarter AI behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:13:54 -07:00
Claude Code
08c09deddd style(config): 🎨 Enforce stricter linter rules in gdlintrc for consistent code style checks
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 21:13:53 -07:00
Claude Code
6dc444fe56 deps-upgrade(magic-civ-physics): ⬆️ Update magic civilization physics addon binary to x86_64 version with potential new features, fixes, and performance improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 20:58:50 -07:00
Claude Code
20b02421d2 feat(mc-city): Add production simulation logic and extend API endpoints for city state management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 20:58:49 -07:00
Claude Code
109e197e67 refactor(city): ♻️ Decouple buildable validation logic from UI/scene interactions by refactoring can_build method in city_buildable_helper.gd and updating related files to improve modularity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 20:58:49 -07:00
Claude Code
6caea8d3ac feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:52:04 -07:00
Claude Code
75ed6faa27 test(guide-ui): Implement expanded test cases for simulation system components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:51:47 -07:00
Claude Code
608d8ec7e4 ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:51:30 -07:00
Claude Code
02c784b6c7 chore(config): 🔧 Update pnpm workspace settings and gdlintrc linting rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:51:23 -07:00
Claude Code
e26a220004 docs(docs): 📝 Introduce architectural patterns and data models in README.md and CLAUDE.md
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:51:23 -07:00
Claude Code
588483cc8b test(playwright): Regenerate Playwright test snapshots for 189 pages/components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:51:22 -07:00
Claude Code
f8777e1b65 feat(sprite-generation): Add 17 experimental sprite sheet variations for attack, death, idle, walk animations, and refined H3B-style sprites for character types 12, 13, and 14
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:51:05 -07:00
Claude Code
2c2df214d3 docs(races): 📝 Update JSON race definitions for beastmen, dwarves, humans, and other races
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:51:02 -07:00
Claude Code
f7546da0f3 docs(races): 📝 Remove outdated homeworlds documentation from HOMEWORLDS.md
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:51:01 -07:00
Claude Code
be39907c4a chore(events-specific): 🔧 Update drought event configuration with adjusted properties, thresholds, or metadata
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:51:00 -07:00
Claude Code
f42f1454ba refactor(events): ♻️ Restructure and optimize 11 event JSON configurations for improved maintainability and runtime efficiency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:51:00 -07:00
Claude Code
34868c33e0 remove(event-system): 🔥 Remove deprecated atmospheric, magical, pandemic, and plague event configurations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:58 -07:00
Claude Code
470e7c54c4 ui(icons-specific): 💄 Replace 128 icon assets with updated resolutions (16x16–512x16) for improved visual consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:57 -07:00
Claude Code
cdf48939d5 test(keyword-handler): Add/modify unit tests for keyword processing logic, including edge cases and new scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:44 -07:00
Claude Code
b359e10d58 test(game-engine): Update unit tests for population stability, save manager, species generation, tech tree, and victory conditions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:43 -07:00
Claude Code
d3d6dccd22 test(combat-resolver): Update test cases to validate new combat resolution logic, including edge cases in test_combat_resolver.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:42 -07:00
Claude Code
893fd2e524 test(engine): Add comprehensive unit tests for economic behaviors, including resource allocation, trade mechanics, and stability validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:41 -07:00
Claude Code
07b7bd4476 test(city-systems): Add/update unit tests for bridge logic, site scoring, and improvement management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:40 -07:00
Claude Code
e5ce018ff1 test(ecology): Add/fix creature behavior tests, update golden vectors, and refactor test helpers for ecology suite
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:39 -07:00
Claude Code
2fee788a7f test(ai): Add and update test cases for military, player, tactical, and wild creature AI logic to enhance validation coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:38 -07:00
Claude Code
43620f7793 test(scenes): Add world map test scene with GDScript, UID, and scene files to verify rendering behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:37 -07:00
Claude Code
1423eb0b31 test(scenes): Add viewport proof test scene with test script and assets for viewport behavior validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:36 -07:00
Claude Code
8b08a2e41c test(scenes): Add test scene and GDScript for treasury proof validation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:36 -07:00
Claude Code
47f1fbdaf2 test(scenes): Add tech tree validation test scene with test logic, data, and scene file
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:35 -07:00
Claude Code
465c626c0c test(scenes): Add test scene and test script for items queue validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:34 -07:00
Claude Code
9cb59bea5d test(scenes): Add test scene (improvement_proof.tscn) with validation scripts (improvement_proof.gd) and UID file for improvement-proof logic testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:33 -07:00
Claude Code
3297d82f88 test(scenes): Add test scene and script to validate crafting completion proof in game engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:32 -07:00
Claude Code
6cfac1e8d9 test(scenes): Add climate_proof and combat_proof test scenes with scripts and UID files for climate and combat scenario validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:32 -07:00
Claude Code
40af43d9ec test(scenes-core): Add city-proof test scene with validation script and scene file
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:50:30 -07:00