autocommit
|
0cdb3d36ec
|
feat(tools): ✨ Add validation rules for game data and introduce defeat audio assets in batch 12
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:13:23 -07:00 |
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autocommit
|
f08d12c9d7
|
docs(objectives): 📝 Clarify and refine P1-40 objective documentation to improve clarity and completeness in README and resource truth documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:13:23 -07:00 |
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autocommit
|
78863ab8b0
|
test(engine): ✅ Add proof-of-concept test for biome-economy coupling and enhance audio management with dynamic switching
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:13:23 -07:00 |
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autocommit
|
a5c616f8aa
|
feat(audio): ✨ Add defeat-themed music tracks (culture, domination, economic, science) and update audio configurations for victory conditions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:13:23 -07:00 |
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autocommit
|
4cfedd96aa
|
feat(age-dwarves): ✨ Introduce new terrain blend configurations and resource definitions for expanded game content
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:13:23 -07:00 |
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autocommit
|
9c4d635df3
|
feat(grid): ✨ Introduce terrain blending system with new structs/enums and blending functions for smooth transitions.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:13:23 -07:00 |
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autocommit
|
666907f986
|
feat(buildings): ✨ Add culture-specific building attributes, tiers, and effects like "clan_moot_stone" and "covenant_stone"
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:13:22 -07:00 |
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autocommit
|
a675f464c8
|
deps-upgrade(simulator): ⬆️ Update Rust dependencies in simulator module to latest compatible versions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:13:22 -07:00 |
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autocommit
|
80ea038fce
|
feat(audio-specific): ✨ Replace all audio SFX and music files, update game data, and integrate new audio system into UI and engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:45 -07:00 |
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autocommit
|
b1566a716c
|
chore(audio-batch): 🔧 Update TSV metadata files for audio batch processing categories and quality fixes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:44 -07:00 |
|
autocommit
|
0be86d58ca
|
refactor(audio-tools): ♻️ Update audio asset scripts to support cross-theme resources and improve URL processing for batch fetching, options handling, and license rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:44 -07:00 |
|
autocommit
|
8d9eb02d99
|
chore(objectives): 🔧 Update p1-39-md milestone documentation and configuration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:44 -07:00 |
|
autocommit
|
f3210d7f9c
|
docs(courier): 📝 Update courier diplomacy, route resolution, and per-hex improvement documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:44 -07:00 |
|
autocommit
|
9990986720
|
docs(objectives-specific): 📝 Update P2 milestone documentation for data resources, unit audio cues, and chronicle hall unlocks with detailed descriptions and implementation notes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:44 -07:00 |
|
autocommit
|
876a7de3a2
|
docs(objectives): 📝 Revise P1 objectives documentation to clarify anti-early-domination, AI personalities, resource systems, and biome-economy coupling in updated Markdown (p1-29, p1-31, p1-36, p1-37, p1-38, p1-39, p1-40).
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:44 -07:00 |
|
autocommit
|
364bfc13e3
|
docs(objectives): 📝 Update dashboard categories, completed objectives documentation, README, and objectives metadata in JSON config
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:44 -07:00 |
|
autocommit
|
def26d2883
|
feat(units): ✨ Add 88 new unit definitions with JSON configs for stats, abilities, and properties
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:44 -07:00 |
|
autocommit
|
e2f1b3d4c8
|
feat(buildings): ✨ Add 65 new building JSON configs (academy, foundry, observatory) with shared metadata for name, cost, production, and requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:43 -07:00 |
|
autocommit
|
b85de09181
|
feat(audio): ✨ Add 19 new OGG sound effects for game creature actions (attack, death, hit, etc.)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:43 -07:00 |
|
autocommit
|
463c17a7bb
|
remove(audio): 🔥 Delete 20 SFX audio files (combat, research, victory, unit actions) from game assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:43 -07:00 |
|
autocommit
|
6725ba0c36
|
remove(audio): 🔥 Remove 11 victory music tracks from audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:43 -07:00 |
|
autocommit
|
716b9f5652
|
remove(audio): 🔥 Remove 7 OGG music files for overworld and golden age themes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:43 -07:00 |
|
autocommit
|
b44a8e601d
|
remove(audio): 🔥 Remove generic spawn sound effect file from fauna audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:42 -07:00 |
|
autocommit
|
65eefbf47a
|
remove(audio): 🔥 Delete predator sound effect files (attack, death, hurt, spawn) from fauna audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:42 -07:00 |
|
autocommit
|
dd0cdb3cc4
|
remove(audio): 🔥 Remove omnivore sound effect files (attack, death, hit, spawn) from audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:42 -07:00 |
|
autocommit
|
dedbd5af75
|
remove(audio): 🔥 Remove herbivore sound effects (attack, call, death, hit) from game audio library
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:42 -07:00 |
|
autocommit
|
3945ddaf6f
|
remove(fauna): 🔥 Remove apex predator sound effect files (attack, death, hit, roar) from fauna audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:42 -07:00 |
|
autocommit
|
824af6524c
|
chore(config): 🔧 Update configuration defaults for new environment variables
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:42 -07:00 |
|
autocommit
|
9bb1ab1fdc
|
deps-upgrade(simulator): ⬆️ Update Rust dependencies in Cargo.lock to latest compatible versions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 13:06:42 -07:00 |
|
autocommit
|
28e2fe05b8
|
docs(audio): 📝 Update audio licensing terms and metadata with new compliance agreements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 12:57:27 -07:00 |
|
autocommit
|
c6d1ce2f0a
|
feat(audio): ✨ Add victory condition-specific victory tracks with 3 OGG variants each for culture, domination, economic, and science victory types
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 12:57:27 -07:00 |
|
autocommit
|
619487a78f
|
feat(audio): ✨ Add 8 new music tracks for defeat, golden age, overworld (ascension, awakening, craft, industry, kingdoms), and victory phases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 12:57:26 -07:00 |
|
autocommit
|
20ced127f9
|
feat(simulator): ✨ Update siege damage and success conditions to integrate with city HP for balanced simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 12:26:49 -07:00 |
|
autocommit
|
ffd739caa8
|
feat(city): ✨ Adjust city HP and related mechanics constants for improved simulation balance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 12:26:49 -07:00 |
|
autocommit
|
2a6d02505f
|
feat(mc-turn): ✨ Implement turn-based courier path resolution with movement logic and obstacle avoidance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 10:11:55 -07:00 |
|
autocommit
|
f3a131b8b3
|
feat(simulator): ✨ Add species registration API endpoints to manage fauna species for controlled population seeding in ecology simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 10:11:55 -07:00 |
|
autocommit
|
6f3cfb5b38
|
test(scenes): ✅ Add test script and scene for verifying era 7 severance logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 09:59:55 -07:00 |
|
autocommit
|
f561ec4cc9
|
test(scenes): ✅ Add and update test logic in courier_era2_round_trip_proof.gd and courier_era2_round_trip_proof.tscn to verify round-trip behavior for courier era 2.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 09:59:55 -07:00 |
|
autocommit
|
a538d38832
|
test(scenes): ✅ Add test script and scene for courier era 10 instant synchronization validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 09:59:54 -07:00 |
|
autocommit
|
8e23aeca66
|
test(game-engine): ✅ Add consistent ThemeVocabulary initialization in credits screen tests for headless environments
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 09:59:54 -07:00 |
|
autocommit
|
425d4ebafe
|
test(credits-screen): ✅ Update test assertions to validate new credits data structure in test_credits_screen.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 09:53:33 -07:00 |
|
autocommit
|
e24034ac25
|
docs(age-dwarves): 📝 Remove outdated Rust simulation crates acknowledgment from credits.json
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 09:53:33 -07:00 |
|
autocommit
|
3eb0c35b45
|
test(game-engine): ✅ Add unit tests for auto-generated credits screen functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 09:41:38 -07:00 |
|
autocommit
|
9a92017e45
|
feat(credits): ✨ Add auto-generated audio source credits display in the credits scene
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 09:41:38 -07:00 |
|
autocommit
|
41601f6f7e
|
chore(age-dwarves): 🔧 Replace generic spawn and complete action sound effects with updated game audio assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 01:38:54 -07:00 |
|
autocommit
|
d6c0403663
|
docs(age-dwarves): 📝 Add/clarify audio asset license documentation in LICENSES.md for compliance and clarity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 01:38:54 -07:00 |
|
autocommit
|
04c1204327
|
refactor(audio): ♻️ Implement consistent audio asset restructuring by reorganizing sound source references and metadata in sources.csv and audio.json for improved performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 01:38:54 -07:00 |
|
autocommit
|
fcbc3e8454
|
ui(audio): 💄 Replace blizzard, drought, and heat wave OGG audio files with new versions for improved weather sound effects
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 01:38:54 -07:00 |
|
autocommit
|
79067ebbd7
|
ui(audio): 💄 Replace legacy sound effects with updated audio files for building completion and unit actions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-29 01:38:54 -07:00 |
|
autocommit
|
532f0c1d43
|
feat(game-engine): ✨ Add event signals for courier diplomacy mechanics to enable trade and shared map interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-28 23:08:59 -07:00 |
|