Commit graph

1561 commits

Author SHA1 Message Date
autocommit
7ecefdd470 build(magic-civ-physics): 📦️ Update the compiled physics library binary for engine compatibility and performance improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 23:07:54 -07:00
autocommit
bec36b41a4 test(scenes): Add test cases for worker prioritization in auto-play scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 23:07:54 -07:00
autocommit
f1a7527fb2 perf(ai): Optimize worker prioritization in SimpleHeuristicAI to dynamically adjust task handling based on worker availability and load
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 23:07:53 -07:00
autocommit
19c1b1107b feat(ai): Add logic to trigger rush-buy defender deployments when enemy threat exceeds player strength thresholds
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 22:45:29 -07:00
autocommit
8ae2193bf3 feat(ai): Implement military threat detection and defensive unit purchasing heuristics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 22:39:54 -07:00
autocommit
dad8673a8d fix(scenes): 🐛 Update SaveManager reference in auto-play test to use preload() instead of direct script references
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 22:23:22 -07:00
autocommit
16a3e783aa refactor(ai): ♻️ Replace rigid MILITARY_COMBAT_TYPES list with dynamic combat stats validation for military unit detection in SimpleHeuristicAI
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 21:49:34 -07:00
autocommit
a783d1abbe feat(ai-ai): Implement emergency garrison fallback logic for AI behavior when no military units are available, with debug logging for player 1
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 21:44:04 -07:00
autocommit
f44a328300 feat(city): Add missing extension validation and production gating for city entities with tech/race/school prerequisites
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 21:38:35 -07:00
autocommit
94a80efa16 feat(ai): Add validation checks to prevent invalid city production decisions in simple heuristic AI
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 21:33:10 -07:00
autocommit
fb1046052c feat(magic-civ-physics): Replace compiled physics engine binary to support siege mechanics with improved simulation accuracy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 21:27:53 -07:00
autocommit
49f991995d perf(simulator): Adjust siege mechanics constants and wall penalties for balanced defense and siege unit effectiveness
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 21:27:53 -07:00
autocommit
81914d4f20 feat(item-system): Implement core item management, scoring, and decision-making logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 21:05:36 -07:00
autocommit
19546af0ea test(scenes): Add test scenarios for auto-play city placement and resource gathering logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 21:05:36 -07:00
autocommit
22aafa388f docs(docs): 📝 Update iteration log with VICTORY gap and CITY SITING outcomes, including bug fixes and performance metrics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 21:05:36 -07:00
autocommit
1a05d0b47f fix(item-system): 🐛 Correct DataLoader node lookups and add debug logging for fauna drops to ensure proper item data handling and gameplay stability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:59:50 -07:00
autocommit
2d356ad8b7 feat(tech): Enhance web API integration in the technology module for improved web-based interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:54:18 -07:00
autocommit
7b1f5ad105 feat(map-placer): Introduce school affinity logic to strategically group and place resources using new affinity-based placement methods
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:54:17 -07:00
autocommit
ebcdc7b4c5 deps-upgrade(magic-civ-physics): ⬆️ Update physics engine library to latest version for performance improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:54:17 -07:00
autocommit
874f7571b9 feat(scenes): Update auto-play logic to prioritize low-tier lairs for safer teleportation and reduce scout annihilation risk
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:48:32 -07:00
autocommit
c850951e3d feat(simulator): Add Rust API bindings for GDExt to enable city simulation features in the simulator module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:42:55 -07:00
autocommit
7274858ce3 feat(mc-city): Introduce Rust-based City and Production simulation modules with core urban/industrial logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:42:54 -07:00
autocommit
11beef576e feat(scenes): Introduce auto-play system with city growth and military siege/attack logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:42:54 -07:00
autocommit
aab3497315 test(auto_play): Update test cases to verify scout behavior clears adjacent lairs during exploration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:36:58 -07:00
autocommit
b065287bba test(tests): Add helper function to teleport scout near lair for auto-play test scaffolding
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:31:33 -07:00
autocommit
a82fbba0db feat(scenes): Add test coverage for lair counting in auto-play scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:26:00 -07:00
autocommit
ff44eaf97e build(magic-civ-physics): 📦️ Update compiled physics simulation extension binary for x86_64 Linux
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:20:31 -07:00
autocommit
6afef17150 test(engine): Add and update test cases for simple_heuristic_ai behavior in turn_processor.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:15:06 -07:00
autocommit
a3fc98fd1e chore(city): 🔧 Refactor buildable helper logic for city resources in Godot Engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:15:05 -07:00
autocommit
cebf2dcae1 refactor(engine): ♻️ Improve async data loading and event dispatch efficiency in DataLoader and EventBus
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:15:05 -07:00
autocommit
142fcc85b0 feat(unit-system): Add new unit types and effects, improve unit AI logic, and optimize rendering performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:15:04 -07:00
autocommit
2ba740d0e6 refactor(combat): ♻️ Streamline CombatResolver and Siege logic with utility functions in combat_utils.gd and resolver.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:15:04 -07:00
autocommit
4fa33313e2 feat(ai): Replace local RNG with GameState's deterministic RNG and expose it for AI modules, ensuring consistent tactical behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:15:04 -07:00
autocommit
cdf4739e05 chore(improvements): 🔧 Update hunting grounds improvement data in JSON config file
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:35:25 -07:00
autocommit
6170712657 feat(engine): Add AI scoring support for unit behavior and rendering visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:35:25 -07:00
autocommit
09ea4f7bec feat(game-engine): Refine scoring logic in SimpleHeuristicAI for attack/consolidate decision-making
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:35:24 -07:00
autocommit
331faad70d test(scenes): Adjust auto-play test parameters and assertions for updated game behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:23:53 -07:00
autocommit
d35087117a test(engine): Update unit tests for founder logic in improvement manager to validate behavior and coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:23:53 -07:00
autocommit
123775a284 feat(ai): Adjust AI heuristic logic to support the new 'founder' unit, modifying selection and targeting rules in simple_heuristic_ai.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:23:52 -07:00
autocommit
720ff2f31c feat(engine): Introduce founder unit type with custom behavior and rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:23:52 -07:00
autocommit
f35742dbf8 chore(game-data): 🔧 Update unit type 'settler' to 'founder' in game configuration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:23:52 -07:00
autocommit
94965ad3f0 test(auto-play): Update test cases to validate settler proximity bias and fog counting logic in auto-play
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:18:06 -07:00
autocommit
c03186b9ae docs(docs): 📝 Add detailed tracking metrics to FINAL_BATCH_REPORT.md for enhanced reporting accuracy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:07:15 -07:00
autocommit
8ebb5704e3 docs(iteration-log): 📝 Update iteration log with progress notes and technical details for iteration 6 (CITY SITING)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 18:56:14 -07:00
autocommit
069804be7a docs(iteration): 📝 Update iteration 5 progress, results, and debugging notes in iteration log
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 18:39:12 -07:00
autocommit
ff591b1fec test(scenes): Update test cases to verify mixed-yield bonuses and biome penalties in auto-play scoring
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 18:28:24 -07:00
autocommit
8c1456b24c refactor(scenes): ♻️ Improve auto-play test logic accuracy in attack phase with better hysteresis control and clearer documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 18:17:16 -07:00
autocommit
c2ec2a53d5 feat(scenes): Add hysteresis logic to stabilize auto-play phase transitions between BUILD and ATTACK phases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 18:11:49 -07:00
autocommit
fced6f4322 feat(tests): Add test cases for auto-play production scoring under varied scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 18:00:41 -07:00
autocommit
3d73ad76c2 feat(scenes): Implement auto-play logic to prioritize early military units during selection and deployment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 17:54:42 -07:00