autocommit
|
46d16c902b
|
feat(mc-combat): ✨ Introduce new combat bonuses, keyword modifiers, and siege mechanics for the simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:49:18 -07:00 |
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autocommit
|
163eb0634d
|
feat(mc-ai): ✨ Introduce strategic axis evaluation in game_state and enhance MCTS tree logic for AI decision-making
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:49:18 -07:00 |
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autocommit
|
a2784dc0b1
|
feat(unit-renderer): ✨ Add dynamic unit rendering effects and animations support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:38 -07:00 |
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autocommit
|
6804de28b4
|
feat(simulator): ✨ Implement turn processor, spatial index, victory conditions, and snapshot management for turn-based simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:38 -07:00 |
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autocommit
|
4a17a04359
|
feat(mc-ai): ✨ Implement parallel node expansion in MCTS with multi-threaded expand_node support and test cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:38 -07:00 |
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autocommit
|
85abaf3a38
|
feat(engine): ✨ Optimize village/lair placement logic and unit rendering performance with improved distribution algorithms and visual enhancements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:37 -07:00 |
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autocommit
|
3ffefc9057
|
feat(auto-play): ✨ Introduce configurable AI difficulty levels (easy/medium/hard) with batch processing and E2E determinism for auto-play logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:37 -07:00 |
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autocommit
|
40187130ae
|
build(magic-civ-physics): 📦️ Rebuild physics engine and update wilds.json to improve terrain collision, spawn rates, and erosion rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:36 -07:00 |
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autocommit
|
b0d6e49a0b
|
chore(simulator): 🔧 Update simulator build configuration for dependency updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:35 -07:00 |
|
autocommit
|
979ed106e6
|
build(magic-civ-physics): 📦️ Rebuild x86_64 physics addon binary to resolve dependency conflicts and restore compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 16:24:16 -07:00 |
|
autocommit
|
d161604add
|
feat(city): ✨ Implement dynamic food consumption scaling to cap late-game population growth sustainably
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 16:24:15 -07:00 |
|
autocommit
|
abd7016e88
|
feat(improvements): ✨ Implement optimized yield multipliers and refined improvement configs in farm.json to boost food production efficiency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 16:24:14 -07:00 |
|
autocommit
|
17b9d37ca5
|
feat(ai): ✨ Implement aggressive radius override in WildCreatureAI to enforce consistent detection behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:46:14 -07:00 |
|
autocommit
|
f3e6ac1b2d
|
db(sprite-generation): 🗃️ Update SQLite database files to include new sprite generation units/assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:40:11 -07:00 |
|
autocommit
|
ba195de007
|
feat(units): ✨ Add 11 new unit JSON configs like ancient_hydra and basilisk_wild with game attributes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:40:10 -07:00 |
|
autocommit
|
c44689c24d
|
perf(combat): ⚡ Optimize combat resolution logic with tuned hit detection thresholds and cooldowns to reduce latency in the simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:28:06 -07:00 |
|
autocommit
|
d562164ac5
|
perf(city): ⚡ Optimize city simulation performance by adjusting HP-related constants
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:28:05 -07:00 |
|
autocommit
|
5ef98af215
|
deps-upgrade(magic-civ-physics): ⬆️ Update physics engine library to enable new simulation parameters
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:28:05 -07:00 |
|
autocommit
|
6be9f950c2
|
test(simulator): ✅ Add comprehensive test cases for AI models and edge cases in the simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:22:11 -07:00 |
|
autocommit
|
441e1252a2
|
deps-upgrade(magic-civ-physics): ⬆️ Update core dependencies and rebuild x86_64 physics addon binary for compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:16:48 -07:00 |
|
autocommit
|
320c8b7dd3
|
chore(ascension): 🔧 Update victory condition JSON keys to match new magic subsystem requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:16:47 -07:00 |
|
autocommit
|
c9d396b8a1
|
feat(mc-magic): ✨ Add core magic subsystem and Ascension victory path implementation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:16:47 -07:00 |
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autocommit
|
f9a0e7b754
|
feat(city-specific): ✨ Implement city-specific HP scaling for capital resilience and difficulty balance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:16:46 -07:00 |
|
autocommit
|
5ec58a00ee
|
arch(game-engine): 🏗️ Implement GPU-accelerated climate simulation and redesign the personality axis UI with new balance tools
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:06 -07:00 |
|
autocommit
|
9392a92147
|
refactor(mc-ecology): ♻️ Improve modularity by reorganizing config loading/validation logic and restructuring core library exports
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:05 -07:00 |
|
autocommit
|
fea6c24268
|
breaking(mc-ecology): 💥 Remove deprecated behavior, classification, combat modules, and their logic from mc-ecology crate
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:05 -07:00 |
|
autocommit
|
3cd43cf17d
|
chore(game): 🔧 Add 58 autoplay session files (PNG screenshots, JSONL events, and JSON metadata) for seed 3 at timestamp 20260414_192240
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:05 -07:00 |
|
autocommit
|
26cbe7638a
|
test(autoplay): ✅ Add autoplay test assets (58 PNG screenshots + 3 metadata/event log files) for seed2
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:04 -07:00 |
|
autocommit
|
5b239cc5c9
|
test(game): ✅ Add automated gameplay test artifacts (screenshots, logs, and metadata)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:04 -07:00 |
|
autocommit
|
2e601eb1a0
|
ui(game): 💄 Add 55 gameplay screenshots for autoplay documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:03 -07:00 |
|
autocommit
|
db7eaa73e9
|
chore(game): 🔧 Update autoplay screenshots for seed 2 (55 PNG files)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:02 -07:00 |
|
autocommit
|
a0e760572f
|
ui(game): 💄 Add 55 autoplay sequence images for gameplay demonstration, including main menu, setup, and turn screenshots
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:02 -07:00 |
|
autocommit
|
c5b2589335
|
test(game): ✅ Add 100 game save files (turn_0401.save to turn_0500.save) for autoplay batch testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:01 -07:00 |
|
autocommit
|
7972bb12a6
|
fix(game-src/game/): 🐛 Regenerate/update corrupted save files in autoplay batch
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:01 -07:00 |
|
autocommit
|
fc152305ca
|
chore(autoplay): 🔧 Generate and add 200 game save files (turn_0001.save to turn_0200.save) from autoplay batch with seed 3
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:10:00 -07:00 |
|
autocommit
|
2e94fc0770
|
test(autoplay-specific): ✅ Add 100 turn-based save files for autoplay session with seed 2
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:59 -07:00 |
|
autocommit
|
7f9e188d73
|
test(game): ✅ Add 200 test game save state files (turn_0201.save to turn_0400.save) in a temporary autoplay directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:58 -07:00 |
|
autocommit
|
c29ddc5a7a
|
chore(autoplay-specific): 🔧 create 200 game save files for batch analysis in turns 0001–0200
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:57 -07:00 |
|
autocommit
|
83151906fb
|
chore(game): 🔧 Update save files for autoplay batch (seed 1) with turns 0401–0500
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:57 -07:00 |
|
autocommit
|
60203f6e5a
|
test(game): ✅ Add automated turn-based save file generation for batch processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:56 -07:00 |
|
autocommit
|
7df22f9d0a
|
test(game): ✅ Implement deterministic save file generation for automated game testing with 200 turn-based saves (turn_0001.save to turn_0200.save) using seed1
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:55 -07:00 |
|
autocommit
|
8b82c30633
|
wip(game): 🚧 Update 100 turn-based game save files from automated session with fixed seed
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:54 -07:00 |
|
autocommit
|
5f21f7193c
|
wip(game-game): 🚧 Update save files for seed3 progression (turn_0201.save to turn_0400.save)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:54 -07:00 |
|
autocommit
|
eb23056b29
|
test(game): ✅ Implement automated sequential game save generation for test validation with fixed seed 3
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:53 -07:00 |
|
autocommit
|
8e98627830
|
test(saves): ✅ Add 100 game save files (turn_0401.save to turn_0500.save) as test output
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:52 -07:00 |
|
autocommit
|
4c1203904b
|
wip(game): 🚧 Update game state saves during autoplay batch testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:51 -07:00 |
|
autocommit
|
a867d715ae
|
fix(game): 🐛 Fix inconsistent save state corruption in turn-based game mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:50 -07:00 |
|
autocommit
|
5e2474652f
|
chore(game): 🔧 create 100 automated test save files for benchmarking (turn_0401.save to turn_0500.save)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:49 -07:00 |
|
autocommit
|
753dbbcc98
|
test(game-specific): ✅ Implement incremental game save state generation for automated testing benchmarking
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:49 -07:00 |
|
autocommit
|
4e4c5cba98
|
chore(game-specific): 🔧 Update 200 game save files (turn_0001.save to turn_0200.save) from autoplay batch run
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:09:48 -07:00 |
|