Claude Code
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2c10e94c1a
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perf(climate-sim): ⚡ Optimize climate simulation rendering and engine runtime by refactoring WebGL shaders, terrain legend, and stats dashboard for faster performance; improve engine runner task processing and enhance sprite generation tooling with new prompts and database optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:58:50 -07:00 |
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Claude Code
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9895dc5638
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db(sprite-generation): 🗃️ Update sprite assets in SQLite database and associated PNG files for simulation rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:52:32 -07:00 |
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Claude Code
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e2513d29f3
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db(sprite-generation): 🗃️ Regenerate SQLite lock and WAL files during sprite-generation tool updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:46:29 -07:00 |
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Claude Code
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372ac01f8c
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feat(ecology): ✨ Add new fauna types and ecosystem rules with updated sprite generation tools
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:40:16 -07:00 |
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Claude Code
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6970231478
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chore(sprite-generation): 🔧 Update fauna definitions and sprite mappings for Age of Dwarves game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:15:33 -07:00 |
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Claude Code
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76ba09d106
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refactor(sprite-generation): ♻️ Optimize sprite generation algorithm and ranking heuristics for improved performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:09:50 -07:00 |
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Claude Code
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c7057f36ea
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feat(sprite-generation): ✨ Add development flag and initial sprite generation server implementation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:09:50 -07:00 |
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Claude Code
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8192ab003d
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db(sprite-generation): 🗃️ Update SQLite lock and WAL files for sprite generation operations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:02:09 -07:00 |
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Claude Code
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77d66d09d8
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feat(transpile-engine): ✨ Add ecology and map generation assembly modules with new transformation rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:42 -07:00 |
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Claude Code
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fcd17dc8fc
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ui(sprite-generation): 💄 Update unit sprite variants for founder and spearman, including dwarves
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:42 -07:00 |
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Claude Code
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251702096c
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ui(sprite-generation): 💄 Update 186 sprite PNG assets for game units, resources, and spells
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:41 -07:00 |
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Claude Code
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26b287438c
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docs(sprite-generation): 📝 Update sprite generation tool documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:32 -07:00 |
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Claude Code
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cfa7142e26
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feat(sprite-generation): ✨ Add interactive sprite sequence controls and improved layout for SpriteTheaterPage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:32 -07:00 |
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Claude Code
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c27abb5ef9
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ui(gui): 💄 Improve sprite stream UI by updating App and SpriteStream components, API interactions, and global styles for better functionality and user experience
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:32 -07:00 |
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Claude Code
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24bb015e96
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feat(sprite-generation): ✨ Add AI-powered sprite ranking, dynamic prompt generation, and optimized pipeline stages for enhanced quality and performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:32 -07:00 |
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Claude Code
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9f75342808
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docs(sprite-generation): 📝 Update demo data with new/modified sprite unit definitions for demo visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:32 -07:00 |
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Claude Code
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be62d1c53b
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wip(sprite-generation): 🚧 Update demo data with new spell effects and test cases for sprite generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:32 -07:00 |
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Claude Code
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cd272fb8ac
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docs(sprite-generation): 📝 Update sprite generation demo configs with new rules and optimized resources
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:32 -07:00 |
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Claude Code
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c07d07a2ab
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chore(sprite-generation): 🔧 Update sprite generation CLI/server logic and database configuration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:32 -07:00 |
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Claude Code
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516994ba35
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feat(tools): ✨ Add TypeScript utility for climate diagnostics and Python script for population modeling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:31 -07:00 |
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Claude Code
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b26a56156f
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feat(mapgen): ✨ Update assembly functions to implement new procedural generation rules for biome/terrain with noise-based logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:38 -07:00 |
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Claude Code
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8fd6c219fa
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ui(sprite-generation): 💄 Add 20 new farm improvement, iron ore, and healing spell PNG sprites
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:38 -07:00 |
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Claude Code
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3e79f0901e
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ui(sprite-theater): 💄 Add interactive zoom/pan controls for sprite visualization in SpriteTheaterPage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:37 -07:00 |
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Claude Code
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1b145610f1
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db(sprite-generation): 🗃️ Update SQLite database schema for sprite generation tool during rebuild/migration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:37 -07:00 |
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Claude Code
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8ed89541e4
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chore(pages): 🔧 Update build configuration for failed page deployment (request_id: 88f40586)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 03:52:03 -07:00 |
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Claude Code
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c699aed0ad
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chore(engine-ts): 🔧 Update TypeScript build configuration for engine dependencies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:35:24 -07:00 |
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Claude Code
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ca5084f6ca
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db(sprite-generation): 🗃️ Update SQLite system metadata files (shared memory and WAL) to reflect schema/data changes in sprite-generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:28:22 -07:00 |
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Claude Code
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6083f73240
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feat(transpile-engine): ✨ Enhance transpilation engine with optimized syntax support and improved error handling for advanced features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:28 -07:00 |
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Claude Code
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5d8064bdf3
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chore(sprite-generation): 🔧 Add 28 raw PNG sprite assets for game elements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:28 -07:00 |
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Claude Code
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14c4e93ee8
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feat(sprite-generation): ✨ Update prompt templates and logic for improved sprite generation flexibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:26 -07:00 |
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Claude Code
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aff61ac806
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chore(sprite-generation): 🔧 Implement automated regeneration of SQLite system files during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:25 -07:00 |
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Claude Code
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ce259725f7
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chore(components): 🔧 Add real-time climate simulation UI (ClimateSimDisplay, StatsDashboard), Web Worker, and engine runner updates; enhance sprite generation tools with new prompts and GUI.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:50:53 -07:00 |
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Claude Code
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c4bedc98b7
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feat(sprite-generation): ✨ Introduce interactive sprite theater UI with drag-and-drop, zoom, and animation preview features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:44:20 -07:00 |
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Claude Code
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1f67736b6e
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feat(climate-sim): ✨ Add climate simulation visualization components and sprite-based engine support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:25:21 -07:00 |
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Claude Code
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670cc24d7a
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feat(climate-sim): ✨ Update StatsDashboard component with enhanced visualizations and improve sprite generation tooling for better asset handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:19:10 -07:00 |
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Claude Code
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e1880d53b1
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feat(engine-core): ✨ Update climate stats dashboard and core simulation engine logic, including physics, map generation, and sprite asset management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:12:44 -07:00 |
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Claude Code
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cfe859bfea
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ui(sprite-generation): 💄 Replace outdated sprite assets for granaries, farms, iron ore, healing spells, grassland terrain, and founder units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:57 -07:00 |
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Claude Code
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3c3b9acbd2
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ui(sprite-generation): 💄 Optimize sprite rendering in SpriteStream with improved streaming logic and performance enhancements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:57 -07:00 |
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Claude Code
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4e1dad2807
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feat(sprite-generation): ✨ Add new sprite generation algorithms and dynamic prompt templates, refactor registry for better extensibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:57 -07:00 |
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Claude Code
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a2e6d594d1
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db(sprite-generation): 🗃️ Add new sprite generation tables/columns to sprites.db and update CLI/server logic to support schema changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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f93be88d35
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feat(tools-specific): ✨ Implement population simulation utility for testing and data modeling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
|
06641ebd32
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feat(transpile-engine): ✨ Add ecology and map generation assembly transformation logic for transpile engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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c0d4848f37
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feat(transpile-engine): ✨ Update map assembly logic and transpile pipeline to enable new generation strategies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:29 -07:00 |
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Claude Code
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33d55f187c
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db(sprite-generation): 🗃️ Update sprite asset database with SQLite files (main, shared memory, WAL) for new generation or cache rebuild
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:29 -07:00 |
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Claude Code
|
805363ec69
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perf(transpile-engine): ⚡ Optimize core transpilation logic and AST processing for faster performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:20 -07:00 |
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Claude Code
|
647f1d3939
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refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:20 -07:00 |
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Claude Code
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421170e221
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ui(sprite-generation): 💄 Add 24 new variant sprites for game assets like buildings, improvements, resources, spells, terrain, and units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:20 -07:00 |
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Claude Code
|
41ae9540c2
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db(sprite-generation): 🗃️ Update schema and data to support new sprite generation features and ensure consistency post-regeneration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:20 -07:00 |
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Claude Code
|
cc737f903d
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perf(transpile): ⚡ Optimize transpilation pipeline and map generation assembly for better performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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Claude Code
|
92de6afe3a
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chore(sprite-generation): 🔧 Update spell examples in demo.json for enhanced sprite generation demo coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:06:47 -07:00 |
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