Claude Code
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9141e3e1a2
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release(docs): 🔖 Update documentation, configuration, and assets for "life mode" demo release
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:24 -07:00 |
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Claude Code
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ae08e44e75
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chore(config): 🔧 Update TypeScript, Vite, and Vitest configs to enforce consistency across "age-of-four" guide and "engine-ts" package
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:24 -07:00 |
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Claude Code
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50095ae82a
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deps-upgrade(age-four): ⬆️ Update dependencies in the age-of-four guide module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:23 -07:00 |
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Claude Code
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b26a56156f
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feat(mapgen): ✨ Update assembly functions to implement new procedural generation rules for biome/terrain with noise-based logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:38 -07:00 |
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Claude Code
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8fd6c219fa
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ui(sprite-generation): 💄 Add 20 new farm improvement, iron ore, and healing spell PNG sprites
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:38 -07:00 |
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Claude Code
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3e79f0901e
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ui(sprite-theater): 💄 Add interactive zoom/pan controls for sprite visualization in SpriteTheaterPage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:37 -07:00 |
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Claude Code
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1b145610f1
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db(sprite-generation): 🗃️ Update SQLite database schema for sprite generation tool during rebuild/migration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:37 -07:00 |
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Claude Code
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fb6b66894c
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feat(engine): ✨ Update ecology/physics simulation, hex grid traversal, and procedural map generation logic with auto-generated code and new simulation runner support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:37 -07:00 |
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Claude Code
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35038780ec
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perf(climate-sim): ⚡ Optimize GLSL shaders and rendering performance for hexagonal grids, terrain legends, and climate simulation dashboards
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:36 -07:00 |
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Claude Code
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964ec6e717
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feat(terrain): ✨ Update terrain configs with arid, elevation, tropical, wetland, and water_extended properties
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:36 -07:00 |
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Claude Code
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587af9c5db
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docs(age-four): 📝 Update climate behavior rules in climate_spec.json for Age of Four game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:36 -07:00 |
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Claude Code
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4d6bb486d9
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refactor(ecology): ♻️ Simplify and reorganize flora and fauna models for better maintainability and simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:36 -07:00 |
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Claude Code
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8ed89541e4
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chore(pages): 🔧 Update build configuration for failed page deployment (request_id: 88f40586)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 03:52:03 -07:00 |
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Claude Code
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c699aed0ad
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chore(engine-ts): 🔧 Update TypeScript build configuration for engine dependencies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:35:24 -07:00 |
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Claude Code
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ca5084f6ca
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db(sprite-generation): 🗃️ Update SQLite system metadata files (shared memory and WAL) to reflect schema/data changes in sprite-generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:28:22 -07:00 |
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Claude Code
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6083f73240
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feat(transpile-engine): ✨ Enhance transpilation engine with optimized syntax support and improved error handling for advanced features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:28 -07:00 |
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Claude Code
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5d8064bdf3
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chore(sprite-generation): 🔧 Add 28 raw PNG sprite assets for game elements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:28 -07:00 |
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Claude Code
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14c4e93ee8
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feat(sprite-generation): ✨ Update prompt templates and logic for improved sprite generation flexibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:26 -07:00 |
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Claude Code
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aff61ac806
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chore(sprite-generation): 🔧 Implement automated regeneration of SQLite system files during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:25 -07:00 |
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Claude Code
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d31f31dd62
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refactor(engine-ts): ♻️ Update physics engine models and refactor runner logic for new algorithms and optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:25 -07:00 |
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Claude Code
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a68ad758cb
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ui(climate-sim): 💄 Enhance StatsDashboard and TerrainLegend components with improved data visualization and interactivity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:25 -07:00 |
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Claude Code
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ed8b8c46ca
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chore(age-four): 🔧 Update climate parameters in climate_params.json to adjust temperature, precipitation, and environmental factors for gameplay simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:25 -07:00 |
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Claude Code
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e7f17db835
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feat(climate): ✨ Implement new weather effects and temperature modeling in climate simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:25 -07:00 |
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Claude Code
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ce259725f7
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chore(components): 🔧 Add real-time climate simulation UI (ClimateSimDisplay, StatsDashboard), Web Worker, and engine runner updates; enhance sprite generation tools with new prompts and GUI.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:50:53 -07:00 |
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Claude Code
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c4bedc98b7
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feat(sprite-generation): ✨ Introduce interactive sprite theater UI with drag-and-drop, zoom, and animation preview features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:44:20 -07:00 |
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Claude Code
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5bd982c62b
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test(simulation): ✅ Add test coverage for terrain chart grouping and update StatsDashboard visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:31:52 -07:00 |
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Claude Code
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1f67736b6e
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feat(climate-sim): ✨ Add climate simulation visualization components and sprite-based engine support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:25:21 -07:00 |
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Claude Code
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670cc24d7a
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feat(climate-sim): ✨ Update StatsDashboard component with enhanced visualizations and improve sprite generation tooling for better asset handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:19:10 -07:00 |
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Claude Code
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e1880d53b1
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feat(engine-core): ✨ Update climate stats dashboard and core simulation engine logic, including physics, map generation, and sprite asset management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:12:44 -07:00 |
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Claude Code
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cfe859bfea
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ui(sprite-generation): 💄 Replace outdated sprite assets for granaries, farms, iron ore, healing spells, grassland terrain, and founder units
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:57 -07:00 |
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Claude Code
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3c3b9acbd2
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ui(sprite-generation): 💄 Optimize sprite rendering in SpriteStream with improved streaming logic and performance enhancements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:57 -07:00 |
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Claude Code
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4e1dad2807
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feat(sprite-generation): ✨ Add new sprite generation algorithms and dynamic prompt templates, refactor registry for better extensibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:57 -07:00 |
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Claude Code
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a2e6d594d1
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db(sprite-generation): 🗃️ Add new sprite generation tables/columns to sprites.db and update CLI/server logic to support schema changes
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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f93be88d35
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feat(tools-specific): ✨ Implement population simulation utility for testing and data modeling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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13a3edb15f
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feat(engine): ✨ Introduce parallel execution mode with ExecutionMode type and runParallel method for improved workflow performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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278d02373a
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ui(climate-sim): 💄 Refactor and enhance climate simulation visualization components with updated layer controls in LayerPanel, improved stats visualization in StatsDashboard, and optimized display logic in ClimateSimDisplay
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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157feac4fd
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refactor(engine): ♻️ Clean up and optimize Engine class initialization logic in index.ts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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3247080b15
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docs(ecology): 📝 Update ecology data examples and documentation in the "age-of-four" guide
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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084c610adf
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test(ecology-simulation): ✅ Update golden test vectors to validate ecological simulation outputs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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1bc7fa9349
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perf(simulation): ⚡ Optimize worker thread logic for faster simulation updates
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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b89f9b98e0
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style(guide): 🎨 Update educational guide layouts, styling, and responsive behavior for improved visual consistency and UX
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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9abb30f2b6
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feat(toc): ✨ Add collapsible sections and dynamic update capabilities to TableOfContents with updated props, state, and rendering logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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180ee91e1c
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ui(age-four): 💄 Update root component with age-specific UI elements and interactions for improved user experience
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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5696d1dfbd
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test(engine): ✅ Add and fix unit tests for population stability logic to improve test coverage and reliability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:56 -07:00 |
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Claude Code
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92d8a090e3
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feat(ecology): ✨ Add new fauna classes (Wolf, Deer) and update initialization logic for ecology simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:55 -07:00 |
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Claude Code
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0b7c8b8a88
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chore(climate-specific): 🔧 Update climate-specific processing for new model compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:55 -07:00 |
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Claude Code
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9d14adce0b
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feat(land-fauna): ✨ Introduce new land fauna creature types with enhanced behaviors and properties
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:55 -07:00 |
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Claude Code
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07c6f915c0
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ui(assets-assuming): 💄 Update conveyor and theater sprites for visual consistency
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:06:55 -07:00 |
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Claude Code
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06641ebd32
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feat(transpile-engine): ✨ Add ecology and map generation assembly transformation logic for transpile engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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Claude Code
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1ddb6574b0
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deps-upgrade(engine): ⬆️ Update generated TypeScript files and shared types for climate physics, ecology physics, and map generation due to dependency upgrade
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 00:29:35 -07:00 |
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