Commit graph

61 commits

Author SHA1 Message Date
Claude Code
2c10e94c1a perf(climate-sim): Optimize climate simulation rendering and engine runtime by refactoring WebGL shaders, terrain legend, and stats dashboard for faster performance; improve engine runner task processing and enhance sprite generation tooling with new prompts and database optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:58:50 -07:00
Claude Code
9895dc5638 db(sprite-generation): 🗃️ Update sprite assets in SQLite database and associated PNG files for simulation rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:52:32 -07:00
Claude Code
e2513d29f3 db(sprite-generation): 🗃️ Regenerate SQLite lock and WAL files during sprite-generation tool updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:46:29 -07:00
Claude Code
372ac01f8c feat(ecology): Add new fauna types and ecosystem rules with updated sprite generation tools
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:40:16 -07:00
Claude Code
6970231478 chore(sprite-generation): 🔧 Update fauna definitions and sprite mappings for Age of Dwarves game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:15:33 -07:00
Claude Code
76ba09d106 refactor(sprite-generation): ♻️ Optimize sprite generation algorithm and ranking heuristics for improved performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:50 -07:00
Claude Code
c7057f36ea feat(sprite-generation): Add development flag and initial sprite generation server implementation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:09:50 -07:00
Claude Code
8192ab003d db(sprite-generation): 🗃️ Update SQLite lock and WAL files for sprite generation operations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 12:02:09 -07:00
Claude Code
77d66d09d8 feat(transpile-engine): Add ecology and map generation assembly modules with new transformation rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:42 -07:00
Claude Code
fcd17dc8fc ui(sprite-generation): 💄 Update unit sprite variants for founder and spearman, including dwarves
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:42 -07:00
Claude Code
251702096c ui(sprite-generation): 💄 Update 186 sprite PNG assets for game units, resources, and spells
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:41 -07:00
Claude Code
26b287438c docs(sprite-generation): 📝 Update sprite generation tool documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
cfa7142e26 feat(sprite-generation): Add interactive sprite sequence controls and improved layout for SpriteTheaterPage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
c27abb5ef9 ui(gui): 💄 Improve sprite stream UI by updating App and SpriteStream components, API interactions, and global styles for better functionality and user experience
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
24bb015e96 feat(sprite-generation): Add AI-powered sprite ranking, dynamic prompt generation, and optimized pipeline stages for enhanced quality and performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
9f75342808 docs(sprite-generation): 📝 Update demo data with new/modified sprite unit definitions for demo visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
be62d1c53b wip(sprite-generation): 🚧 Update demo data with new spell effects and test cases for sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
cd272fb8ac docs(sprite-generation): 📝 Update sprite generation demo configs with new rules and optimized resources
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
c07d07a2ab chore(sprite-generation): 🔧 Update sprite generation CLI/server logic and database configuration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:32 -07:00
Claude Code
516994ba35 feat(tools): Add TypeScript utility for climate diagnostics and Python script for population modeling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:31 -07:00
Claude Code
b26a56156f feat(mapgen): Update assembly functions to implement new procedural generation rules for biome/terrain with noise-based logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 04:32:38 -07:00
Claude Code
8fd6c219fa ui(sprite-generation): 💄 Add 20 new farm improvement, iron ore, and healing spell PNG sprites
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 04:32:38 -07:00
Claude Code
3e79f0901e ui(sprite-theater): 💄 Add interactive zoom/pan controls for sprite visualization in SpriteTheaterPage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 04:32:37 -07:00
Claude Code
1b145610f1 db(sprite-generation): 🗃️ Update SQLite database schema for sprite generation tool during rebuild/migration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 04:32:37 -07:00
Claude Code
8ed89541e4 chore(pages): 🔧 Update build configuration for failed page deployment (request_id: 88f40586)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 03:52:03 -07:00
Claude Code
c699aed0ad chore(engine-ts): 🔧 Update TypeScript build configuration for engine dependencies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:35:24 -07:00
Claude Code
ca5084f6ca db(sprite-generation): 🗃️ Update SQLite system metadata files (shared memory and WAL) to reflect schema/data changes in sprite-generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:28:22 -07:00
Claude Code
6083f73240 feat(transpile-engine): Enhance transpilation engine with optimized syntax support and improved error handling for advanced features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:22:28 -07:00
Claude Code
5d8064bdf3 chore(sprite-generation): 🔧 Add 28 raw PNG sprite assets for game elements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:22:28 -07:00
Claude Code
14c4e93ee8 feat(sprite-generation): Update prompt templates and logic for improved sprite generation flexibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:22:26 -07:00
Claude Code
aff61ac806 chore(sprite-generation): 🔧 Implement automated regeneration of SQLite system files during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:22:25 -07:00
Claude Code
ce259725f7 chore(components): 🔧 Add real-time climate simulation UI (ClimateSimDisplay, StatsDashboard), Web Worker, and engine runner updates; enhance sprite generation tools with new prompts and GUI.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:50:53 -07:00
Claude Code
c4bedc98b7 feat(sprite-generation): Introduce interactive sprite theater UI with drag-and-drop, zoom, and animation preview features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:44:20 -07:00
Claude Code
1f67736b6e feat(climate-sim): Add climate simulation visualization components and sprite-based engine support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:25:21 -07:00
Claude Code
670cc24d7a feat(climate-sim): Update StatsDashboard component with enhanced visualizations and improve sprite generation tooling for better asset handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:19:10 -07:00
Claude Code
e1880d53b1 feat(engine-core): Update climate stats dashboard and core simulation engine logic, including physics, map generation, and sprite asset management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:12:44 -07:00
Claude Code
cfe859bfea ui(sprite-generation): 💄 Replace outdated sprite assets for granaries, farms, iron ore, healing spells, grassland terrain, and founder units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:57 -07:00
Claude Code
3c3b9acbd2 ui(sprite-generation): 💄 Optimize sprite rendering in SpriteStream with improved streaming logic and performance enhancements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:57 -07:00
Claude Code
4e1dad2807 feat(sprite-generation): Add new sprite generation algorithms and dynamic prompt templates, refactor registry for better extensibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:57 -07:00
Claude Code
a2e6d594d1 db(sprite-generation): 🗃️ Add new sprite generation tables/columns to sprites.db and update CLI/server logic to support schema changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
f93be88d35 feat(tools-specific): Implement population simulation utility for testing and data modeling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
06641ebd32 feat(transpile-engine): Add ecology and map generation assembly transformation logic for transpile engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 00:29:35 -07:00
Claude Code
c0d4848f37 feat(transpile-engine): Update map assembly logic and transpile pipeline to enable new generation strategies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 00:21:29 -07:00
Claude Code
33d55f187c db(sprite-generation): 🗃️ Update sprite asset database with SQLite files (main, shared memory, WAL) for new generation or cache rebuild
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 00:21:29 -07:00
Claude Code
805363ec69 perf(transpile-engine): Optimize core transpilation logic and AST processing for faster performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 00:14:20 -07:00
Claude Code
647f1d3939 refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 00:14:20 -07:00
Claude Code
421170e221 ui(sprite-generation): 💄 Add 24 new variant sprites for game assets like buildings, improvements, resources, spells, terrain, and units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 00:14:20 -07:00
Claude Code
41ae9540c2 db(sprite-generation): 🗃️ Update schema and data to support new sprite generation features and ensure consistency post-regeneration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 00:14:20 -07:00
Claude Code
cc737f903d perf(transpile): Optimize transpilation pipeline and map generation assembly for better performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 00:06:47 -07:00
Claude Code
92de6afe3a chore(sprite-generation): 🔧 Update spell examples in demo.json for enhanced sprite generation demo coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 00:06:47 -07:00