Commit graph

210 commits

Author SHA1 Message Date
Claude Code
a511fbfc59 db(sprite-generation): 🗃️ Update SQLite system files for sprite generation tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 12:50:02 -07:00
Claude Code
e6d7dca060 chore(sprite-generation): 🔧 Recreate SQLite lock and WAL files for sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 12:38:33 -07:00
Claude Code
93d7fce1ac remove(sprite-generation): 🔥 Clean up auto-generated SQLite lock and WAL files during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 12:30:09 -07:00
Claude Code
55798cc883 chore(sprite-generation): 🔧 Regenerate SQLite lock files (shared memory and WAL) during sprite generation or schema updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 12:24:14 -07:00
Claude Code
8114c1096b db(sprite-generation): 🗃️ Update sprite generation SQLite schema with required tables and constraints
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 12:17:52 -07:00
Claude Code
8688885ffe chore(sprite-generation): 🔧 Update sprite generation build script for dependency updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 12:09:55 -07:00
Claude Code
2f155857b3 chore(sprite-generation): 🔧 Update sprite-generation config for build system compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 12:03:08 -07:00
Claude Code
fd02d50f3d db(sprite-generation): 🗃️ Update system files in SQLite for sprite-generation database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:56:31 -07:00
Claude Code
34efacede5 chore(sprite-generation): 🔧 Implement automatic regeneration of SQLite lock and WAL files during sprite generation tool execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:50:28 -07:00
Claude Code
df8ebf8d61 infra(sprite-generation): 🧱 Reinitialize sprite database to clear cached sprite metadata and ensure clean sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:44:08 -07:00
Claude Code
e1288ec8e4 db(sprite-generation): 🗃️ Update SQLite schema for sprite generation tool by adding/initializing tables and data structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:38:03 -07:00
Claude Code
e64390ac1e db(sprite-generation): 🗃️ Add SQLite lock and WAL file cleanup during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:31:55 -07:00
Claude Code
5ac0eaec43 db(sprite-generation): 🗃️ implement sprite-generation database schema and seed default table structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:21:09 -07:00
Claude Code
00eecb3902 db(sprite-generation): 🗃️ Remove SQLite lock and WAL files to reset sprite-generation database state
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:15:34 -07:00
Claude Code
5fe12d1f02 chore(sprite-generation): 🔧 Update sprite-generation build script for dependency cleanup
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 11:09:56 -07:00
Claude Code
e04cb8ad79 db(sprite-generation): 🗃️ Update SQLite system files (shm/wal) to reflect schema/data changes in sprite-generation database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:57:15 -07:00
Claude Code
83ebc6ccdd db(sprite-generation): 🗃️ Update SQLite database schema for sprite generation tool to ensure compatibility with new schema migration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:51:42 -07:00
Claude Code
b09ef819b4 refactor(sprite-generation): ♻️ Implement modular validation and staging steps for sprite generation pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:35 -07:00
Claude Code
a6cfc506f7 ui(sprite-generation): 💄 Add 129 new sprite variants for healing/light spells, biome grids, and dwarven units (bowmen, cavalry, crossbowmen, engineers)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:35 -07:00
Claude Code
39b9afa860 feat(sprite-generation): Add terrain quality metrics and improve sprite compression reporting with new review workflows
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:33 -07:00
Claude Code
36076fd912 feat(sprite-generation): Implement sprite generation GUI component with visual and functional enhancements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:33 -07:00
Claude Code
5b1685535c ui(sprite-gui): 💄 Implement responsive redesign for Dashboard, ReviewQueue, and SpriteComponents to improve sprite/variant/terrain management usability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:33 -07:00
Claude Code
f6ef679c1a feat(sprite-generation): Add API endpoints, UI components, and TypeScript types for sprite generation workflow
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:32 -07:00
Claude Code
65f17eb684 feat(sprite-generation): Implement advanced sprite generation algorithms and enhance prompt handling system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:32 -07:00
Claude Code
4e52f52dd3 db(sprite-generation): 🗃️ Update SQLite schema and regenerate database files to support new sprite data storage logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:32 -07:00
Claude Code
8e9c0a567f chore(gui): 🔧 Update sprite generation build settings in Vite config
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:30 -07:00
Claude Code
87aad0743e deps-upgrade(guide-engine): ⬆️ Update dependencies to maintain version consistency across guide engine and tooling packages
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 10:07:30 -07:00
Claude Code
0fb8ae72ec feat(sprite-generation): Add advanced optimization algorithms and refactor advance_sprite for improved performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 06:36:31 -07:00
Claude Code
12b376971b ui(sprite-generation): 💄 implement refined layouts and interactive elements for the sprite generation dashboard and theater pages
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 06:36:31 -07:00
Claude Code
80e1eccfb0 feat(sprite-generation): Introduce real-time sprite streaming UI components and preview logic in App.tsx and SpriteStream.tsx
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 06:36:31 -07:00
Claude Code
a8b9d1c488 perf(sprite-generation): Optimize sprite ranking and registry operations for faster variant selection
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 06:36:31 -07:00
Claude Code
da35e48c81 db(sprite-generation): 🗃️ Update SQLite system files for sprite generation database schema/data consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 06:36:31 -07:00
Claude Code
90f71f8c51 chore(sprite-generation): 🔧 Update scoring pipeline weights in sprite-generation YAML config
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 06:07:11 -07:00
Claude Code
7f2c0e731d perf(sprite-generation): Optimize sprite ranking algorithm in Ranker class for faster image ordering during sprite sheet generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 06:07:11 -07:00
Claude Code
7f2646505f db(sprite-generation): 🗃️ Update SQLite lock and WAL files during sprite generation schema/data operations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 06:07:11 -07:00
Claude Code
9e2e5576e0 ui(sprite-generation): 💄 Implement new visual controls and refined styling in DashboardPage.tsx for the sprite generation dashboard
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 05:47:59 -07:00
Claude Code
6a16652d18 feat(sprite-generation): Implement sprite generation API endpoints for GUI configuration and client interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 05:47:59 -07:00
Claude Code
af0dd0372c refactor(sprite-generation): ♻️ Refactor sprite generation ranking and registry to support dynamic strategy injection and reduce processing overhead
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 05:47:59 -07:00
Claude Code
ae3cabaf54 db(sprite-generation): 🗃️ Recreate system database files for sprite generation tool after schema migration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 05:47:59 -07:00
Claude Code
1b7999918c feat(gui): Add dashboard page to visualize sprite registry data from SQLite database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 05:29:52 -07:00
Claude Code
e75d98e53d feat(ecology): Add dynamic flora physics interactions and update sprite generation pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 05:22:26 -07:00
Claude Code
d6af1519bb feat(ecology-specific): Update flora simulation logic and sprite generation tooling for ecology module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 05:16:33 -07:00
Claude Code
c5d0f3c1ea feat(ecology): Add flora simulation physics, sprite generation, and database schema with TypeScript bindings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 05:10:44 -07:00
Claude Code
8d024c7b87 feat(climate): Add climate evaluation logic and update climate specifications in climate_spec_eval.gd and climate_spec.json
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 05:03:43 -07:00
Claude Code
5a559140a1 feat(climate-sim): Update biome/terrain rendering, add async worker hook, and refresh sprite generation database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 04:57:43 -07:00
Claude Code
344614c7f0 feat(sprite-generation): Add climate simulation seed input UI and backend registry/database support for sprite generation tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 04:51:02 -07:00
Claude Code
bb54553db4 feat(sprite-generation): Add ranking engine and dashboard with API integration for sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 04:44:45 -07:00
Claude Code
fd10bea786 perf(sprite-generation): Optimize sprite generation performance by updating ranking logic, SQLite database, and adding a simulation worker hook for parallel processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 04:39:08 -07:00
Claude Code
ad85e62c54 db(sprite-generation): 🗃️ Add/remove SQLite lock files during sprite generation execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 04:33:43 -07:00
Claude Code
952d7034f7 chore(sprite-generation): 🔧 Update SQLite lock/WAL file generation for database operations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-29 04:28:02 -07:00