Commit graph

974 commits

Author SHA1 Message Date
autocommit
d8a417e224 feat(tactical): Introduce Production and State modules for tactical AI decision-making logic in the simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 06:05:57 -07:00
autocommit
9ec70781a9 feat(api-gdext): Introduce Ecology API integration with Rust client, GDNative bindings, and config for real-time data fetching
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 06:05:57 -07:00
autocommit
e9f968a2f8 deps-upgrade(api-gdext): ⬆️ Update API extensions submodule dependencies to latest compatible versions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 06:05:57 -07:00
autocommit
31955b1ada perf(management-specific): Migrate research processing logic from GDScript to Rust (Rail-1) while delegating spell/tech checks and preserving GDScript wrapper for signals
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 05:47:10 -07:00
autocommit
f59bbc041f docs(turn-processor): 📝 Add comments to clarify Rail-1 port and future web integration in the turn processor module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 04:44:15 -07:00
autocommit
23ac563723 feat(gdeconomy): Implement rail-1 compliant yield multiplier logic in Rust-side economic simulations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 03:08:07 -07:00
autocommit
5e6b3d7170 perf(empire): Optimize gold income scaling performance by migrating empire logic from GDScript to Rust
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 03:08:07 -07:00
autocommit
91d7516049 feat(simulator): Add fauna product simulation module with fauna_product.rs logic and lib.rs module declaration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:56:12 -07:00
autocommit
a62ab721de test(mc-turn): Add/modify serde roundtrip test cases for mc-turn data structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:50:25 -07:00
autocommit
b008299849 test(mc-trade): Add test coverage for new DiplomaticAgreement variants in trade lifecycle simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:50:24 -07:00
autocommit
f407a321f9 deps-upgrade(simulator): ⬆️ Update simulator dependencies to latest compatible versions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:50:24 -07:00
autocommit
dbdd3ab6ca test(mc-trade): Add test cases in courier_lifecycle.rs to verify trade agreement lifecycle (creation/validation/termination) behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:42:52 -07:00
autocommit
2a555a12cd refactor(simulator): ♻️ Replace deterministic trade agreement logic with random number generation for simulation realism and update documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:42:52 -07:00
autocommit
348c368f43 deps-upgrade(simulator): ⬆️ Update simulator and mc-trade dependencies to latest stable versions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:42:52 -07:00
autocommit
fc61f8e913 refactor(mc-city): ♻️ Refactor biome yield calculations and city behavior logic in the mc-city crate
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:35:49 -07:00
autocommit
dfc9fdcc03 feat(empire): Introduce yield multiplier for gold income to balance progression/difficulty scaling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 02:35:49 -07:00
Natalie
b54f320703 feat(@projects/@magic-civilization): update objectives and data structures
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:25:24 -07:00
Natalie
b4c27b5667 feat(@projects): add audio system integration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:14:50 -07:00
Natalie
2a5649c6d4 feat(@projects): add combat calculator & unit objectives system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 01:04:12 -07:00
Natalie
6211a4ccd9 feat(@projects/@magic-civilization): add age-of-dwarves unit and building assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-27 00:53:37 -07:00
Natalie
91ee619f25 feat(@projects/@magic-civilization): add hex terrain palette system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 21:08:49 -07:00
Natalie
3fcc9d2c30 feat(victory): increase grace turns to 100 for war council
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 20:28:17 -07:00
Natalie
f02d3efecb Merge remote-tracking branch 'origin/main' 2026-04-26 20:05:54 -07:00
Natalie
a908554b8b feat(@projects/@magic-civilization): add edge terrain blending logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 19:52:21 -07:00
Natalie
0bfc993545 feat(@projects/@magic-civilization): add age-of-dwarves units & audio system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 19:42:00 -07:00
Natalie
e8697d4bc8 fix(merge): remove duplicate commit_improvement function
The git auto-merger created a spurious second copy of commit_improvement
when reconciling the conflict in world_map_city_actions.gd. The first
copy had a stray '_pending_unit = null' injection that neither HEAD nor
origin/main had in their commit_improvement bodies.

Verified: function definitions now match both sides (6 funcs, including
the canonical commit_improvement that's byte-identical to origin/main).
gdformat clean, gdlint clean.

The hand-merged _on_popup_selected body (origin's superset with the
AI_ARENA fallback path) is unchanged — only the duplicate function
definition outside it was removed.
2026-04-26 19:40:54 -07:00
Natalie
5edfa407d4 feat(@projects/@magic-civilization): add hex formation duality system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 19:36:51 -07:00
Natalie
3280c93c5d Merge origin/main into main: ACS reconciliation 2026-04-26
Diverged 2026-04-16 → 2026-04-26: local 27 commits (designs gallery, combat
calculator React app, culture-tree UI, hex-grid formation pages, design
tokens, dashboard status updates, threshold tweak, mc-trade crate scaffold)
vs origin 37 commits (HUD panels, scenes, AI turn-bridge, fog-of-war tests,
diplomacy, culture refinements, tactical tuning, improvement-preview system,
paused-state save/load).

17 files were edited on both sides since merge-base c70b43326. Findings:

  • 15 of 17 files: byte-identical between local and origin — the same
    autonomous agent applied the same edits on both hosts, so the merge
    is a no-op for those.
  • src/game/engine/scenes/world_map/world_map.gd: auto-merged cleanly.
    Local _sync_cities() definition + call kept; origin's improvement-
    preview system (89 lines) layered alongside. Final file has 2 refs
    to _sync_cities and 10 refs to preview symbols (preview_yields,
    building_placement_pick_requested, _confirm_building_placement,
    improvement_preview_requested).
  • src/game/engine/scenes/world_map/world_map_city_actions.gd: hand-
    merged. Origin's _on_popup_selected is a strict superset of local's
    — same preview-emit path PLUS an AI_ARENA fallback that calls
    _improvement_manager.start_improvement directly when no preview
    listener is connected. Took origin's version; tagged the merged
    block with a 'merged from local 9fd0a2ab5 + origin 07ad84d6c' note.

No commits dropped. All 27 local commits preserved in history.
Pure-additive local work (.project/designs/*, scripts/run/dev.sh designs
subcommand, mc-trade crate, combat calculator React app) carried through
the merge unchanged. All 165 origin-only added files (HUD .uid files,
proof-test scenes, integration tests, rendering/.uid files) integrated.

JSON validity verified: vocabulary.json + 6 culture/*.json all parse
cleanly. No conflict markers remain. Validation pending: ./run verify on
EDIT host; cargo check + ./run test:headless on apricot.
2026-04-26 19:34:51 -07:00
Natalie
3f15f8e581 feat(@projects/@magic-civilization): update diplomacy milestone status
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 18:45:58 -07:00
Natalie
3d04d5cb65 docs(@projects/@magic-civilization): 📝 update hex grid and tech tree design docs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 18:30:28 -07:00
Natalie
aab69c9dfc feat(@projects): add permutations combat solver
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 18:25:19 -07:00
autocommit
934d71e81d revert(tactical): ️ Revert capital-assault threshold changes to restore tier-3+ tech chain balance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 15:27:44 -07:00
Natalie
9d6abf7c98 fix(@projects/@magic-civilization): 🐛 adjust dominance thresholds to prevent premature rushes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 15:27:01 -07:00
Natalie
9fd0a2ab5b feat(@projects): mark p1-26 tile placement complete
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 14:56:14 -07:00
autocommit
9006ab3bb1 perf(tactical): Improve early-game AI aggression by optimizing dominance thresholds and production logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 14:52:10 -07:00
Natalie
9263d5b4c5 feat(@projects/@magic-civilization): add city screen design templates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 14:51:05 -07:00
Natalie
2823d7facf feat(@projects/@magic-civilization): add design gallery UI
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 14:45:56 -07:00
Natalie
3742f54903 feat(@projects/@magic-civilization): mark culture research tree as complete
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 13:55:05 -07:00
Natalie
7f5fa6c2c3 feat(@projects/@magic-civilization): mark culture research tree as complete
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 08:18:37 -07:00
autocommit
d49b4c0fa6 test(scenes): Update culture tree proof test to robustly handle data loading and vocabulary initialization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 08:14:55 -07:00
Natalie
b5957a43f4 fix(@projects/@magic-civilization): 🐛 fix empty culture tree rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 08:13:28 -07:00
autocommit
9a4658faa0 test(scenes): Add assertions to verify theme data loads correctly in CultureTreeProof scene tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 08:09:05 -07:00
Natalie
7a9e89b5c8 feat(@projects/@magic-civilization): add design tokens and culture system updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 08:05:10 -07:00
autocommit
e508b2a726 feat(game-state): Update paused state logic and optimize save/load persistence for smoother gameplay transitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:25:48 -07:00
autocommit
1e52e6cb3a test(scenes): Add test cases for auto-play behavior in auto_play.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:25:48 -07:00
autocommit
6325d1e46f chore(tests): 🔧 Update test suite configuration for engine module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:39 -07:00
autocommit
07ad84d6c8 feat(ui-world): Introduce preview system for improvement actions on world map and UI components
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:39 -07:00
autocommit
d7141731b7 feat(management): Integrate Rust fauna bridge for game management and turn processing, updating helpers/signals and extending prologue driver/achievement tracker
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:39 -07:00
autocommit
72621b2b78 feat(events): Add configurable UIDs for natural event conditions and effects in the events module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:39 -07:00
autocommit
f7ab1b90d6 feat(empire): Add/update test cases for culture web and diplomacy interactions with unique test IDs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:39 -07:00