Natalie
|
fd65808d57
|
feat(@projects/@magic-civilization): ✨ update victory science techs to natural sciences
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 04:57:32 -07:00 |
|
Natalie
|
490f37004a
|
fix(@projects/@magic-civilization): 🐛 update fauna ecology tests and docs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 04:48:32 -07:00 |
|
Natalie
|
86ab31afea
|
feat(@projects): ✨ close missing-sprite runtime faults
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 04:14:50 -07:00 |
|
Natalie
|
bc80362327
|
feat(@projects/@magic-civilization): ✨ add test sprite proofs for new scene categories
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 04:06:55 -07:00 |
|
Natalie
|
c174f1868a
|
docs(@projects): 📝 add handoff and objective details for p1-29k
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 03:59:39 -07:00 |
|
Natalie
|
493702daf0
|
feat(@projects/@magic-civilization): ✨ add new assets and design docs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 03:54:49 -07:00 |
|
Natalie
|
66d0a8ecab
|
feat(@projects/@magic-civilization): ✨ add authoritative turn step without inline movement
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 03:31:45 -07:00 |
|
Natalie
|
8dcab6df6e
|
feat(@projects): ✨ clarify inline movement separation docs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 03:08:16 -07:00 |
|
Natalie
|
502a77a49b
|
feat(@projects/@magic-civilization): ✨ verify headless player api projection roundtrip
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 02:58:10 -07:00 |
|
Natalie
|
3cd19504cc
|
fix(@projects/@magic-civilization): 🐛 remove unused mc_replay dependency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 02:34:52 -07:00 |
|
Natalie
|
cfe9807449
|
fix(@projects/@magic-civilization): 🐛 clarify pvp combat root cause & retire inline ai
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 02:01:34 -07:00 |
|
Natalie
|
3d3c37e69c
|
fix(@projects/@magic-civilization): 🐛 revert dominion_bench ai integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 01:34:15 -07:00 |
|
Natalie
|
db30279c60
|
feat(@projects/@magic-civilization): ✨ expose drive_ai_slot for benchmarking
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 01:20:42 -07:00 |
|
Natalie
|
9e7566a628
|
fix(@projects/@magic-civilization): 🐛 fix panic in turn processor
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 00:56:57 -07:00 |
|
Natalie
|
3765dc8b9f
|
feat(@projects/@magic-civilization): ✨ debug pvp combat logic gaps
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 00:35:20 -07:00 |
|
Natalie
|
f7e70c1844
|
feat(@projects/@magic-civilization): ✨ add env var for tunable worldgen ticks
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-08 00:02:02 -07:00 |
|
Natalie
|
35a0a2c17f
|
feat(@projects/@magic-civilization): ✨ document bullet2 port feasibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 23:49:06 -07:00 |
|
Natalie
|
b6f8c83d71
|
feat(@projects/@magic-civilization): ✨ update worldsim integration objective
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 23:37:25 -07:00 |
|
Natalie
|
acfe9cbb55
|
feat(@projects/@magic-civilization): ✨ add ecology save persistence integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 23:15:30 -07:00 |
|
Natalie
|
e912d67388
|
feat(@projects/@magic-civilization): ✨ add fog-regression test for lens overlays
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 22:49:57 -07:00 |
|
Natalie
|
74e8117f88
|
fix(@projects/@magic-civilization): 🐛 update timestamp and clarify fauna overlay render gap
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 21:58:39 -07:00 |
|
Natalie
|
482baf301d
|
feat(@projects/@magic-civilization): ✨ add fauna overlay proof test suite
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 21:37:16 -07:00 |
|
Natalie
|
7dd4f6c894
|
fix(@projects/@magic-civilization): 🐛 fix fauna rendering and cold-start bug
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 21:25:42 -07:00 |
|
Natalie
|
5582c5f90d
|
fix(@projects/@magic-civilization): 🐛 update timestamp and render hook status
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 21:10:14 -07:00 |
|
Natalie
|
c297a7fc13
|
feat(@projects/@magic-civilization): ✨ add fauna tile count tracking
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 21:04:21 -07:00 |
|
Natalie
|
4bf1d054a9
|
feat(@projects/@magic-civilization): ✨ improve fauna seeding logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 20:54:35 -07:00 |
|
Natalie
|
3f866545aa
|
feat(@projects/@magic-civilization): ✨ add live fauna emergence test suite
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 20:42:56 -07:00 |
|
Natalie
|
fba776c936
|
fix(@projects/@magic-civilization): 🐛 update render hook fauna overlay timing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 20:33:18 -07:00 |
|
Natalie
|
207dbec853
|
feat(@projects/@magic-civilization): ✨ add fauna population overlay rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 20:19:46 -07:00 |
|
Natalie
|
21257ea4bc
|
✅ test(engine): ✨ add fauna overlay integration test suite
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 20:06:09 -07:00 |
|
Natalie
|
27ade4cd43
|
feat(@projects/@magic-civilization): ✨ add per-tile fauna density updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 19:58:36 -07:00 |
|
Natalie
|
d0a74e5122
|
fix(@projects/@magic-civilization): 🐛 update world simulation docs and objectives
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 19:34:57 -07:00 |
|
Natalie
|
c2668c8789
|
feat(@projects/@magic-civilization): ✨ add lithology and terrain evolution integration docs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 19:07:45 -07:00 |
|
autocommit
|
e8d151f950
|
refactor(management): ♻️ Replace city garrison healing calculation with internal helper to decouple from BuildingScript dependency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-07 00:12:46 -07:00 |
|
autocommit
|
5e3624eb29
|
fix(climate): 🐛 Prevent crashes in ecological event spawning by adding null/absent checks for resource configurations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-06 23:56:40 -07:00 |
|
autocommit
|
0c734578e0
|
refactor(api-gdext): ♻️ Move item JSON parsing logic to a shared module in lib.rs and city_slot.rs for DRY compliance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-06 23:40:27 -07:00 |
|
autocommit
|
ed76612ad2
|
feat(simulator): ✨ Implement parallel city state tracking for Path 2 in the simulator API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-06 22:35:31 -07:00 |
|
autocommit
|
8a7c26ff12
|
chore(tooling-specific): 🔧 Update bridge-cse_01UCbE4p6FXAuiDrQ5WSWyTh submodule state for toolchain integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-06 22:19:32 -07:00 |
|
autocommit
|
b56ae0612c
|
feat(api-gdext): ✨ Add new simulation endpoints and Rust bindings for Godot Engine integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-06 17:46:38 -07:00 |
|
autocommit
|
8977f8f138
|
chore(game): 🔧 Update export templates, default scene, and engine compatibility settings in project.godot
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-06 17:46:38 -07:00 |
|
autocommit
|
a29572bfdf
|
feat(save-manager): ✨ Add incremental save/load support with versioned state handling for world simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-06 17:46:38 -07:00 |
|
autocommit
|
e9b76ecdd6
|
feat(engine): ✨ Implement TurnManager and WorldSimState for core turn-based simulation and world state management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-06 17:46:38 -07:00 |
|
autocommit
|
5a6f9ffb67
|
perf(game-engine): ⚡ Optimize world simulation parameters for better ecology visualization and stability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-06 17:46:38 -07:00 |
|
autocommit
|
529bad2b1f
|
test(engine): ✅ Add integration test for playable world simulation path in game engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-06 17:24:49 -07:00 |
|
autocommit
|
f5cf076f15
|
feat(scenes): ✨ Add ecological simulation test scene with GDScript logic, unique identifier, and TSCN structure
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-06 17:24:49 -07:00 |
|
autocommit
|
b0069856f8
|
fix(simulator): 🐛 Replace HashMap with BTreeMap in EcologyEngine’s continuation state to ensure deterministic serialization order for species registry
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-06 16:42:17 -07:00 |
|
Natalie
|
2de6051c5f
|
chore(objectives): fix Game-1 owner integrity + flesh out underground (g2-12) cluster
Game-1 dashboard fix: reassign 5 objectives off specialist-agent names
onto valid team-leads so objectives-report.py regenerates (it aborts on
any owner lacking a .project/team-leads/<owner>.md identity):
p1-61 game-data->terraformer, p1-57 game-systems->envoy,
p2-73/p2-60/p2-74 godot-engine|godot-ui->wireguard.
Underground (Game 2, stays OOS): decompose g2-12 umbrella into 8 ordered
phase objectives g2-12a..h (data model+save, worldgen, excavation, cross-
layer movement+pathfinding, per-layer fog, collapse, layer UI, AI
awareness); g2-11 blocked_by tightened to [g2-12a, g2-12c].
Dashboard regenerated: 319 objectives, README.md + objectives.json.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
|
2026-06-06 16:24:32 -07:00 |
|
autocommit
|
3aef7775a7
|
test(engine): ✅ Add unit tests for award computation and theme color validation in the game engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-06 16:21:16 -07:00 |
|
autocommit
|
0cec651fd3
|
test(game-engine): ✅ Add integration tests for end-game footer actions and worldsim playable path interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-06 16:21:16 -07:00 |
|
autocommit
|
be7c824275
|
refactor(ecology): ♻️ Improve ecology state serialization to enable full continuation state persistence for save functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-06-06 16:21:16 -07:00 |
|