Natalie
400425585a
feat(@projects/@magic-civilization): ✨ add dire wolf and frostfang alpha units
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 17:51:26 -07:00
Natalie
e407c3caf9
feat(@projects/@magic-civilization): ✨ add wild loot tables and item system integration
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 17:51:24 -07:00
Natalie
10a910cce6
feat(@projects/@magic-civilization): ✨ add wild creature loot tables
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 17:51:24 -07:00
autocommit
40187130ae
build(magic-civ-physics): 📦 ️ Rebuild physics engine and update wilds.json to improve terrain collision, spawn rates, and erosion rules
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 17:37:36 -07:00
autocommit
abd7016e88
feat(improvements): ✨ Implement optimized yield multipliers and refined improvement configs in farm.json to boost food production efficiency
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 16:24:14 -07:00
autocommit
926ee5777e
chore(wilds): 🔧 increase detection radius for wild creatures in wilds.json config
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 00:30:54 -07:00
autocommit
a3fc98fd1e
chore(city): 🔧 Refactor buildable helper logic for city resources in Godot Engine
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:15:05 -07:00
autocommit
cdf4739e05
chore(improvements): 🔧 Update hunting grounds improvement data in JSON config file
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:35:25 -07:00
autocommit
f038db2144
feat(deposits): ✨ Introduce standardized category metadata (e.g., "gem", "ore") to deposit resources for unified classification
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:37:04 -07:00
autocommit
9c8555156c
feat(ecology/fauna): ✨ Add loot table configurations for 30 fauna species with JSON drop definitions
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-13 13:37:04 -07:00
Natalie
9bbd80a426
feat(city-defense): city bombard retaliation + building HP bonuses
...
- City bombard: melee attackers take 5-30 damage based on city population
and castle bombard bonus (city_str = pop*3 + castle bonus)
- Building HP bonuses: when walls/castle complete, increase city max_hp
and heal by hp_bonus value from building data
- Castle data: added city_bombard_strength: 12, city_bombard_range: 2
Combined with prior commit's city healing (20 HP/turn) and tiered wall
penalties (walls=0.75x, castle=0.60x), cities now require sustained
multi-turn sieges instead of 1-2 turn captures.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 18:04:28 -07:00
autocommit
d87998f93f
wip: travel backup — arena fixes, happiness system, items, spells
2026-04-12 11:24:17 -07:00
Claude Code
1f1326fef2
chore(ecology): 🔧 Update biome trait weights configuration for ecology system prioritization
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 18:46:10 -07:00
Claude Code
bc8e4a5653
build(simulator): 📦 ️ Rebuild simulator binaries and fingerprint files after dependency or source code updates across all modules
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 08:53:49 -07:00
Claude Code
ad22ba78bf
chore(game-data): 🔧 Introduce configurable per-lair tier system in wilds.json by replacing hardcoded DEFAULT_LAIR_TIER with dynamic tier definitions per lair.
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-08 20:15:54 -07:00
Claude Code
741eff609f
feat(wilds): ✨ Add base_tier field to lair types in wilds.json for tiered classification support
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-08 20:09:58 -07:00
Claude Code
6caea8d3ac
feat(game-data): ✨ Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-07 17:52:04 -07:00