autocommit
|
5b13942db8
|
refactor(climate): ♻️ Improve anomaly handling with sorted keys and enforce proper typing for better performance and type safety
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:09:22 -07:00 |
|
autocommit
|
6e02f0b174
|
fix(climate): 🐛 Fix inconsistent lens unlock processing order by sorting filenames deterministically
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 13:57:44 -07:00 |
|
autocommit
|
e0b37c3b60
|
feat(generation): ✨ Introduce balanced start position generation algorithm for multiplayer maps
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 13:52:26 -07:00 |
|
autocommit
|
73ca3fd3bf
|
refactor(game-engine): ♻️ Enforce deterministic JSON processing in data_loader.gd by restructuring loading logic to ensure consistent parsing, validation, and ordered execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 13:52:26 -07:00 |
|
autocommit
|
3b2371d86f
|
feat(age-dwarves): ✨ Add balanced starting conditions map generator settings to setup.json
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 13:52:26 -07:00 |
|
autocommit
|
c57720ad70
|
refactor(ai): ♻️ Remove capital wall construction priority logic from simple heuristic AI to simplify early-game production decisions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 13:35:38 -07:00 |
|
autocommit
|
4fc3170bc5
|
refactor(simulator): ♻️ Update Rust simulation engine and traits to add/modify AI-driven logic for threat assessment, including ThreatAssessor and core simulation function improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 13:29:26 -07:00 |
|
autocommit
|
3e3403a746
|
refactor(ai): ♻️ Remove threat-preemption override in wall production logic to prioritize defense for non-threatened single-city capitals
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 13:29:25 -07:00 |
|
autocommit
|
093d52a7ab
|
feat(ai): ✨ Add capital wall prioritization logic to prioritize early-game defense in SimpleHeuristicAI
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 13:23:52 -07:00 |
|
autocommit
|
e40332e4d8
|
refactor(ai): ♻️ Remove threat-based cap calculation in defender rush-buy logic to increase AI aggression
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 13:18:25 -07:00 |
|
autocommit
|
5f175a0a8d
|
feat(ai): ✨ Update rush-buy defender logic to dynamically calculate production gaps and prioritize defensive unit purchases in SimpleHeuristicAI
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 13:13:02 -07:00 |
|
autocommit
|
7b8fd97c7a
|
build(magic-civ-physics): 📦️ Rebuild x86_64 physics engine binary to incorporate latest physics implementation changes for improved game simulation performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 13:07:13 -07:00 |
|
autocommit
|
c10cd82320
|
feat(simulator): ✨ Implement new combat resolution mechanics with critical hits and status effects
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 13:07:13 -07:00 |
|
autocommit
|
8f042e4a65
|
feat(city-specific): ✨ Refactor city data structures and generation logic for improved layout rules and optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 13:07:13 -07:00 |
|
autocommit
|
8f18eb57eb
|
feat(ai): ✨ Implement capital defense threat assessment and military production prioritization in SimpleHeuristicAI
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 13:07:12 -07:00 |
|
autocommit
|
e9b3f64e7b
|
deps-upgrade(magic-civ-physics): ⬆️ Update physics engine binary to resolve compatibility issues with latest dependency versions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 12:55:36 -07:00 |
|
autocommit
|
6303dcd071
|
feat(simulator): ✨ Adjust melee vs city damage fractions for improved combat balance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 12:55:36 -07:00 |
|
autocommit
|
d4cdf77f47
|
feat(mc-combat): ✨ Reduce melee combat damage fraction to improve city defense balance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 12:50:03 -07:00 |
|
autocommit
|
1bdd75649a
|
perf(magic-civ-physics): ⚡ Update physics engine library for performance optimizations in collision detection and simulation accuracy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 12:50:02 -07:00 |
|
autocommit
|
7d34d111e4
|
feat(mc-combat): ✨ Update melee city damage fraction calculation to balance early-game strategy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 12:38:29 -07:00 |
|
autocommit
|
21af78f7d4
|
feat(game-engine): ✨ Update physics engine library to align with combat resolver logic for accurate civilization combat simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 12:38:29 -07:00 |
|
autocommit
|
1858f0546b
|
deps-upgrade(magic-civ-physics): ⬆️ Update compiled physics addon (x86_64) to resolve dependency/platform compatibility issues
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 12:21:24 -07:00 |
|
autocommit
|
12a89e3818
|
feat(city): ✨ Introduce AI-driven garrison logic for dynamic troop placement and defense strategies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 12:21:24 -07:00 |
|
autocommit
|
f16d94a8f1
|
feat(ai): ✨ Introduce emergency garrison logic for undefended cities in SimpleHeuristicAI to enhance tactical defense under threat
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 12:21:23 -07:00 |
|
autocommit
|
d1a681f963
|
perf(city-specific): ⚡ Optimize city health points (HP) thresholds to better align capital fall mechanics with population growth, improving dynamic progression pacing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 12:15:49 -07:00 |
|
autocommit
|
b7bd4318a3
|
perf(magic-civ-physics): ⚡ Replace compiled physics engine with optimized binary to improve collision detection and simulation speed
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 12:15:48 -07:00 |
|
autocommit
|
4efeb895bc
|
feat(simulator): ✨ Adjust melee damage fraction for city structural HP in resolver.rs to improve damage calculation accuracy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 12:04:25 -07:00 |
|
autocommit
|
8ab9287768
|
deps-upgrade(magic-civ-physics): ⬆️ Update physics engine library for performance/compatibility improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 12:04:25 -07:00 |
|
autocommit
|
b08c37cdcc
|
scripts(apricot): 🔨 Update Apricot script logic for enhanced automation and build process improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:58:37 -07:00 |
|
autocommit
|
23fbb10954
|
build(magic-civ-physics): 📦️ Recompile the x86_64 physics engine addon binary for magic city physics to ensure compatibility with the latest physics engine version
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:53:07 -07:00 |
|
autocommit
|
bf39a5a64e
|
feat(mc-combat): ✨ Implement dynamic damage recalculation to adjust melee vs. city unit damage for balanced warrior-rush strategies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:53:06 -07:00 |
|
autocommit
|
14f6f9458a
|
feat(mc-combat): ✨ Introduce Siege struct and resolution logic for siege combat scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:47:20 -07:00 |
|
autocommit
|
5774782635
|
feat(combat-specific): ✨ Update siege combat resolution logic with fortified/damage mechanics and turn-based handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:47:19 -07:00 |
|
autocommit
|
da57c8faa6
|
feat(city): ✨ Implement city drift simulation logic with urban sprawl and population shift features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:47:19 -07:00 |
|
autocommit
|
5f2428f438
|
feat(ai): ✨ Add city drift behavior for wild creatures to alter movement and state near cities
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:47:19 -07:00 |
|
autocommit
|
58f15ad885
|
deps-upgrade(magic-civ-physics): ⬆️ Update x86_64 physics engine library for performance and bug fixes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:47:18 -07:00 |
|
autocommit
|
7b8d71227c
|
build(magic-civ-physics): 📦️ Rebuild the x86_64 physics library with performance optimizations and critical bug fixes for game simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:41:27 -07:00 |
|
autocommit
|
5fc254b793
|
feat(checklist): ✨ Add rejection event logging to checklist reports for observability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:35:50 -07:00 |
|
autocommit
|
f190d78863
|
feat(city): ✨ Add spearmen and cavalry units to city-building and combat mechanics with production tracking and test coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:35:49 -07:00 |
|
autocommit
|
d46862f4be
|
feat(simulator): ✨ Update city-building and siege combat mechanics with new simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:29:48 -07:00 |
|
autocommit
|
268c9303cd
|
test(game-engine): ✅ Add unit tests for city bridge functionality
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:29:47 -07:00 |
|
autocommit
|
fe8abea5eb
|
test(game-engine): ✅ Add integration tests for happiness mechanics, including turn progression and threshold validation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:29:47 -07:00 |
|
autocommit
|
cb899d1ab4
|
feat(ai): ✨ Introduce predator detection logic for WildCreatureAI with sensing and evasion behaviors
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:29:46 -07:00 |
|
autocommit
|
f7310e8d14
|
deps-upgrade(magic-civ-physics): ⬆️ Update physics engine library to latest version for performance and bug fixes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 11:29:46 -07:00 |
|
autocommit
|
8db313969b
|
feat(flora-engine): ✨ Introduce FloraEngine struct and plant growth models with biome interaction simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:36:55 -07:00 |
|
autocommit
|
1c2f037e17
|
feat(simulator/ecology): ✨ Implement full ecology simulation engine with classification, species dynamics, fish behavior, generational modeling, and GPU-accelerated parallel processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:36:55 -07:00 |
|
autocommit
|
fddda093f5
|
perf(ecology): ⚡ Optimize ecology simulation performance by offloading GPU buffers and introducing structured buffer management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:36:54 -07:00 |
|
autocommit
|
2a3f459bb2
|
feat(ai-specific): ✨ Implement combat resolution logic for WildCreatureAI to enhance strategic behavior during combat
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:36:54 -07:00 |
|
autocommit
|
75a5cdc0cf
|
feat(management): ✨ Add logic to handle military unit properties in the item system with new attributes and behaviors
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:30:55 -07:00 |
|
autocommit
|
f8fb4b7a67
|
feat(ai): ✨ Introduce configurable detection radius for wild creatures to replace hardcoded values
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 00:30:55 -07:00 |
|