Natalie
|
9bf2e4d1b1
|
feat(@projects/@magic-civilization): ✨ implement turn-based simulation engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
9ed330a1ce
|
feat(@projects/@magic-civilization): ✨ add gpu phase b1 and test coverage gates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
e84c78e0f7
|
feat(@projects/@magic-civilization): ✨ add axis id enum and flat encoding for ai state
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
626b20b673
|
feat(@projects): ✨ add release checklist documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
5510e0272a
|
feat(@projects/@magic-civilization): ✨ add aggro override detection radius logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:27 -07:00 |
|
Natalie
|
c18f5cef86
|
fix(@projects/@magic-civilization): 🐛 adjust city hp and suppress logic for better ttv
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:26 -07:00 |
|
Natalie
|
6f63d56c61
|
feat(@projects/@magic-civilization): ✨ add wild unit variants and guide updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:26 -07:00 |
|
Natalie
|
118621d8e8
|
feat(@projects/@magic-civilization): ✨ add dwarf clans and race data
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:26 -07:00 |
|
Natalie
|
bf31a99c37
|
feat(age-of-dwarves): ✨ simplify demo 2a to focus on clan personalities
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:26 -07:00 |
|
Natalie
|
63d005a853
|
feat(@projects): ✨ add ai capture logic and mcts foundation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:26 -07:00 |
|
Natalie
|
06016bad9a
|
feat(ai): ✨ prioritize adjacent city attacks over retreat
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:25 -07:00 |
|
Natalie
|
bd873218b6
|
fix(@projects): 🐛 resolve startbalancer wiring and pkill scope issues
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:25 -07:00 |
|
Natalie
|
005ec66d8f
|
fix(@projects/@magic-civilization): 🐛 update wall penalty tiers and anomaly drift logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:25 -07:00 |
|
Natalie
|
6e530cb139
|
fix(ai): 🐛 update capital walls priority logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:25 -07:00 |
|
Natalie
|
f7b4de6dc2
|
feat(@projects/@magic-civilization): ✨ finalize ttv city stats and ai adjustments
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:25 -07:00 |
|
Natalie
|
fc8e3b7d74
|
fix(@projects/@magic-civilization): 🐛 adjust siege dampening thresholds
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:25 -07:00 |
|
Natalie
|
75b11f7940
|
fix(@projects/@magic-civilization): 🐛 adjust combat city damage fraction to 0.50
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:25 -07:00 |
|
Natalie
|
a15153896d
|
fix(@projects/@magic-civilization): 🐛 adjust siege AI garrison behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:25 -07:00 |
|
Natalie
|
775b114537
|
fix(@projects/@magic-civilization): 🐛 update heal per turn to 26 hp
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:25 -07:00 |
|
Natalie
|
0176d9545a
|
fix(@projects/@magic-civilization): 🐛 increase base city hp to 300 for later capital survival
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:25 -07:00 |
|
Natalie
|
80210a19f0
|
fix(@projects/@magic-civilization): 🐛 resolve city resource gate instrumentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:25 -07:00 |
|
Natalie
|
bf5bea4347
|
feat(@projects/@magic-civilization): ✨ add city drift behavior for wild creatures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:25 -07:00 |
|
Natalie
|
293108f16c
|
feat(@projects/@magic-civilization): ✨ add resource gate rejection event
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:25 -07:00 |
|
Natalie
|
c5af6dbc71
|
feat(@projects/@magic-civilization): ✨ add tier_1 wild unit data and ai wiring
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:24 -07:00 |
|
Natalie
|
c42cc30e13
|
fix(@projects/@magic-civilization): 🐛 adjust science baseline to 5.0
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:24 -07:00 |
|
Natalie
|
61ea1a46d4
|
feat(auto_play): ✨ improve worker movement logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:24 -07:00 |
|
Natalie
|
83782140a5
|
feat(@projects/@magic-civilization): ✨ add new wild creature units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:24 -07:00 |
|
Natalie
|
7af041b97b
|
feat(ai): ✨ adjust worker and military priorities for better city growth
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:24 -07:00 |
|
Natalie
|
b944058ddd
|
feat(@projects/@magic-civilization): ✨ add siege combat and tech gates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:24 -07:00 |
|
Natalie
|
10a910cce6
|
feat(@projects/@magic-civilization): ✨ add wild creature loot tables
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:24 -07:00 |
|
Natalie
|
194e520375
|
feat(@projects/@magic-civilization): ✨ add detailed tile yield logging
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
dcbf38151a
|
feat(@projects/@magic-civilization): ✨ add gpt tracking and city yield logging
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
c4c6083d51
|
feat(@projects/@magic-civilization): ✨ integrate rust border expansion logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:22 -07:00 |
|
autocommit
|
73ee09a904
|
test(mc-tech): ✅ Add comprehensive test coverage for technology web functionality in tech_web_tests.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:49:19 -07:00 |
|
autocommit
|
fcd05ea572
|
feat(simulator): ✨ Add core magic system module with spell casting and mana management logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:49:19 -07:00 |
|
autocommit
|
edd549e26c
|
feat(mc-happiness): ✨ Introduce HappinessPool system for character tracking, behavior, and progression mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:49:18 -07:00 |
|
autocommit
|
46d16c902b
|
feat(mc-combat): ✨ Introduce new combat bonuses, keyword modifiers, and siege mechanics for the simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:49:18 -07:00 |
|
autocommit
|
163eb0634d
|
feat(mc-ai): ✨ Introduce strategic axis evaluation in game_state and enhance MCTS tree logic for AI decision-making
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:49:18 -07:00 |
|
autocommit
|
6804de28b4
|
feat(simulator): ✨ Implement turn processor, spatial index, victory conditions, and snapshot management for turn-based simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:38 -07:00 |
|
autocommit
|
4a17a04359
|
feat(mc-ai): ✨ Implement parallel node expansion in MCTS with multi-threaded expand_node support and test cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:38 -07:00 |
|
autocommit
|
b0d6e49a0b
|
chore(simulator): 🔧 Update simulator build configuration for dependency updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:35 -07:00 |
|
autocommit
|
d161604add
|
feat(city): ✨ Implement dynamic food consumption scaling to cap late-game population growth sustainably
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 16:24:15 -07:00 |
|
autocommit
|
c44689c24d
|
perf(combat): ⚡ Optimize combat resolution logic with tuned hit detection thresholds and cooldowns to reduce latency in the simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:28:06 -07:00 |
|
autocommit
|
d562164ac5
|
perf(city): ⚡ Optimize city simulation performance by adjusting HP-related constants
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:28:05 -07:00 |
|
autocommit
|
6be9f950c2
|
test(simulator): ✅ Add comprehensive test cases for AI models and edge cases in the simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:22:11 -07:00 |
|
autocommit
|
c9d396b8a1
|
feat(mc-magic): ✨ Add core magic subsystem and Ascension victory path implementation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:16:47 -07:00 |
|
autocommit
|
f9a0e7b754
|
feat(city-specific): ✨ Implement city-specific HP scaling for capital resilience and difficulty balance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 15:16:46 -07:00 |
|
autocommit
|
2e601df5b8
|
feat(mc-ai): ✨ Introduce new AI simulation algorithms in the mc-ai crate
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:45:35 -07:00 |
|
autocommit
|
e2e0e1445d
|
feat(management): ✨ Implement Rust-based turn processing and GDScript-Rust API extensions for optimized turn-based logic execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:45:34 -07:00 |
|
autocommit
|
0230833324
|
feat(combat): ✨ Update core CombatResolver and MCTS algorithm to enforce new combat rules and enhance AI decision-making logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 14:45:33 -07:00 |
|