Claude Code
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93d7fce1ac
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remove(sprite-generation): 🔥 Clean up auto-generated SQLite lock and WAL files during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 12:30:09 -07:00 |
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Claude Code
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55798cc883
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chore(sprite-generation): 🔧 Regenerate SQLite lock files (shared memory and WAL) during sprite generation or schema updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 12:24:14 -07:00 |
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Claude Code
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8114c1096b
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db(sprite-generation): 🗃️ Update sprite generation SQLite schema with required tables and constraints
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 12:17:52 -07:00 |
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Claude Code
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8688885ffe
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chore(sprite-generation): 🔧 Update sprite generation build script for dependency updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 12:09:55 -07:00 |
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Claude Code
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2f155857b3
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chore(sprite-generation): 🔧 Update sprite-generation config for build system compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 12:03:08 -07:00 |
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Claude Code
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fd02d50f3d
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db(sprite-generation): 🗃️ Update system files in SQLite for sprite-generation database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:56:31 -07:00 |
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Claude Code
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34efacede5
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chore(sprite-generation): 🔧 Implement automatic regeneration of SQLite lock and WAL files during sprite generation tool execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:50:28 -07:00 |
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Claude Code
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df8ebf8d61
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infra(sprite-generation): 🧱 Reinitialize sprite database to clear cached sprite metadata and ensure clean sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:44:08 -07:00 |
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Claude Code
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e1288ec8e4
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db(sprite-generation): 🗃️ Update SQLite schema for sprite generation tool by adding/initializing tables and data structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:38:03 -07:00 |
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Claude Code
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e64390ac1e
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db(sprite-generation): 🗃️ Add SQLite lock and WAL file cleanup during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:31:55 -07:00 |
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Claude Code
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5ac0eaec43
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db(sprite-generation): 🗃️ implement sprite-generation database schema and seed default table structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:21:09 -07:00 |
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Claude Code
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00eecb3902
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db(sprite-generation): 🗃️ Remove SQLite lock and WAL files to reset sprite-generation database state
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:15:34 -07:00 |
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Claude Code
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5fe12d1f02
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chore(sprite-generation): 🔧 Update sprite-generation build script for dependency cleanup
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 11:09:56 -07:00 |
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Claude Code
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e04cb8ad79
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db(sprite-generation): 🗃️ Update SQLite system files (shm/wal) to reflect schema/data changes in sprite-generation database
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:57:15 -07:00 |
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Claude Code
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83ebc6ccdd
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db(sprite-generation): 🗃️ Update SQLite database schema for sprite generation tool to ensure compatibility with new schema migration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:51:42 -07:00 |
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Claude Code
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6552b4dd12
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test(playwright-specific): ✅ Add/update visual regression snapshots for Playwright test cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:35 -07:00 |
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Claude Code
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b09ef819b4
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refactor(sprite-generation): ♻️ Implement modular validation and staging steps for sprite generation pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:35 -07:00 |
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Claude Code
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a6cfc506f7
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ui(sprite-generation): 💄 Add 129 new sprite variants for healing/light spells, biome grids, and dwarven units (bowmen, cavalry, crossbowmen, engineers)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:35 -07:00 |
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Claude Code
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39b9afa860
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feat(sprite-generation): ✨ Add terrain quality metrics and improve sprite compression reporting with new review workflows
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:33 -07:00 |
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Claude Code
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36076fd912
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feat(sprite-generation): ✨ Implement sprite generation GUI component with visual and functional enhancements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:33 -07:00 |
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Claude Code
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5b1685535c
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ui(sprite-gui): 💄 Implement responsive redesign for Dashboard, ReviewQueue, and SpriteComponents to improve sprite/variant/terrain management usability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:33 -07:00 |
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Claude Code
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f6ef679c1a
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feat(sprite-generation): ✨ Add API endpoints, UI components, and TypeScript types for sprite generation workflow
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:32 -07:00 |
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Claude Code
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65f17eb684
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feat(sprite-generation): ✨ Implement advanced sprite generation algorithms and enhance prompt handling system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:32 -07:00 |
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Claude Code
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4e52f52dd3
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db(sprite-generation): 🗃️ Update SQLite schema and regenerate database files to support new sprite data storage logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:32 -07:00 |
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Claude Code
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9506935f24
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feat(engine-worker): ✨ Add new worker protocol messages and scenario definitions with supporting types
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:32 -07:00 |
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Claude Code
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7df293ebfb
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ui(climate-sim): 💄 Improve biome reference display, climate simulation layout, map overlay panel, scenario tabs, and terrain legend styling for enhanced clarity and interactivity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:31 -07:00 |
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Claude Code
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1e8ab650fa
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perf(simulation): ⚡ Optimize worker thread concurrency in Age of Dwarves simulation by refining task chunking and synchronization logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:31 -07:00 |
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Claude Code
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977593cc2c
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perf(age-dwarves): ⚡ Optimize worker lifecycle in useSimulationWorker hook for better cleanup and concurrency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:31 -07:00 |
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Claude Code
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04a47a2de5
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feat(spells): ✨ Update spell definitions in stub.json with initial placeholder entries
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:31 -07:00 |
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Claude Code
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9c7f7da244
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feat(mars): ✨ Introduce Mars-specific simulation mechanics and entities
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:31 -07:00 |
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Claude Code
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c37e0c4f12
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feat(arid-world): ✨ Introduce core simulation rules for arid/dry environments, including terrain patterns, resource distribution, and climate effects
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:31 -07:00 |
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Claude Code
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aec9f262cc
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refactor(climate): ♻️ Restructure climate_base.gd and climate.gd for improved data processing and simulation capabilities
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:31 -07:00 |
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Claude Code
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ca62ab4c34
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ui(status-icons): 💄 Replace status indicator images with updated visual designs for dashboard status icons
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:31 -07:00 |
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Claude Code
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8e9c0a567f
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chore(gui): 🔧 Update sprite generation build settings in Vite config
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:30 -07:00 |
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Claude Code
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87aad0743e
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deps-upgrade(guide-engine): ⬆️ Update dependencies to maintain version consistency across guide engine and tooling packages
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 10:07:30 -07:00 |
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Claude Code
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e8104cd304
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test(playwright-assuming): ✅ Add two Playwright-generated screenshot files in .playwright-mcp/ from test execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:31 -07:00 |
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Claude Code
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0fb8ae72ec
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feat(sprite-generation): ✨ Add advanced optimization algorithms and refactor advance_sprite for improved performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:31 -07:00 |
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Claude Code
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12b376971b
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ui(sprite-generation): 💄 implement refined layouts and interactive elements for the sprite generation dashboard and theater pages
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:31 -07:00 |
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Claude Code
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80e1eccfb0
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feat(sprite-generation): ✨ Introduce real-time sprite streaming UI components and preview logic in App.tsx and SpriteStream.tsx
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:31 -07:00 |
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Claude Code
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a8b9d1c488
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perf(sprite-generation): ⚡ Optimize sprite ranking and registry operations for faster variant selection
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:31 -07:00 |
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Claude Code
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da35e48c81
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db(sprite-generation): 🗃️ Update SQLite system files for sprite generation database schema/data consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:31 -07:00 |
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Claude Code
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babf85167c
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feat(ui): ✨ Add seed validation and formatting to ensure proper input criteria (length, format) in SeedInput
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:30 -07:00 |
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Claude Code
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c8d9db5fe5
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ui(climate-sim): 💄 Update TerrainLegend to enhance terrain type rendering and styling for better climate simulation visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:30 -07:00 |
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Claude Code
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d8229c91f2
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feat(age-dwarves): ✨ Implement Web Worker-based background processing for the simulation tasks to improve performance and async handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:30 -07:00 |
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Claude Code
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897fd05dc2
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perf(data-engine): ⚡ Optimize simulation loop performance by reducing overhead in data processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:30 -07:00 |
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Claude Code
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d21cbd00c5
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chore(events): 🔧 Update game event JSON configurations for drought, wildfire, and volcanic triggers/effects
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:30 -07:00 |
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Claude Code
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200b96b969
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feat(venus): ✨ Add Venus atmospheric simulation support with physics and rendering logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:30 -07:00 |
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Claude Code
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a83cc7698e
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feat(volcanic-world): ✨ Add volcanic eruption mechanics and lava flow simulation to the world environment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:29 -07:00 |
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Claude Code
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f93e08bf67
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feat(worlds/collections): ✨ Introduce modular event system for collections with dispatching, subscription, and propagation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:29 -07:00 |
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Claude Code
|
8a30da2d2e
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chore(worlds-earth): 🔧 Update Earth world metadata, biomes, and climate settings in manifest
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:29 -07:00 |
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