Natalie
|
02d16c5d7e
|
feat(@projects/@magic-civilization): ✨ add hunting grounds improvement
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:24 -07:00 |
|
Natalie
|
278611876e
|
docs(@projects): 📝 update iteration log with iter 6 details
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:24 -07:00 |
|
Natalie
|
98d8d3a973
|
fix(engine): 🐛 add hysteresis to attack phase triggers
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:24 -07:00 |
|
Natalie
|
e6f83fd5f0
|
feat(engine): ✨ update auto-play building selection logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:24 -07:00 |
|
Natalie
|
3097c3f982
|
feat(game): ✨ add auto-play victory detection logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:24 -07:00 |
|
Natalie
|
a5cc77dbfe
|
docs(@projects/@magic-civilization): 📝 add rsync safety warnings in claude.md
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:24 -07:00 |
|
Natalie
|
42aaf38d3e
|
fix(@projects/@magic-civilization): 🐛 update godot headless path and env vars
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
df3064a6c9
|
feat(@projects/@magic-civilization): ✨ add automated play scripts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
e7e35df50d
|
docs(@projects): ✅ add iteration log entry for tile improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
728fcca004
|
feat(auto_play): ✨ add worker tile improvement building logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
1b57175546
|
docs(@projects/@magic-civilization): 📝 add iteration verification milestone tracking
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
4474ef44a5
|
docs(@projects): ✅ add victory iteration log entry
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
9acf69342a
|
docs(@projects): ✅ add iteration snapshot verification entry
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
46a21ae1cc
|
docs(@projects): 📝 add iteration log entry template
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
2fef99c124
|
feat(engine): ✨ add turn limit support in auto-play
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
f1f3716c1f
|
fix(@projects/@magic-civilization): 🐛 update autoplay schema to array for layers
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
d72b837eeb
|
feat(@projects/@magic-civilization): ✨ add seeded auto-play test directory structure
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
9f2f8f2eae
|
feat(@projects/@magic-civilization): ✨ add autoplay validation and reporting tools
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
ef9818dace
|
feat(@projects/@magic-civilization): ✨ update player_stats output in auto-play tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
979cd0ca26
|
feat(@projects/@magic-civilization): ✨ add combat and city tracking stats
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
f3f9ad8236
|
feat(@projects/@magic-civilization): ✨ add auto-play test runner
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
194e520375
|
feat(@projects/@magic-civilization): ✨ add detailed tile yield logging
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
a04eb63595
|
fix(@projects/@magic-civilization): 🐛 add food storage check in growth logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
dcbf38151a
|
feat(@projects/@magic-civilization): ✨ add gpt tracking and city yield logging
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
4e34735e0b
|
fix(@projects/@magic-civilization): 🐛 adjust ai turn overlay text formatting and auto-play military logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
6c1f953949
|
chore(@projects/@magic-civilization): 🔧 remove redundant map_type setting
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
30921934d8
|
fix(@projects/@magic-civilization): 🐛 update auto-play logic for new map type and unit behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
c0246cf37e
|
feat(@projects/@magic-civilization): ✨ reduce rush cost to 3x warrior production
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:23 -07:00 |
|
Natalie
|
38ffefe290
|
feat(@projects/@magic-civilization): ✨ update auto-play logic for balanced warrior/building decisions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:22 -07:00 |
|
Natalie
|
a8daeff9cd
|
feat(management): ✨ prioritize forge production over walls
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:22 -07:00 |
|
Natalie
|
0ba45eef32
|
fix(@projects/@magic-civilization): 🐛 reduce max_turns to 300
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:22 -07:00 |
|
Natalie
|
f50e316a9d
|
feat(@projects): ✨ add mineral and fauna species data
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:22 -07:00 |
|
Natalie
|
c304822571
|
fix(@projects/@magic-civilization): 🐛 remove redundant quality print
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:22 -07:00 |
|
Natalie
|
d0fad3bf08
|
fix(@projects/@magic-civilization): 🐛 update warrior condition check
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:22 -07:00 |
|
Natalie
|
7e30c00bfd
|
fix(ai): 🐛 tighten site quality thresholds
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:22 -07:00 |
|
Natalie
|
000cb911f8
|
feat(@projects/@magic-civilization): ✨ improve city placement scoring
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:22 -07:00 |
|
Natalie
|
be8cb8e7f2
|
fix(@projects/@magic-civilization): 🐛 skip culture expansion on unexpandable tiles
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:22 -07:00 |
|
Natalie
|
c4c6083d51
|
feat(@projects/@magic-civilization): ✨ integrate rust border expansion logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:22 -07:00 |
|
Natalie
|
9632bd2526
|
fix(@projects/@magic-civilization): 🐛 update research yield processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:51:22 -07:00 |
|
autocommit
|
73ee09a904
|
test(mc-tech): ✅ Add comprehensive test coverage for technology web functionality in tech_web_tests.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:49:19 -07:00 |
|
autocommit
|
fcd05ea572
|
feat(simulator): ✨ Add core magic system module with spell casting and mana management logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:49:19 -07:00 |
|
autocommit
|
edd549e26c
|
feat(mc-happiness): ✨ Introduce HappinessPool system for character tracking, behavior, and progression mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:49:18 -07:00 |
|
autocommit
|
46d16c902b
|
feat(mc-combat): ✨ Introduce new combat bonuses, keyword modifiers, and siege mechanics for the simulator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:49:18 -07:00 |
|
autocommit
|
163eb0634d
|
feat(mc-ai): ✨ Introduce strategic axis evaluation in game_state and enhance MCTS tree logic for AI decision-making
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:49:18 -07:00 |
|
autocommit
|
a2784dc0b1
|
feat(unit-renderer): ✨ Add dynamic unit rendering effects and animations support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:38 -07:00 |
|
autocommit
|
6804de28b4
|
feat(simulator): ✨ Implement turn processor, spatial index, victory conditions, and snapshot management for turn-based simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:38 -07:00 |
|
autocommit
|
4a17a04359
|
feat(mc-ai): ✨ Implement parallel node expansion in MCTS with multi-threaded expand_node support and test cases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:38 -07:00 |
|
autocommit
|
85abaf3a38
|
feat(engine): ✨ Optimize village/lair placement logic and unit rendering performance with improved distribution algorithms and visual enhancements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:37 -07:00 |
|
autocommit
|
3ffefc9057
|
feat(auto-play): ✨ Introduce configurable AI difficulty levels (easy/medium/hard) with batch processing and E2E determinism for auto-play logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:37 -07:00 |
|
autocommit
|
40187130ae
|
build(magic-civ-physics): 📦️ Rebuild physics engine and update wilds.json to improve terrain collision, spawn rates, and erosion rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
|
2026-04-16 17:37:36 -07:00 |
|