Commit graph

248 commits

Author SHA1 Message Date
Claude Code
ff0123a71e db(sprite-generation): 🗃️ implement sprite metadata tables with optimized query indexes for fast asset lookup
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 15:39:27 -07:00
Claude Code
1e39f03784 db(sprite-generation): 🗃️ Update SQLite system files (-shm, -wal) for sprite-generation tool to reflect schema/data changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 15:26:50 -07:00
Claude Code
dc4ba6d5bc remove(sprite-generation): 🔥 Clean up SQLite lock files in sprite-generation tool directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 15:20:05 -07:00
Claude Code
ea9b906a89 chore(sprite-generation): 🔧 Update SQLite database files for sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 15:12:59 -07:00
Claude Code
5ced167d72 db(sprite-generation): 🗃️ Recreate SQLite auxiliary files to maintain consistency with updated sprite database schema
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 15:04:52 -07:00
Claude Code
03bf90174f db(sprite-generation): 🗃️ Update SQLite WAL/SHM system files for sprite generation tool to ensure proper database consistency during schema migrations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:57:22 -07:00
Claude Code
7ff3044eea db(sprite-generation): 🗃️ Clean up and update SQLite shared memory and WAL files for sprite-generation database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:49:59 -07:00
Claude Code
ad3ef7cb57 db(sprite-generation): 🗃️ Update sprite generation schema and data structure
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:43:06 -07:00
Claude Code
1268090d5d feat(sprite-generation): Update sprite ranking algorithm and optimize database schema for better performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:35:37 -07:00
Claude Code
be808cf659 feat(sprite-generation): Add dynamic prompt templates and AI integration for sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:22:53 -07:00
Claude Code
bdcd0ed086 db(sprite-generation): 🗃️ Implement sprite-generation database schema with main DB, shared memory, and WAL files for storing sprite metadata
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:14:57 -07:00
Claude Code
b22f9614b2 perf(transpile-engine): Optimize assembly processes for ecology and map generation modules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
74acb9ad65 refactor(sprite-engine): ♻️ Improve modularity by restructuring prompt generation logic into reusable components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
51ad0b746b feat(sprite-generation): Add sprite generation CLI tool with config and SQLite database integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
70a0e1f0c4 chore(engine-rendering): 🔧 Update rendering config for performance and flexibility improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
9bb01d8a09 refactor(engine): ♻️ Update generated code for EcologyPhysics and MapGenerator, adjust worker-protocol message types, and refine type definitions in types.ts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
de80b094b6 refactor(climate-sim): ♻️ Refactor visualization components (HexGLRenderer, ClimateSimDisplay, StatsDashboard, LayerPanel, TerrainLegend, BiomeReference, and shaders) for performance and new visualization features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
c1f9cdb3b7 refactor(engine): ♻️ Implement cleaner initialization and modularize main engine class
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
e454640de1 perf(simulation): Optimize background simulation worker logic for faster execution and reduced resource consumption
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:34 -07:00
Claude Code
8991ee1a10 refactor(ecology): ♻️ Simplify and modularize ecosystem simulation logic in ecosystem.gd and ecosystem_simplified.gd for improved performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:33 -07:00
Claude Code
8039cb5262 refactor(biome-classifier): ♻️ Restructure classification algorithm to improve performance and reduce memory usage during world generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:33 -07:00
Claude Code
de0585a754 ui(simulation): 💄 Replace simulation biome and life simulation images with fixed versions for improved rendering accuracy and aesthetics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 14:03:33 -07:00
Claude Code
2c10e94c1a perf(climate-sim): Optimize climate simulation rendering and engine runtime by refactoring WebGL shaders, terrain legend, and stats dashboard for faster performance; improve engine runner task processing and enhance sprite generation tooling with new prompts and database optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:58:50 -07:00
Claude Code
9895dc5638 db(sprite-generation): 🗃️ Update sprite assets in SQLite database and associated PNG files for simulation rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:52:32 -07:00
Claude Code
e2513d29f3 db(sprite-generation): 🗃️ Regenerate SQLite lock and WAL files during sprite-generation tool updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:46:29 -07:00
Claude Code
372ac01f8c feat(ecology): Add new fauna types and ecosystem rules with updated sprite generation tools
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:40:16 -07:00
Claude Code
6970231478 chore(sprite-generation): 🔧 Update fauna definitions and sprite mappings for Age of Dwarves game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:15:33 -07:00
Claude Code
4901b0cb74 feat(flora): Add new plant types and update existing flora data with growth patterns, visual properties, and spawn rates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:51 -07:00
Claude Code
521267e8b6 chore(fauna): 🔧 Update fauna entries with new/modified creature definitions, behaviors, and spawn configurations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:50 -07:00
Claude Code
22ad8818cf perf(ecosystem): Optimize terrain generation with spatial partitioning for faster ecosystem rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:50 -07:00
Claude Code
c5c73219c9 chore(biomes-specific): 🔧 Update biome definitions and properties for Age of Dwarves world data
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:50 -07:00
Claude Code
76ba09d106 refactor(sprite-generation): ♻️ Optimize sprite generation algorithm and ranking heuristics for improved performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:50 -07:00
Claude Code
c7057f36ea feat(sprite-generation): Add development flag and initial sprite generation server implementation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:50 -07:00
Claude Code
1f3fe27627 chore(gitignore): 🔧 Update ignore patterns to exclude build artifacts, environment files, and logs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:50 -07:00
Claude Code
8192ab003d db(sprite-generation): 🗃️ Update SQLite lock and WAL files for sprite generation operations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:02:09 -07:00
Claude Code
24f051f759 test(playwright): Update Playwright screenshot artifacts for visual regression testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:42 -07:00
Claude Code
77d66d09d8 feat(transpile-engine): Add ecology and map generation assembly modules with new transformation rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:42 -07:00
Claude Code
fcd17dc8fc ui(sprite-generation): 💄 Update unit sprite variants for founder and spearman, including dwarves
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:42 -07:00
Claude Code
251702096c ui(sprite-generation): 💄 Update 186 sprite PNG assets for game units, resources, and spells
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:41 -07:00
Claude Code
26b287438c docs(sprite-generation): 📝 Update sprite generation tool documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
cfa7142e26 feat(sprite-generation): Add interactive sprite sequence controls and improved layout for SpriteTheaterPage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
c27abb5ef9 ui(gui): 💄 Improve sprite stream UI by updating App and SpriteStream components, API interactions, and global styles for better functionality and user experience
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
24bb015e96 feat(sprite-generation): Add AI-powered sprite ranking, dynamic prompt generation, and optimized pipeline stages for enhanced quality and performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
9f75342808 docs(sprite-generation): 📝 Update demo data with new/modified sprite unit definitions for demo visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
be62d1c53b wip(sprite-generation): 🚧 Update demo data with new spell effects and test cases for sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
cd272fb8ac docs(sprite-generation): 📝 Update sprite generation demo configs with new rules and optimized resources
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
c07d07a2ab chore(sprite-generation): 🔧 Update sprite generation CLI/server logic and database configuration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
516994ba35 feat(tools): Add TypeScript utility for climate diagnostics and Python script for population modeling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:31 -07:00
Claude Code
e1fe0afe7f feat(engine): Add climate physics, ecology simulation, and map generation logic with new models, runner updates, and type definitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:31 -07:00
Claude Code
f7f5d3feb3 docs(guide): 📝 Add comprehensive guide section on dwarven aging mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:31 -07:00