Commit graph

9 commits

Author SHA1 Message Date
autocommit
f038db2144 feat(deposits): Introduce standardized category metadata (e.g., "gem", "ore") to deposit resources for unified classification
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:37:04 -07:00
autocommit
9c8555156c feat(ecology/fauna): Add loot table configurations for 30 fauna species with JSON drop definitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:37:04 -07:00
Natalie
9bbd80a426 feat(city-defense): city bombard retaliation + building HP bonuses
- City bombard: melee attackers take 5-30 damage based on city population
  and castle bombard bonus (city_str = pop*3 + castle bonus)
- Building HP bonuses: when walls/castle complete, increase city max_hp
  and heal by hp_bonus value from building data
- Castle data: added city_bombard_strength: 12, city_bombard_range: 2

Combined with prior commit's city healing (20 HP/turn) and tiered wall
penalties (walls=0.75x, castle=0.60x), cities now require sustained
multi-turn sieges instead of 1-2 turn captures.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 18:04:28 -07:00
autocommit
d87998f93f wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
Claude Code
1f1326fef2 chore(ecology): 🔧 Update biome trait weights configuration for ecology system prioritization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 18:46:10 -07:00
Claude Code
bc8e4a5653 build(simulator): 📦️ Rebuild simulator binaries and fingerprint files after dependency or source code updates across all modules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 08:53:49 -07:00
Claude Code
ad22ba78bf chore(game-data): 🔧 Introduce configurable per-lair tier system in wilds.json by replacing hardcoded DEFAULT_LAIR_TIER with dynamic tier definitions per lair.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-08 20:15:54 -07:00
Claude Code
741eff609f feat(wilds): Add base_tier field to lair types in wilds.json for tiered classification support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-08 20:09:58 -07:00
Claude Code
6caea8d3ac feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:52:04 -07:00