Commit graph

1538 commits

Author SHA1 Message Date
autocommit
aab3497315 test(auto_play): Update test cases to verify scout behavior clears adjacent lairs during exploration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:36:58 -07:00
autocommit
b065287bba test(tests): Add helper function to teleport scout near lair for auto-play test scaffolding
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:31:33 -07:00
autocommit
a82fbba0db feat(scenes): Add test coverage for lair counting in auto-play scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:26:00 -07:00
autocommit
ff44eaf97e build(magic-civ-physics): 📦️ Update compiled physics simulation extension binary for x86_64 Linux
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:20:31 -07:00
autocommit
6afef17150 test(engine): Add and update test cases for simple_heuristic_ai behavior in turn_processor.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:15:06 -07:00
autocommit
a3fc98fd1e chore(city): 🔧 Refactor buildable helper logic for city resources in Godot Engine
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:15:05 -07:00
autocommit
cebf2dcae1 refactor(engine): ♻️ Improve async data loading and event dispatch efficiency in DataLoader and EventBus
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:15:05 -07:00
autocommit
142fcc85b0 feat(unit-system): Add new unit types and effects, improve unit AI logic, and optimize rendering performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:15:04 -07:00
autocommit
2ba740d0e6 refactor(combat): ♻️ Streamline CombatResolver and Siege logic with utility functions in combat_utils.gd and resolver.rs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:15:04 -07:00
autocommit
4fa33313e2 feat(ai): Replace local RNG with GameState's deterministic RNG and expose it for AI modules, ensuring consistent tactical behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 20:15:04 -07:00
autocommit
cdf4739e05 chore(improvements): 🔧 Update hunting grounds improvement data in JSON config file
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:35:25 -07:00
autocommit
6170712657 feat(engine): Add AI scoring support for unit behavior and rendering visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:35:25 -07:00
autocommit
09ea4f7bec feat(game-engine): Refine scoring logic in SimpleHeuristicAI for attack/consolidate decision-making
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:35:24 -07:00
autocommit
331faad70d test(scenes): Adjust auto-play test parameters and assertions for updated game behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:23:53 -07:00
autocommit
d35087117a test(engine): Update unit tests for founder logic in improvement manager to validate behavior and coverage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:23:53 -07:00
autocommit
123775a284 feat(ai): Adjust AI heuristic logic to support the new 'founder' unit, modifying selection and targeting rules in simple_heuristic_ai.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:23:52 -07:00
autocommit
720ff2f31c feat(engine): Introduce founder unit type with custom behavior and rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:23:52 -07:00
autocommit
f35742dbf8 chore(game-data): 🔧 Update unit type 'settler' to 'founder' in game configuration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:23:52 -07:00
autocommit
94965ad3f0 test(auto-play): Update test cases to validate settler proximity bias and fog counting logic in auto-play
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:18:06 -07:00
autocommit
c03186b9ae docs(docs): 📝 Add detailed tracking metrics to FINAL_BATCH_REPORT.md for enhanced reporting accuracy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 19:07:15 -07:00
autocommit
8ebb5704e3 docs(iteration-log): 📝 Update iteration log with progress notes and technical details for iteration 6 (CITY SITING)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 18:56:14 -07:00
autocommit
069804be7a docs(iteration): 📝 Update iteration 5 progress, results, and debugging notes in iteration log
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 18:39:12 -07:00
autocommit
ff591b1fec test(scenes): Update test cases to verify mixed-yield bonuses and biome penalties in auto-play scoring
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 18:28:24 -07:00
autocommit
8c1456b24c refactor(scenes): ♻️ Improve auto-play test logic accuracy in attack phase with better hysteresis control and clearer documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 18:17:16 -07:00
autocommit
c2ec2a53d5 feat(scenes): Add hysteresis logic to stabilize auto-play phase transitions between BUILD and ATTACK phases
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 18:11:49 -07:00
autocommit
fced6f4322 feat(tests): Add test cases for auto-play production scoring under varied scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 18:00:41 -07:00
autocommit
3d73ad76c2 feat(scenes): Implement auto-play logic to prioritize early military units during selection and deployment
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 17:54:42 -07:00
autocommit
2f97791391 build(magic-civ-physics): 📦️ recompile x86_64 physics engine binary for optimized performance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 17:43:21 -07:00
autocommit
ebb3b346d8 docs(docs): 📝 Update README sections to document new project structure and best practices
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 16:53:08 -07:00
autocommit
1a5aa38103 chore(autoplay): 🔧 Update output path logic to use .local/ instead of /tmp in autoplay-batch.sh
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 16:53:08 -07:00
autocommit
a2e8f804b2 docs(docs): 📝 Add standardized rules for canonical file locations to enforce consistent storage away from /tmp and /private/tmp
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 16:53:08 -07:00
autocommit
2c396fa674 chore(config): 🔧 Update .gitignore patterns to exclude build artifacts, logs, and sensitive files
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 16:53:07 -07:00
autocommit
512b0709b8 docs(autoplay): 📝 Implement detailed autoplay feature documentation in the iteration log
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 07:37:02 -07:00
autocommit
3b5107d19d build(magic-civ): 📦️ Update compiled physics engine binary with x86_64 collision detection fixes and stability improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 07:37:01 -07:00
autocommit
2e4ff5e96f feat(autoplay): Add batch autoplay processing, report generator, result schema, and validator
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 07:37:01 -07:00
autocommit
0bbb4df2ed feat(run): Add autoplay command for single-seed game execution and report generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 07:37:00 -07:00
autocommit
7b4e619ab6 feat(scenes): Implement auto-play test cases for tile improvement and unit movement optimization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 07:25:33 -07:00
autocommit
75258e4b1f feat(scenes): Add performance metrics logging for auto-play test scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 05:01:43 -07:00
autocommit
b5ebf17822 feat(ai): Update AI capital ownership tracking to enforce turn-based decision-making and integrate with the game’s capital system
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 03:04:44 -07:00
autocommit
593f2d508f fix(victory): 🐛 Fix domination victory checks by restoring original capital owner tracking
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 03:04:44 -07:00
autocommit
89011e8dd3 feat(entities): Add original owner tracking to City entities for domination victory condition logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 03:04:43 -07:00
autocommit
5e31628a10 feat(management): Introduce distinct event types for city growth and starvation with new helper functions for population change management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 01:24:28 -07:00
autocommit
d446800e3f build(magic-civ-physics): 📦️ Recompile x86_64 physics addon for the magic city physics engine to ensure compatibility with updated dependencies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 01:13:37 -07:00
autocommit
2b0c1d55f5 feat(city): Increase food consumption rate to 1.5 for improved biome-specific small city viability
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 01:13:36 -07:00
autocommit
0d59edd637 feat(game-scenes): Add deterministic seed injection to auto-play.gd for consistent automated test execution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-15 00:29:24 -07:00
autocommit
a760ff8654 feat(game): Add game data for seed 3 (levels, assets, and procedural generation parameters)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:52:59 -07:00
autocommit
24a1f69f37 feat(scenes): Add turn limit configuration to control auto-play duration in game scenarios
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:47:35 -07:00
autocommit
44c5e53742 docs(game-specific): 📝 Add 28 turn-based game screenshots (turns 231–500) for seed2 autoplay session documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:41:59 -07:00
autocommit
1c4be56004 feat(game): Add timestamp-seeded game event logs (events.jsonl) and turn statistics (turn_stats.jsonl) for analytics and debugging
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:41:59 -07:00
autocommit
3a1d255fca test(game-specific): Add 72 incremental save files for game seed 2 during automated testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-14 19:41:58 -07:00