Claude Code
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c4bedc98b7
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feat(sprite-generation): ✨ Introduce interactive sprite theater UI with drag-and-drop, zoom, and animation preview features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:44:20 -07:00 |
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Claude Code
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5bd982c62b
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test(simulation): ✅ Add test coverage for terrain chart grouping and update StatsDashboard visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:31:52 -07:00 |
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Claude Code
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1f67736b6e
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feat(climate-sim): ✨ Add climate simulation visualization components and sprite-based engine support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:25:21 -07:00 |
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Claude Code
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670cc24d7a
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feat(climate-sim): ✨ Update StatsDashboard component with enhanced visualizations and improve sprite generation tooling for better asset handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:19:10 -07:00 |
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Claude Code
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e1880d53b1
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feat(engine-core): ✨ Update climate stats dashboard and core simulation engine logic, including physics, map generation, and sprite asset management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:12:44 -07:00 |
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Claude Code
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cfe859bfea
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ui(sprite-generation): 💄 Replace outdated sprite assets for granaries, farms, iron ore, healing spells, grassland terrain, and founder units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:57 -07:00 |
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Claude Code
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3c3b9acbd2
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ui(sprite-generation): 💄 Optimize sprite rendering in SpriteStream with improved streaming logic and performance enhancements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:57 -07:00 |
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Claude Code
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4e1dad2807
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feat(sprite-generation): ✨ Add new sprite generation algorithms and dynamic prompt templates, refactor registry for better extensibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:57 -07:00 |
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Claude Code
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a2e6d594d1
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db(sprite-generation): 🗃️ Add new sprite generation tables/columns to sprites.db and update CLI/server logic to support schema changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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f93be88d35
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feat(tools-specific): ✨ Implement population simulation utility for testing and data modeling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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13a3edb15f
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feat(engine): ✨ Introduce parallel execution mode with ExecutionMode type and runParallel method for improved workflow performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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278d02373a
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ui(climate-sim): 💄 Refactor and enhance climate simulation visualization components with updated layer controls in LayerPanel, improved stats visualization in StatsDashboard, and optimized display logic in ClimateSimDisplay
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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157feac4fd
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refactor(engine): ♻️ Clean up and optimize Engine class initialization logic in index.ts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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3247080b15
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docs(ecology): 📝 Update ecology data examples and documentation in the "age-of-four" guide
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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084c610adf
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test(ecology-simulation): ✅ Update golden test vectors to validate ecological simulation outputs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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1bc7fa9349
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perf(simulation): ⚡ Optimize worker thread logic for faster simulation updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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b89f9b98e0
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style(guide): 🎨 Update educational guide layouts, styling, and responsive behavior for improved visual consistency and UX
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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9abb30f2b6
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feat(toc): ✨ Add collapsible sections and dynamic update capabilities to TableOfContents with updated props, state, and rendering logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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180ee91e1c
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ui(age-four): 💄 Update root component with age-specific UI elements and interactions for improved user experience
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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5696d1dfbd
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test(engine): ✅ Add and fix unit tests for population stability logic to improve test coverage and reliability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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92d8a090e3
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feat(ecology): ✨ Add new fauna classes (Wolf, Deer) and update initialization logic for ecology simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:55 -07:00 |
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Claude Code
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0b7c8b8a88
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chore(climate-specific): 🔧 Update climate-specific processing for new model compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:55 -07:00 |
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Claude Code
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9d14adce0b
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feat(land-fauna): ✨ Introduce new land fauna creature types with enhanced behaviors and properties
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:55 -07:00 |
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Claude Code
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07c6f915c0
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ui(assets-assuming): 💄 Update conveyor and theater sprites for visual consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:55 -07:00 |
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Claude Code
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06641ebd32
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feat(transpile-engine): ✨ Add ecology and map generation assembly transformation logic for transpile engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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1ddb6574b0
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deps-upgrade(engine): ⬆️ Update generated TypeScript files and shared types for climate physics, ecology physics, and map generation due to dependency upgrade
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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fcd67fff4f
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test(simulation): ✅ Add tests for polar hex grid neighbor calculations and rendering in simulation module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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2d90723253
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perf(climate-sim): ⚡ Optimize WebGL buffer updates and polarHexGrid neighbor lookups for faster climate simulation rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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e3054b862c
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docs(age-four): 📝 Add detailed creature ecosystem documentation with behavior, interactions, and new creatures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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b42521a64b
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chore(biome-traits): 🔧 Update biome trait weights to refine gameplay mechanics like resource generation and terrain behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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7df9153307
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chore(age-four): 🔧 Update climate simulation parameters in game config for gameplay adjustments
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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805d4306f7
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test(engine-specific): ✅ Add unit tests for species generation logic, including edge cases and validation assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:34 -07:00 |
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Claude Code
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c78443fa4b
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refactor(ecology): ♻️ Restructure fauna tracking and optimize water body detection with improved database handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:34 -07:00 |
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Claude Code
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da7a90f646
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feat(world): ✨ Introduce procedural biome generation, species traits, and dynamic narrative flavor text for world simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:34 -07:00 |
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Claude Code
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2e1e38a133
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feat(map-specific): ✨ Optimize tile rendering pipeline for smoother map performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:34 -07:00 |
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Claude Code
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b29b2c8511
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chore(age-four): 🔧 Update Vitest config for "age-of-four" module tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:34 -07:00 |
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Claude Code
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5cb80e4595
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feat(world): ✨ Introduce procedural terrain generation rules and expand world data for "Age of Four" with new biomes and dynamic environmental features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:29 -07:00 |
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Claude Code
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e7ada0057f
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docs(age-dwarves): 📝 Implement detailed tutorials, mechanics, and onboarding guides for the Age of Dwarves documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:29 -07:00 |
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Claude Code
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3646714e6c
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feat(age-dwarves): ✨ Introduce new world generation mechanics and terrain configurations for dwarven-age realms
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:29 -07:00 |
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Claude Code
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c0d4848f37
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feat(transpile-engine): ✨ Update map assembly logic and transpile pipeline to enable new generation strategies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:29 -07:00 |
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Claude Code
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33d55f187c
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db(sprite-generation): 🗃️ Update sprite asset database with SQLite files (main, shared memory, WAL) for new generation or cache rebuild
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:29 -07:00 |
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Claude Code
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fb4d345515
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feat(engine-ts): ✨ Implement advanced climate physics and map generation algorithms for enhanced simulation scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:28 -07:00 |
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Claude Code
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7d07bc5210
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test(simulation): ✅ Update ecology simulation golden test vectors to correct assertions and match expected behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:28 -07:00 |
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Claude Code
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7d889b22be
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docs(docs-documentation): 📝 Update geometric visual assets in documentation with revised equator and north pole views
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:21:28 -07:00 |
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Claude Code
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805363ec69
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perf(transpile-engine): ⚡ Optimize core transpilation logic and AST processing for faster performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:20 -07:00 |
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Claude Code
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647f1d3939
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refactor(sprite-generation): ♻️ Clean up raw asset organization in sprite generation pipeline for better maintainability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:20 -07:00 |
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Claude Code
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421170e221
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ui(sprite-generation): 💄 Add 24 new variant sprites for game assets like buildings, improvements, resources, spells, terrain, and units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:20 -07:00 |
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Claude Code
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41ae9540c2
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db(sprite-generation): 🗃️ Update schema and data to support new sprite generation features and ensure consistency post-regeneration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:20 -07:00 |
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Claude Code
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3e7fa25d52
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deps-upgrade(climate-physics): ⬆️ Update TypeScript definitions for climate physics operations to reflect underlying data model or dependency changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:19 -07:00 |
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Claude Code
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ac5cc84e99
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perf(climate-sim): ⚡ Optimize WebGL buffer updates for hexagonal grid rendering in HexGLRenderer
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:14:19 -07:00 |
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