Claude Code
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1bc7fa9349
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perf(simulation): ⚡ Optimize worker thread logic for faster simulation updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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b89f9b98e0
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style(guide): 🎨 Update educational guide layouts, styling, and responsive behavior for improved visual consistency and UX
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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9abb30f2b6
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feat(toc): ✨ Add collapsible sections and dynamic update capabilities to TableOfContents with updated props, state, and rendering logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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180ee91e1c
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ui(age-four): 💄 Update root component with age-specific UI elements and interactions for improved user experience
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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5696d1dfbd
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test(engine): ✅ Add and fix unit tests for population stability logic to improve test coverage and reliability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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92d8a090e3
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feat(ecology): ✨ Add new fauna classes (Wolf, Deer) and update initialization logic for ecology simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:55 -07:00 |
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Claude Code
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0b7c8b8a88
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chore(climate-specific): 🔧 Update climate-specific processing for new model compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:55 -07:00 |
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Claude Code
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9d14adce0b
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feat(land-fauna): ✨ Introduce new land fauna creature types with enhanced behaviors and properties
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:55 -07:00 |
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Claude Code
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07c6f915c0
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ui(assets-assuming): 💄 Update conveyor and theater sprites for visual consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:55 -07:00 |
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Claude Code
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06641ebd32
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feat(transpile-engine): ✨ Add ecology and map generation assembly transformation logic for transpile engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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1ddb6574b0
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deps-upgrade(engine): ⬆️ Update generated TypeScript files and shared types for climate physics, ecology physics, and map generation due to dependency upgrade
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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fcd67fff4f
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test(simulation): ✅ Add tests for polar hex grid neighbor calculations and rendering in simulation module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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2d90723253
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perf(climate-sim): ⚡ Optimize WebGL buffer updates and polarHexGrid neighbor lookups for faster climate simulation rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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e3054b862c
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docs(age-four): 📝 Add detailed creature ecosystem documentation with behavior, interactions, and new creatures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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b42521a64b
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chore(biome-traits): 🔧 Update biome trait weights to refine gameplay mechanics like resource generation and terrain behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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7df9153307
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chore(age-four): 🔧 Update climate simulation parameters in game config for gameplay adjustments
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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805d4306f7
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test(engine-specific): ✅ Add unit tests for species generation logic, including edge cases and validation assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:34 -07:00 |
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Claude Code
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c78443fa4b
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refactor(ecology): ♻️ Restructure fauna tracking and optimize water body detection with improved database handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:34 -07:00 |
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Claude Code
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da7a90f646
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feat(world): ✨ Introduce procedural biome generation, species traits, and dynamic narrative flavor text for world simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:34 -07:00 |
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Claude Code
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2e1e38a133
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feat(map-specific): ✨ Optimize tile rendering pipeline for smoother map performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:34 -07:00 |
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Claude Code
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b29b2c8511
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chore(age-four): 🔧 Update Vitest config for "age-of-four" module tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:34 -07:00 |
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Claude Code
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5cb80e4595
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feat(world): ✨ Introduce procedural terrain generation rules and expand world data for "Age of Four" with new biomes and dynamic environmental features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:29 -07:00 |
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Claude Code
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e7ada0057f
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docs(age-dwarves): 📝 Implement detailed tutorials, mechanics, and onboarding guides for the Age of Dwarves documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:29 -07:00 |
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Claude Code
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3646714e6c
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feat(age-dwarves): ✨ Introduce new world generation mechanics and terrain configurations for dwarven-age realms
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:29 -07:00 |
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Claude Code
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c0d4848f37
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feat(transpile-engine): ✨ Update map assembly logic and transpile pipeline to enable new generation strategies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:29 -07:00 |
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Claude Code
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33d55f187c
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db(sprite-generation): 🗃️ Update sprite asset database with SQLite files (main, shared memory, WAL) for new generation or cache rebuild
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:29 -07:00 |
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Claude Code
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fb4d345515
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feat(engine-ts): ✨ Implement advanced climate physics and map generation algorithms for enhanced simulation scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:28 -07:00 |
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Claude Code
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7d07bc5210
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test(simulation): ✅ Update ecology simulation golden test vectors to correct assertions and match expected behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:28 -07:00 |
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Claude Code
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7d889b22be
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docs(docs-documentation): 📝 Update geometric visual assets in documentation with revised equator and north pole views
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:28 -07:00 |
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Claude Code
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805363ec69
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perf(transpile-engine): ⚡ Optimize core transpilation logic and AST processing for faster performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:20 -07:00 |
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Claude Code
|
647f1d3939
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refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:20 -07:00 |
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Claude Code
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421170e221
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ui(sprite-generation): 💄 Add 24 new variant sprites for game assets like buildings, improvements, resources, spells, terrain, and units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:20 -07:00 |
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Claude Code
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41ae9540c2
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db(sprite-generation): 🗃️ Update schema and data to support new sprite generation features and ensure consistency post-regeneration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:20 -07:00 |
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Claude Code
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3e7fa25d52
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deps-upgrade(climate-physics): ⬆️ Update TypeScript definitions for climate physics operations to reflect underlying data model or dependency changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:19 -07:00 |
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Claude Code
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ac5cc84e99
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perf(climate-sim): ⚡ Optimize WebGL buffer updates for hexagonal grid rendering in HexGLRenderer
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:19 -07:00 |
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Claude Code
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0adb923687
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chore(age-four): 🔧 Update climate simulation parameters in climate_params.json
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:19 -07:00 |
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Claude Code
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2ca21ca5a1
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test(ecology): ✅ Add/fix test cases for golden vectors to validate edge cases and reference inputs in the ecology module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:19 -07:00 |
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Claude Code
|
4158267121
|
feat(climate): ✨ Add CO₂ emissions modeling capabilities to climate module with enhanced data processing and core climate logic support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:19 -07:00 |
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Claude Code
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cc737f903d
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perf(transpile): ⚡ Optimize transpilation pipeline and map generation assembly for better performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
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92de6afe3a
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chore(sprite-generation): 🔧 Update spell examples in demo.json for enhanced sprite generation demo coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
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d91cb9b1db
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chore(sprite-generation): 🔧 Update demo sprite data in resources.json with new asset paths and dimensions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
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f0eb2b17a6
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db(sprite-generation): 🗃️ Update sprite metadata and optimize generation pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
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82c074f658
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perf(engine-ts): ⚡ Regenerate TypeScript bindings for climate/ecology physics and hex grid logic to optimize simulation performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
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f65a169f8c
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perf(climate-sim): ⚡ Optimize HexGLRenderer with new fragment shaders for faster climate simulation rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
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28773e2864
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ui(guide): 💄 Enhance EcosystemPage component with new ecosystem features, improved layout, and enhanced interactivity for better user experience
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
|
8515b079cc
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test(simulation): ✅ Add comprehensive test cases for ecology simulation logic, including predator-prey dynamics and resource allocation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
|
8df611ee88
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perf(simulation): ⚡ Optimize Web Worker task scheduling for better performance in Age of Four simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:46 -07:00 |
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Claude Code
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e2b41e7662
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ui(toc-table): 💄 Enhance ToC rendering with collapsible sections, improved accessibility, and dynamic updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:46 -07:00 |
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Claude Code
|
9aa26bfc93
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feat(age-four): ✨ Update App component layout with new core features and restructured routing/state management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:46 -07:00 |
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Claude Code
|
4e5ade7d7f
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deps-upgrade(guide-part): ⬆️ Update minified vendor-three bundle (DQWptcsm) and source map in guide's asset pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:46 -07:00 |
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