Claude Code
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a83cc7698e
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feat(volcanic-world): ✨ Add volcanic eruption mechanics and lava flow simulation to the world environment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:29 -07:00 |
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Claude Code
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f93e08bf67
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feat(worlds/collections): ✨ Introduce modular event system for collections with dispatching, subscription, and propagation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:29 -07:00 |
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Claude Code
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8a30da2d2e
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chore(worlds-earth): 🔧 Update Earth world metadata, biomes, and climate settings in manifest
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:29 -07:00 |
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Claude Code
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702b002926
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refactor(data-loader): ♻️ Restructure DataLoader and WorldDataLoader classes to enable async loading, caching, and optimized data handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 06:36:29 -07:00 |
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Claude Code
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9f5ba3e926
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chore(earth): 🔧 Update climate and hydrology simulation parameters for refined environmental rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 05:47:58 -07:00 |
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Claude Code
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834e4b5e6a
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perf(data-loader): ⚡ Refactor autoload data loading pipeline to optimize performance for general and world-specific game assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 05:47:58 -07:00 |
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Claude Code
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e75d98e53d
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feat(ecology): ✨ Add dynamic flora physics interactions and update sprite generation pipeline
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 05:22:26 -07:00 |
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Claude Code
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d6af1519bb
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feat(ecology-specific): ✨ Update flora simulation logic and sprite generation tooling for ecology module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 05:16:33 -07:00 |
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Claude Code
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c5d0f3c1ea
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feat(ecology): ✨ Add flora simulation physics, sprite generation, and database schema with TypeScript bindings
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 05:10:44 -07:00 |
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Claude Code
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8d024c7b87
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feat(climate): ✨ Add climate evaluation logic and update climate specifications in climate_spec_eval.gd and climate_spec.json
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-29 05:03:43 -07:00 |
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Claude Code
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9bc36d88ca
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docs(docs-specific): 📝 Update engine-specific documentation in the docs directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:38 -07:00 |
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Claude Code
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56b494fed4
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refactor(worlds): ♻️ Implement modular world state separation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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1a01640ac0
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feat(empire): ✨ Update throne room banner, harvest, and profile mechanics with new rendering and data handling logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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5fee47e998
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feat(events): ✨ Add event handlers and callbacks for marine harvesting operations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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49e357d033
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fix(ecology): 🐛 Refine flora/fauna interaction rules to improve simulation accuracy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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c96ea3a3da
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refactor(climate): ♻️ Overhaul atmospheric physics, ecological event triggers, and weather logic for improved simulation core
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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3d1cf9fefe
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feat(world): ✨ Add new biome types (tundra, savanna) with temperature/humidity rules and enhance classification logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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e1070b6467
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feat(generation): ✨ Add advanced procedural generation algorithms for hydrology, rivers, terrain, and balanced starting positions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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f6495a989c
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feat(improvement): ✨ Add new fields/methods to the Improvement entity for tracking and applying engine improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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1d3bcd95b7
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refactor(data-loading): ♻️ Implement modular async data loading patterns for DataLoader, GameState, and BiomeRegistry to improve performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:37 -07:00 |
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Claude Code
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a84ce19982
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ui(menus): 💄 Update scene assets and logic for main menu, game setup, and throne room scenes with new UI elements, animations, and interactions (including spoils variant)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-28 21:31:36 -07:00 |
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Claude Code
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8991ee1a10
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refactor(ecology): ♻️ Simplify and modularize ecosystem simulation logic in ecosystem.gd and ecosystem_simplified.gd for improved performance and maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:33 -07:00 |
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Claude Code
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8039cb5262
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refactor(biome-classifier): ♻️ Restructure classification algorithm to improve performance and reduce memory usage during world generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 14:03:33 -07:00 |
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Claude Code
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372ac01f8c
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feat(ecology): ✨ Add new fauna types and ecosystem rules with updated sprite generation tools
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 12:40:16 -07:00 |
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Claude Code
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e946a17887
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test(engine): ✅ Add/update test cases for ecology, population stability, smoke tests, and species generation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:25 -07:00 |
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Claude Code
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2480f1f8fe
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feat(climate-specific): ✨ Implement refined climate simulation variables and behaviors for dynamic environmental interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:25 -07:00 |
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Claude Code
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d3050e7858
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test(climate-proof): ✅ Add and validate climate simulation test cases in climate_proof.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:25 -07:00 |
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Claude Code
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c7a39e733e
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feat(menus): ✨ Update main menu scene layout and interactions, including new items and navigation improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:25 -07:00 |
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Claude Code
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9b6ff72d56
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feat(scenes-derived): ✨ Introduce new root node lifecycle signals and state transition logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:25 -07:00 |
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Claude Code
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4d6bb486d9
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refactor(ecology): ♻️ Simplify and reorganize flora and fauna models for better maintainability and simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:36 -07:00 |
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Claude Code
|
8ed89541e4
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chore(pages): 🔧 Update build configuration for failed page deployment (request_id: 88f40586)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 03:52:03 -07:00 |
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Claude Code
|
e7f17db835
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feat(climate): ✨ Implement new weather effects and temperature modeling in climate simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:25 -07:00 |
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Claude Code
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5696d1dfbd
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test(engine): ✅ Add and fix unit tests for population stability logic to improve test coverage and reliability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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92d8a090e3
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feat(ecology): ✨ Add new fauna classes (Wolf, Deer) and update initialization logic for ecology simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:55 -07:00 |
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Claude Code
|
0b7c8b8a88
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chore(climate-specific): 🔧 Update climate-specific processing for new model compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:55 -07:00 |
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Claude Code
|
9d14adce0b
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feat(land-fauna): ✨ Introduce new land fauna creature types with enhanced behaviors and properties
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:55 -07:00 |
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Claude Code
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805d4306f7
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test(engine-specific): ✅ Add unit tests for species generation logic, including edge cases and validation assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:34 -07:00 |
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Claude Code
|
c78443fa4b
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refactor(ecology): ♻️ Restructure fauna tracking and optimize water body detection with improved database handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:34 -07:00 |
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Claude Code
|
da7a90f646
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feat(world): ✨ Introduce procedural biome generation, species traits, and dynamic narrative flavor text for world simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:34 -07:00 |
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Claude Code
|
2e1e38a133
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feat(map-specific): ✨ Optimize tile rendering pipeline for smoother map performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:34 -07:00 |
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Claude Code
|
2ca21ca5a1
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test(ecology): ✅ Add/fix test cases for golden vectors to validate edge cases and reference inputs in the ecology module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:19 -07:00 |
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Claude Code
|
4158267121
|
feat(climate): ✨ Add CO₂ emissions modeling capabilities to climate module with enhanced data processing and core climate logic support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:19 -07:00 |
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Claude Code
|
c5f9f4b270
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refactor(models): ♻️ Restructure model definitions for improved data integrity and internal consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
|
480618f5ac
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feat(ecology): ✨ Introduce CarbonCalculator and EcosystemModel for enhanced carbon tracking and sustainability metrics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
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abc67f842e
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feat(management): ✨ Improve turn-based game mechanics with enhanced validation and transitions in TurnProcessor
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
|
1a8ce185ff
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feat(events): ✨ Introduce event handlers for marine harvest actions with validation, triggers, and optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
|
ddf41217ca
|
feat(climate): ✨ Add ecological event handlers and evaluation utilities for enhanced climate simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
|
a289fd2e65
|
feat(ai-specific): ✨ Implement new pathfinding and decision-making logic for wild creatures to improve environmental interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
|
a98b23cfe8
|
feat(map): ✨ Add dynamic tile property support and optimize tile rendering performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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Claude Code
|
12fd6ee7f4
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perf(generation): ⚡ Optimize procedural generation algorithms by reducing redundant calculations in hydrology, river placement, and terrain refinement
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-25 23:53:21 -07:00 |
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