autocommit
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7fba9ac626
|
WIP on main: 4aed62074 fix(scenes): 🐛 Fix luxury count calculation discrepancies during auto-play to ensure accurate player stats tracking
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2026-04-17 01:59:56 -07:00 |
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autocommit
|
5f243f582b
|
index on main: 4aed62074 fix(scenes): 🐛 Fix luxury count calculation discrepancies during auto-play to ensure accurate player stats tracking
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2026-04-17 01:59:56 -07:00 |
|
autocommit
|
4aed620742
|
fix(scenes): 🐛 Fix luxury count calculation discrepancies during auto-play to ensure accurate player stats tracking
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-16 23:42:34 -07:00 |
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autocommit
|
4874ed9868
|
refactor(empire-affected): ♻️ Restructure happiness calculation logic to support per-resource lookup, updating variable names and data structures for Rust compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-16 23:26:18 -07:00 |
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autocommit
|
1da30dd702
|
feat(simulator): ✨ Add collectibles inventory, state tracking, and interaction endpoints to the city simulation API
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-16 23:20:14 -07:00 |
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autocommit
|
578de5f889
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refactor(world-map): ♻️ Update WorldMap class to integrate biome generation logic and effects for procedural environmental variety
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-16 23:14:46 -07:00 |
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autocommit
|
6d0240ba09
|
chore(biomes): 🔧 Update biome temperature, humidity, and resource spawn rates in configs and adjust rarity/property definitions globally
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-16 23:14:46 -07:00 |
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autocommit
|
c1dc096f12
|
feat(rendering): ✨ Introduce OverlayRenderer class with overlay rendering and management capabilities, plus unit tests for rendering logic and positioning
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-16 23:14:46 -07:00 |
|
autocommit
|
11426744df
|
refactor(autoloads): ♻️ Optimize ecology data loading performance by decoupling redundancy and improving resource loading sequences
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 23:14:46 -07:00 |
|
autocommit
|
53135542b5
|
feat(world-map): ✨ Implement biome details and collectibles display in the tile info panel with new UI elements and unit tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 23:14:46 -07:00 |
|
autocommit
|
bf06b1a8d6
|
feat(deposits): ✨ Introduce quality scaling tiers and rarity properties for deposits in JSON configurations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 23:14:46 -07:00 |
|
autocommit
|
61bf2d8aee
|
feat(deposits): ✨ Add quality scaling attributes for 36 deposit JSON files
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 23:14:46 -07:00 |
|
autocommit
|
05ead5077c
|
test(simulator): ✅ Add comprehensive test cases for simulator edge cases and new functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 22:07:52 -07:00 |
|
autocommit
|
aee31e286f
|
feat(simulator): ✨ Add logic to account for new collectible yield channels in the happiness pool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 22:02:36 -07:00 |
|
autocommit
|
61a49f3fed
|
feat(combat): ✨ Update combat functions to integrate collectible yield system with new rewards during combat
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 22:02:36 -07:00 |
|
autocommit
|
5ef36b0cd4
|
feat(simulator): ✨ Add quality multiplier constants for collectible consistency with drop calculations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 22:02:36 -07:00 |
|
autocommit
|
1942887d4d
|
feat(mc-city): ✨ Add yield channeling and quality scaling for collectible resource generation in city simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 22:02:36 -07:00 |
|
autocommit
|
151c0138fd
|
deps-upgrade(simulator): ⬆️ Update simulator dependencies to latest compatible versions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 21:56:40 -07:00 |
|
autocommit
|
968c855763
|
feat(simulator): ✨ Add collectibles module with new collectible entity management functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 21:51:21 -07:00 |
|
autocommit
|
8a96cf3550
|
fix(scenes): 🐛 Fix auto-play test victory outcome logging to ensure proper recording
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 19:00:09 -07:00 |
|
autocommit
|
1664234484
|
feat(victory): ✨ Implement turn_limit setting logic in victory manager for turn-based game mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 18:49:06 -07:00 |
|
autocommit
|
ef384a6b40
|
test(scenes): ✅ Update auto_play test to verify turn_limit resets correctly after GameState.initialize_game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 18:49:06 -07:00 |
|
autocommit
|
06c46cef89
|
feat(scenes): ✨ Add result tracking and output directory configuration for auto_play test script
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 18:38:13 -07:00 |
|
Natalie
|
83cf533834
|
fix(@projects/@magic-civilization): 🐛 add result tracking flag for silent crash detection
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 18:36:35 -07:00 |
|
Natalie
|
9195de71a8
|
feat(@projects/@magic-civilization): ✨ add city-center baseline constants
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 18:31:32 -07:00 |
|
Natalie
|
0f40df26d0
|
docs(@projects/@magic-civilization): ✅ add two-host workflow documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 18:21:27 -07:00 |
|
Natalie
|
150a554a3a
|
docs(@projects/@magic-civilization): ✨ add build output and artifact location guide
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 18:16:23 -07:00 |
|
Natalie
|
f8533b6481
|
fix(@projects/magic-civilization): 🐛 update build paths to use .local/build
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 18:11:20 -07:00 |
|
Natalie
|
64cefb9d49
|
chore(repo): 🔥 un-track 65k build artifacts (~25GB) and extend gitignore
Build artifacts got committed before gitignore rules existed.
Removes from git index (working-tree files unchanged):
- src/simulator/target/ (65,283 files, ~25GB)
- magic_civ_physics/*.{so,dylib} (wrong-arch confusion risk)
- tools/sprite-generation/*.db* (host-local SQLite)
- .playwright-mcp/ (per-session test snapshots)
- *.pyc files (Python bytecode)
Adds gitignore rules for .playwright-mcp/, *.pyc, and sprite-gen *.db*
so re-adds don't happen.
Each host builds its own target/ and .so/.dylib going forward.
|
2026-04-16 18:04:09 -07:00 |
|
Natalie
|
fc44777cbb
|
fix(@projects/@magic-civilization): 🐛 resolve mapgen determinism drift
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:28 -07:00 |
|
Natalie
|
720947087a
|
feat(@projects/@magic-civilization): ✨ add gpu combat resolve kernel support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:28 -07:00 |
|
Natalie
|
314086bc47
|
feat(@projects/@magic-civilization): ✨ add gpu combat resolution kernel
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:28 -07:00 |
|
Natalie
|
673dd56cd8
|
feat(@projects/@magic-civilization): ✨ update fauna encounter rng to player-threaded mode
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:28 -07:00 |
|
Natalie
|
0e8cec35ce
|
feat(@projects/@magic-civilization): ✨ add gpu rng consistency test
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
bdeb6ff454
|
feat(@projects/@magic-civilization): ✨ add turn-based snapshot and victory system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
9bf2e4d1b1
|
feat(@projects/@magic-civilization): ✨ implement turn-based simulation engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
9ed330a1ce
|
feat(@projects/@magic-civilization): ✨ add gpu phase b1 and test coverage gates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
e84c78e0f7
|
feat(@projects/@magic-civilization): ✨ add axis id enum and flat encoding for ai state
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
09171b46af
|
feat(@projects/@magic-civilization): ✨ document gpu_recon phase b
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
7f68345800
|
feat(ai): ✅ add mcts-based heuristic tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
8f311c8a61
|
docs(@projects): 📝 add iteration_log.md batch notes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
1a31596a94
|
feat(@projects): ✨ add parallel execution support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
626b20b673
|
feat(@projects): ✨ add release checklist documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
45a85c1891
|
docs(@projects/@magic-civilization): 📝 clarify game scope and separation between early access and future expansion
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
05e9e52676
|
feat(@projects/@magic-civilization): ✨ add loading tips content
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
8a7940e891
|
feat(@projects/@magic-civilization): ✨ add combat & progression achievements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
5510e0272a
|
feat(@projects/@magic-civilization): ✨ add aggro override detection radius logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
8b44d3bdca
|
feat(@projects/@magic-civilization): ✨ add menu flow and happiness system integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:26 -07:00 |
|
Natalie
|
8f30d4d389
|
feat(@projects/@magic-civilization): ✨ add ancestral forge and mead hall wonders
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:26 -07:00 |
|
Natalie
|
c18f5cef86
|
fix(@projects/@magic-civilization): 🐛 adjust city hp and suppress logic for better ttv
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:26 -07:00 |
|