Commit graph

140 commits

Author SHA1 Message Date
Claude Code
9141e3e1a2 release(docs): 🔖 Update documentation, configuration, and assets for "life mode" demo release
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:24 -07:00
Claude Code
ae08e44e75 chore(config): 🔧 Update TypeScript, Vite, and Vitest configs to enforce consistency across "age-of-four" guide and "engine-ts" package
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:24 -07:00
Claude Code
50095ae82a deps-upgrade(age-four): ⬆️ Update dependencies in the age-of-four guide module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 11:38:23 -07:00
Claude Code
b26a56156f feat(mapgen): Update assembly functions to implement new procedural generation rules for biome/terrain with noise-based logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 04:32:38 -07:00
Claude Code
8fd6c219fa ui(sprite-generation): 💄 Add 20 new farm improvement, iron ore, and healing spell PNG sprites
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 04:32:38 -07:00
Claude Code
3e79f0901e ui(sprite-theater): 💄 Add interactive zoom/pan controls for sprite visualization in SpriteTheaterPage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 04:32:37 -07:00
Claude Code
1b145610f1 db(sprite-generation): 🗃️ Update SQLite database schema for sprite generation tool during rebuild/migration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 04:32:37 -07:00
Claude Code
fb6b66894c feat(engine): Update ecology/physics simulation, hex grid traversal, and procedural map generation logic with auto-generated code and new simulation runner support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 04:32:37 -07:00
Claude Code
35038780ec perf(climate-sim): Optimize GLSL shaders and rendering performance for hexagonal grids, terrain legends, and climate simulation dashboards
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 04:32:36 -07:00
Claude Code
964ec6e717 feat(terrain): Update terrain configs with arid, elevation, tropical, wetland, and water_extended properties
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 04:32:36 -07:00
Claude Code
587af9c5db docs(age-four): 📝 Update climate behavior rules in climate_spec.json for Age of Four game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 04:32:36 -07:00
Claude Code
4d6bb486d9 refactor(ecology): ♻️ Simplify and reorganize flora and fauna models for better maintainability and simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 04:32:36 -07:00
Claude Code
8ed89541e4 chore(pages): 🔧 Update build configuration for failed page deployment (request_id: 88f40586)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 03:52:03 -07:00
Claude Code
c699aed0ad chore(engine-ts): 🔧 Update TypeScript build configuration for engine dependencies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:35:24 -07:00
Claude Code
ca5084f6ca db(sprite-generation): 🗃️ Update SQLite system metadata files (shared memory and WAL) to reflect schema/data changes in sprite-generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:28:22 -07:00
Claude Code
6083f73240 feat(transpile-engine): Enhance transpilation engine with optimized syntax support and improved error handling for advanced features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:22:28 -07:00
Claude Code
5d8064bdf3 chore(sprite-generation): 🔧 Add 28 raw PNG sprite assets for game elements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:22:28 -07:00
Claude Code
14c4e93ee8 feat(sprite-generation): Update prompt templates and logic for improved sprite generation flexibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:22:26 -07:00
Claude Code
aff61ac806 chore(sprite-generation): 🔧 Implement automated regeneration of SQLite system files during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:22:25 -07:00
Claude Code
d31f31dd62 refactor(engine-ts): ♻️ Update physics engine models and refactor runner logic for new algorithms and optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:22:25 -07:00
Claude Code
a68ad758cb ui(climate-sim): 💄 Enhance StatsDashboard and TerrainLegend components with improved data visualization and interactivity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:22:25 -07:00
Claude Code
ed8b8c46ca chore(age-four): 🔧 Update climate parameters in climate_params.json to adjust temperature, precipitation, and environmental factors for gameplay simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:22:25 -07:00
Claude Code
e7f17db835 feat(climate): Implement new weather effects and temperature modeling in climate simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 02:22:25 -07:00
Claude Code
ce259725f7 chore(components): 🔧 Add real-time climate simulation UI (ClimateSimDisplay, StatsDashboard), Web Worker, and engine runner updates; enhance sprite generation tools with new prompts and GUI.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:50:53 -07:00
Claude Code
c4bedc98b7 feat(sprite-generation): Introduce interactive sprite theater UI with drag-and-drop, zoom, and animation preview features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:44:20 -07:00
Claude Code
5bd982c62b test(simulation): Add test coverage for terrain chart grouping and update StatsDashboard visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:31:52 -07:00
Claude Code
1f67736b6e feat(climate-sim): Add climate simulation visualization components and sprite-based engine support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:25:21 -07:00
Claude Code
670cc24d7a feat(climate-sim): Update StatsDashboard component with enhanced visualizations and improve sprite generation tooling for better asset handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:19:10 -07:00
Claude Code
e1880d53b1 feat(engine-core): Update climate stats dashboard and core simulation engine logic, including physics, map generation, and sprite asset management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:12:44 -07:00
Claude Code
cfe859bfea ui(sprite-generation): 💄 Replace outdated sprite assets for granaries, farms, iron ore, healing spells, grassland terrain, and founder units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:57 -07:00
Claude Code
3c3b9acbd2 ui(sprite-generation): 💄 Optimize sprite rendering in SpriteStream with improved streaming logic and performance enhancements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:57 -07:00
Claude Code
4e1dad2807 feat(sprite-generation): Add new sprite generation algorithms and dynamic prompt templates, refactor registry for better extensibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:57 -07:00
Claude Code
a2e6d594d1 db(sprite-generation): 🗃️ Add new sprite generation tables/columns to sprites.db and update CLI/server logic to support schema changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
f93be88d35 feat(tools-specific): Implement population simulation utility for testing and data modeling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
13a3edb15f feat(engine): Introduce parallel execution mode with ExecutionMode type and runParallel method for improved workflow performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
278d02373a ui(climate-sim): 💄 Refactor and enhance climate simulation visualization components with updated layer controls in LayerPanel, improved stats visualization in StatsDashboard, and optimized display logic in ClimateSimDisplay
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
157feac4fd refactor(engine): ♻️ Clean up and optimize Engine class initialization logic in index.ts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
3247080b15 docs(ecology): 📝 Update ecology data examples and documentation in the "age-of-four" guide
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
084c610adf test(ecology-simulation): Update golden test vectors to validate ecological simulation outputs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
1bc7fa9349 perf(simulation): Optimize worker thread logic for faster simulation updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
b89f9b98e0 style(guide): 🎨 Update educational guide layouts, styling, and responsive behavior for improved visual consistency and UX
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
9abb30f2b6 feat(toc): Add collapsible sections and dynamic update capabilities to TableOfContents with updated props, state, and rendering logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
180ee91e1c ui(age-four): 💄 Update root component with age-specific UI elements and interactions for improved user experience
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
5696d1dfbd test(engine): Add and fix unit tests for population stability logic to improve test coverage and reliability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:56 -07:00
Claude Code
92d8a090e3 feat(ecology): Add new fauna classes (Wolf, Deer) and update initialization logic for ecology simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:55 -07:00
Claude Code
0b7c8b8a88 chore(climate-specific): 🔧 Update climate-specific processing for new model compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:55 -07:00
Claude Code
9d14adce0b feat(land-fauna): Introduce new land fauna creature types with enhanced behaviors and properties
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:55 -07:00
Claude Code
07c6f915c0 ui(assets-assuming): 💄 Update conveyor and theater sprites for visual consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 01:06:55 -07:00
Claude Code
06641ebd32 feat(transpile-engine): Add ecology and map generation assembly transformation logic for transpile engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 00:29:35 -07:00
Claude Code
1ddb6574b0 deps-upgrade(engine): ⬆️ Update generated TypeScript files and shared types for climate physics, ecology physics, and map generation due to dependency upgrade
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-03-26 00:29:35 -07:00