Natalie
629fd05c67
fix(macos): Fix GDExtension loading and class_name resolution for fresh macOS checkouts
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- Add scripts/dev-setup/osx.sh for one-command macOS dev environment setup
- Add .godot/extension_list.cfg creation to enable GDExtension discovery
- Fix .gdextension to include macos.debug and macos.arm64 library entries
- Replace bare class_name self-references (e.g. BiomeModel.new()) with new()
in static methods — fixes compilation on cold boots without import cache
- Replace bare class_name type annotations (GameMap, Unit) with RefCounted/Variant
in pathfinder.gd, ai_turn_bridge.gd, simple_heuristic_ai.gd, rust_fauna_bridge.gd
- Add headless boot check (step 7) to ./run verify pipeline
- Add offscreen screenshot tool via SubViewport
- Wire ./run setup to dispatch to platform-specific scripts
- Source ~/.cargo/env in common.sh for Rust toolchain discovery
- Allow clippy::result_large_err in api-gdext (godot-rust macro generates large Results)
- Update .npmrc registry from Verdaccio to Forgejo and regenerate pnpm-lock.yaml
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 12:55:33 -07:00
autocommit
d87998f93f
wip: travel backup — arena fixes, happiness system, items, spells
2026-04-12 11:24:17 -07:00
Claude Code
7672732e7d
fix(world-map): 🐛 Fix overlapping world content in arena mode by adjusting SubViewportContainer z-index and positioning
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-11 06:54:52 -07:00
Claude Code
4527ca7737
fix(world-map): 🐛 Fix viewport sizing and scaling in arena mode to prevent layout race conditions and correct hex map rendering
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-11 06:49:11 -07:00
Claude Code
6cee670e77
fix(world-map): 🐛 Fix race condition in SubViewport layout by explicitly setting size to window dimensions to stabilize scaling and zoom behavior
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-11 06:43:23 -07:00
Claude Code
28e9994e39
fix(world-map): 🐛 Fix camera texture refresh to prevent stale rendering in offscreen matches by updating occlusion handling
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-11 06:37:53 -07:00
Claude Code
921a68a7d9
feat(world-map): ✨ Implement dynamic camera scaling for arena mode viewport fitting to ensure full map visibility in constrained windows
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-11 06:32:20 -07:00
Claude Code
fd986357c4
fix(world-map): 🐛 Fix async rendering pipeline to ensure proper draw pass before texture capture in Wayland
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-11 06:26:50 -07:00
Claude Code
268c93951f
feat(generation): ✨ Improve water terrain classification, placement, and start position logic by updating biome registry, map generator, and placer to handle legacy water terrains properly
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-11 06:21:28 -07:00
Claude Code
ede8a5b969
feat(combat): ✨ Implement D20-based combat resolution with roll generation, modifiers, and resolution logic
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-11 06:15:12 -07:00
Claude Code
8096ecaa35
refactor(generation): ♻️ Restructure and optimize map generation logic for improved maintainability and performance
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-11 06:15:11 -07:00
Claude Code
47c59b2a05
feat(game-engine): ✨ Add D20 attribute system and movement domain mechanics to Unit class
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-11 06:15:11 -07:00
Claude Code
035a07b069
feat(ai-arena): ✨ Add victory/draw result serialization and victory condition support for AI match tooling
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-11 06:09:24 -07:00
Claude Code
f1d169e98d
feat(generation): ✨ Add tiebreaker support to start position generation for fairer multiplayer start distribution
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-11 06:09:24 -07:00
Claude Code
2915bba1dc
feat(world-map): ✨ Implement deterministic tiebreaker cascade (score, cities, population, units) for victory conditions
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-11 06:09:23 -07:00
Claude Code
d5938ca7df
feat(world-map): ✨ Add TurnNotification overlay to prevent screen dimming during AI turns in world map arena
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-11 06:03:24 -07:00
Claude Code
d2545e2694
feat(tools): ✨ Enhance screenshot compositing logic for AI matches with improved processing and performance optimizations
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 21:41:00 -07:00
Claude Code
802d11c34d
feat(tools): ✨ Update ai-arena.sh to support new screenshot capture/processing requirements with CLI flags or environment variables for resolution, format, and metadata compliance
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 21:40:59 -07:00
Claude Code
33c66cbb35
feat(world-map): ✨ Add screenshot capture logic for AI match visualization in WorldMapArena
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 21:40:59 -07:00
Claude Code
52afaca4ec
feat(grab-screen): ✨ Update capture logic to support X11 rendering mode in AI arena
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 21:35:18 -07:00
Claude Code
7db5447968
feat(ai-arena): ✨ Add X11 rendering flag for screen capture compatibility
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 21:35:17 -07:00
Claude Code
dca1a32a6f
feat(tools): ✨ Add support for a new game mode in AI arena tooling for flexible AI competitions
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 21:11:49 -07:00
Claude Code
aeeaf568fb
feat(arena-ai): ✨ Update unit AI behavior to support arena mode with movement, decision-making, and difficulty adjustments
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 21:11:48 -07:00
Claude Code
6d1cfa725c
feat(settings-manager): ✨ Add AI arena mode settings keys and validation logic for game engine compatibility
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 21:11:48 -07:00
Claude Code
662057c69d
feat(arena): ✨ Add AI-controlled arena mode race selection and adjust world map arena scene behavior
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 21:11:47 -07:00
Claude Code
9b9ea5d3cc
test(ai-arena): ✅ Add test environment directory for AI Arena testing
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 20:37:09 -07:00
Claude Code
d36d5fc4d5
feat(victory): ✨ Introduce grace period delay for victory checks in VictoryManager
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 20:31:44 -07:00
Claude Code
eb22568828
feat(ai): ✨ Enhance military unit detection logic in SimpleHeuristicAI for improved strategic accuracy
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 20:25:49 -07:00
Claude Code
85ae66b0a6
feat(victory): ✨ Add unit-capture victory condition logic to handle new win scenarios in VictoryManager.gd
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 20:20:14 -07:00
Claude Code
eaa8b98773
fix(ai-arena): 🐛 Implement persistent output caching for AI arena results by redirecting to a user cache directory to prevent data loss in sandboxed environments
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 20:14:38 -07:00
Claude Code
b0b9996363
fix(world-map): 🐛 Add missing return statement to prevent null reference errors in WorldMap scene processing
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 20:08:23 -07:00
Claude Code
7b45068213
feat(game-engine): ✨ Add environment-based conditional logic to disable screenshot capture in non-debug contexts
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 20:08:23 -07:00
Claude Code
67933937c9
feat(turn-processor): ✨ Implement vision integration into turn processing logic
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 20:02:45 -07:00
Claude Code
d14c08c46b
refactor(ai): ♻️ Update AI decision-making constants for strategic behavior improvements
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 20:02:45 -07:00
Claude Code
34fef59b25
feat(game-engine): ✨ Add vision property to Unit entities for rendering and AI behavior
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 20:02:45 -07:00
Claude Code
9282d5f8cb
feat(ai): ✨ Add debug logging for founder AI decision-making in heuristic AI
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 19:56:30 -07:00
Claude Code
bba3da7fd7
refactor(turn-manager): ♻️ Remove commented-out Diplomacy and Economy calls from turn manager and processor
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 19:50:51 -07:00
Claude Code
1602d63346
feat(turn-processor): ✨ Introduce turn skipping validation rules in TurnProcessor
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 19:45:18 -07:00
Claude Code
62fc555abf
docs(claud-docs): 📝 Update AI architecture documentation in CLAUDE.md to clarify Rust/GDScript boundaries and implementation details
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 19:45:17 -07:00
Claude Code
e7e7b7caa6
refactor(ai): ♻️ Implement modular AI behavior pipeline by separating GDScript game logic from Rust scoring weights for cleaner architecture and performance gains
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 19:45:17 -07:00
Claude Code
6693035924
feat(ai-arena): ✨ Implement competitive AI model testing features in the arena script
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 19:32:53 -07:00
Claude Code
339fa42474
feat(world-map): ✨ Introduce arena mode with arena-specific world map logic and boundary handling
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 19:26:54 -07:00
Claude Code
e3fd056a94
feat(game-engine): ✨ Implement AI arena session logic with session initialization and behavior rules for main scene gameplay
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 19:26:53 -07:00
Claude Code
5980926b84
feat(ai): ✨ Add AI turn bridge class to coordinate AI components and game state transitions
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 19:20:20 -07:00
Claude Code
6c1847a210
feat(game-engine): ✨ Implement AI turn logic in TurnManager with turn order calculation and AI player handling
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 19:20:20 -07:00
Claude Code
86eb0933d0
feat(loading-screen): ✨ Add AI arena mode UI and logic with player name customization and AI opponent handling
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 19:20:19 -07:00
Claude Code
96a417dfa5
test(ecology-specific): ✅ Add golden vector tests for ecology simulation outputs to verify consistency over time
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 18:46:10 -07:00
Claude Code
1f1326fef2
chore(ecology): 🔧 Update biome trait weights configuration for ecology system prioritization
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 18:46:10 -07:00
Claude Code
928bc5b1fb
test(guide): ✅ Update Vitest configuration for Age of Dwarves guide tests
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 18:46:09 -07:00
Claude Code
d25d2fe37e
refactor(scripts): ♻️ Simplify and improve error handling in dev.sh by reorganizing log paths and updating success/failure conditions
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-10 18:33:54 -07:00