autocommit
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ff574318a5
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feat(scenes): ✨ Add timestamp tracking to auto-play test results for debugging and performance analysis
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 17:22:16 -07:00 |
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autocommit
|
0a42ddde44
|
refactor(scenes): ♻️ Simplify auto-play test outcome tracking by consolidating state variables and removing redundant logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 17:10:50 -07:00 |
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autocommit
|
234823b55f
|
chore(autoplay): 🔧 Update reporting script to enhance AutoPlay result processing with new report formats and improved logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:59:59 -07:00 |
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autocommit
|
9602dacf5f
|
chore(tools): 🔧 Update AutoPlay batch script logic for improved execution and compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:59:59 -07:00 |
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autocommit
|
f1e40faec8
|
feat(scene): ✨ Introduce seeded randomness and test state management for AutoPlay test system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:59:58 -07:00 |
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autocommit
|
dbaac35fe6
|
feat(city-city): ✨ Introduce culture expansion mechanics to simulate dynamic territory growth and interactions within city simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:32:28 -07:00 |
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autocommit
|
971d64d47b
|
build(magic-civ-physics): 📦️ Rebuild x86_64 physics addon binary with updated physics simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:32:28 -07:00 |
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autocommit
|
bde452ffee
|
feat(player): ✨ Introduce culture expansion methods and signals for territory management and cultural influence calculations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:32:27 -07:00 |
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autocommit
|
6d13d6b738
|
feat(management): ✨ Add culture processing logic to enable turn order and game mechanics based on cultural factors
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:32:27 -07:00 |
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autocommit
|
0eff2bbdca
|
refactor(turn-manager): ♻️ Reorganize turn phase execution to prioritize culture expansion during growth phases for improved citizen assignment logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-14 16:32:26 -07:00 |
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autocommit
|
2108983a52
|
test(test-results): ✅ Regenerate test results directory for updated test suite or environment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:46:14 -07:00 |
|
autocommit
|
002b93c390
|
perf(optimizer): ⚡ Optimize query execution with dynamic batching strategy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:46:13 -07:00 |
|
autocommit
|
c96a55dce4
|
deps-upgrade(crates): ⬆️ Update internal crates for security patches, bug fixes, and compatibility improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:46:13 -07:00 |
|
autocommit
|
b81bae0fa8
|
perf(balance-tool): ⚡ Optimize balance calculation algorithms for improved precision and performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:46:12 -07:00 |
|
autocommit
|
c84b4f070b
|
feat(api-api): ✨ Add WASM/GDExt-compatible API endpoints with request/response handlers and runtime logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:46:12 -07:00 |
|
autocommit
|
38077dfb0f
|
chore(cargo): 🔧 Update Cargo config in .cargo/ for optimized dependency resolution and caching
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:46:12 -07:00 |
|
autocommit
|
6edcc6a7dc
|
feat(auto-play): ✨ Implement 50-turn interval reporting for detailed tile yield analysis in auto-play mode
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:40:19 -07:00 |
|
autocommit
|
f565e842e2
|
feat(tests): ✨ Add test coverage for marketplace building priority in auto-play logic to prevent warrior disbandment due to bankruptcy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:34:57 -07:00 |
|
autocommit
|
a7abb69245
|
feat(city-specific): ✨ Implement balanced city center yield adjustments to optimize early-game resource generation rates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:29:05 -07:00 |
|
autocommit
|
f7e419edfc
|
build(magic-civ-physics): 📦️ Implement new city mechanics into the physics engine binary
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:29:05 -07:00 |
|
autocommit
|
12a04effaa
|
feat(city): ✨ Add food production, consumption, and storage tracking to city simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:23:10 -07:00 |
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autocommit
|
f3029f1654
|
test(scenes): ✅ Add test cases to verify food storage behavior during auto-play execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:23:10 -07:00 |
|
autocommit
|
61701dc8e5
|
feat(management): ✨ Introduce food storage tracking logic for dynamic inventory and capacity management in turn processor
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:23:09 -07:00 |
|
autocommit
|
42d03fafe9
|
deps-upgrade(magic-civ-physics): ⬆️ Update physics engine library to latest version for performance improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:23:09 -07:00 |
|
autocommit
|
b00424ebe6
|
test(scenes): ✅ Add assertions for gold_per_turn and total_pop metrics in auto_play.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:17:03 -07:00 |
|
autocommit
|
1bd0e5249b
|
deps-upgrade(magic-civ-physics): ⬆️ Update physics engine library to latest version
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:17:03 -07:00 |
|
autocommit
|
6ee6f9dcfe
|
chore(model-assuming): 🔧 Update optimized weights in optimized_weights.json to reflect fine-tuning retraining
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:10:28 -07:00 |
|
autocommit
|
0ad51fc91b
|
chore(linting): 🔧 Update Clippy and rustfmt configurations to enforce stricter linting and formatting rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:10:28 -07:00 |
|
autocommit
|
d0ec5ab775
|
build(build): 📦️ Update compilation tooling for GDExt and WASM targets with new flags and packaging configurations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:10:27 -07:00 |
|
autocommit
|
a90f3608ef
|
deps-upgrade(dependencies): ⬆️ Update dependencies to latest stable versions in Cargo.toml and package.json
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 14:10:27 -07:00 |
|
autocommit
|
d7d8578705
|
refactor(engine): ♻️ Restructure GameLogger class in autoloads for improved logging configuration and output formats
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 13:53:47 -07:00 |
|
autocommit
|
08b5c0c55d
|
fix(scenes): 🐛 Fix auto-play test assertions and edge cases for military unit checks
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 13:53:47 -07:00 |
|
autocommit
|
1bac489629
|
feat(hud-hud): ✨ Improve AI thinking message formatting with dynamic line breaks, truncation, and visual cues
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 13:53:46 -07:00 |
|
autocommit
|
6245fff940
|
build(magic-civ-physics): 📦️ Update compiled x86_64 physics engine binary for Magic Civ addon
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 13:53:46 -07:00 |
|
autocommit
|
2b33c4d1c6
|
test(scenes): ✅ Update auto-play test assertions to enforce new unit resource constraints
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 13:37:06 -07:00 |
|
autocommit
|
4b738463b7
|
feat(units-specific): ✨ Add resource requirements field to unit configs with wood/stone/gold cost definitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 13:37:05 -07:00 |
|
autocommit
|
0f5f966f32
|
docs(autoplay): 📝 Add 44 screenshots illustrating autoplay turns (002-411) and victory (418) for visual documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 13:37:05 -07:00 |
|
autocommit
|
f038db2144
|
feat(deposits): ✨ Introduce standardized category metadata (e.g., "gem", "ore") to deposit resources for unified classification
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 13:37:04 -07:00 |
|
autocommit
|
9c8555156c
|
feat(ecology/fauna): ✨ Add loot table configurations for 30 fauna species with JSON drop definitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 13:37:04 -07:00 |
|
autocommit
|
7bd4561bad
|
docs(autoplay): 📝 Update autoplay feature visual documentation with new screenshots
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 07:54:24 -07:00 |
|
autocommit
|
3fb46d4d6f
|
ui(screenshots): 💄 Update 42 screenshots for autoplay turns 71-481 to reflect game state changes and visual improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 07:48:48 -07:00 |
|
autocommit
|
1af295c823
|
docs(screenshots): 📝 Replace outdated autoplay screenshots with updated visuals matching new autoplay behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 07:43:04 -07:00 |
|
autocommit
|
53b2e30b9d
|
test(scenes): ✅ Add comprehensive test cases for auto-play auto-targeting and stuck detection logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 07:43:04 -07:00 |
|
autocommit
|
b782d1c405
|
remove(screenshots): 🔥 Clean up outdated test run screenshots (ranging from 151-241)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 07:37:40 -07:00 |
|
autocommit
|
f2ad1471c7
|
test(scene): ✅ Add test for auto-play target re-targeting to prevent stuck armies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 07:37:39 -07:00 |
|
autocommit
|
9fafc635de
|
test(scenes): ✅ Update test cases to verify pathfinding-based reachable target selection in auto-play logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 07:31:51 -07:00 |
|
autocommit
|
8fb70d59db
|
remove(autoplay): 🔥 Remove outdated autoplay screenshots (autoplay_turn_221.png to autoplay_turn_411.png) from project assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 07:31:51 -07:00 |
|
autocommit
|
7ad7750628
|
docs(screenshots): 📝 Add 11 autoplay screenshots for turns 31-41 to visual assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 07:25:52 -07:00 |
|
autocommit
|
eec047d911
|
test(scenes): ✅ Update auto_play.gd test to validate new auto-play behavior with adjusted assertions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 07:20:04 -07:00 |
|
autocommit
|
44a1eeba99
|
remove(screenshots): 🔥 Remove outdated autoplay screenshots from project screenshot directory
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-13 07:20:03 -07:00 |
|