autocommit
e055027f5c
feat(buildings): ✨ Add 20 new building types with configurations like ancestor hall, armour yard, and rifle range with their properties and rules
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 19:54:59 -07:00
autocommit
aa47a0f7fb
feat(tools): ✨ Add performance analysis tool to calculate time-to-peak units for benchmarking
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 19:42:50 -07:00
Natalie
e8697d4bc8
fix(merge): remove duplicate commit_improvement function
...
The git auto-merger created a spurious second copy of commit_improvement
when reconciling the conflict in world_map_city_actions.gd. The first
copy had a stray '_pending_unit = null' injection that neither HEAD nor
origin/main had in their commit_improvement bodies.
Verified: function definitions now match both sides (6 funcs, including
the canonical commit_improvement that's byte-identical to origin/main).
gdformat clean, gdlint clean.
The hand-merged _on_popup_selected body (origin's superset with the
AI_ARENA fallback path) is unchanged — only the duplicate function
definition outside it was removed.
2026-04-26 19:40:54 -07:00
Natalie
3280c93c5d
Merge origin/main into main: ACS reconciliation 2026-04-26
...
Diverged 2026-04-16 → 2026-04-26: local 27 commits (designs gallery, combat
calculator React app, culture-tree UI, hex-grid formation pages, design
tokens, dashboard status updates, threshold tweak, mc-trade crate scaffold)
vs origin 37 commits (HUD panels, scenes, AI turn-bridge, fog-of-war tests,
diplomacy, culture refinements, tactical tuning, improvement-preview system,
paused-state save/load).
17 files were edited on both sides since merge-base c70b43326 . Findings:
• 15 of 17 files: byte-identical between local and origin — the same
autonomous agent applied the same edits on both hosts, so the merge
is a no-op for those.
• src/game/engine/scenes/world_map/world_map.gd: auto-merged cleanly.
Local _sync_cities() definition + call kept; origin's improvement-
preview system (89 lines) layered alongside. Final file has 2 refs
to _sync_cities and 10 refs to preview symbols (preview_yields,
building_placement_pick_requested, _confirm_building_placement,
improvement_preview_requested).
• src/game/engine/scenes/world_map/world_map_city_actions.gd: hand-
merged. Origin's _on_popup_selected is a strict superset of local's
— same preview-emit path PLUS an AI_ARENA fallback that calls
_improvement_manager.start_improvement directly when no preview
listener is connected. Took origin's version; tagged the merged
block with a 'merged from local 9fd0a2ab5 + origin 07ad84d6c' note.
No commits dropped. All 27 local commits preserved in history.
Pure-additive local work (.project/designs/*, scripts/run/dev.sh designs
subcommand, mc-trade crate, combat calculator React app) carried through
the merge unchanged. All 165 origin-only added files (HUD .uid files,
proof-test scenes, integration tests, rendering/.uid files) integrated.
JSON validity verified: vocabulary.json + 6 culture/*.json all parse
cleanly. No conflict markers remain. Validation pending: ./run verify on
EDIT host; cargo check + ./run test:headless on apricot.
2026-04-26 19:34:51 -07:00
Natalie
17e69c6c41
feat(@projects/@magic-civilization): ✨ add dwarven courier tech audit blocker
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 18:56:09 -07:00
Natalie
3f15f8e581
feat(@projects/@magic-civilization): ✨ update diplomacy milestone status
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 18:45:58 -07:00
Natalie
1a503ed028
feat(@projects/@magic-civilization): ✨ add hex grid formation interactive page
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 18:40:48 -07:00
Natalie
7c123269b3
feat(data): ✨ add domain type for units
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 18:35:40 -07:00
Natalie
3d04d5cb65
docs(@projects/@magic-civilization): 📝 update hex grid and tech tree design docs
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 18:30:28 -07:00
Natalie
aab69c9dfc
feat(@projects): ✨ add permutations combat solver
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 18:25:19 -07:00
Natalie
dd2385d806
feat(@projects/@magic-civilization): ✨ add combat calculator navigation link
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 18:20:11 -07:00
Natalie
eba9b32db8
feat(@projects/@magic-civilization): ✨ add combat calculator and preview pages
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 16:54:08 -07:00
Natalie
01278f29fc
feat(combat): ✨ add combat calculator components
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 16:48:59 -07:00
Natalie
2fd9eced63
feat(@projects/@magic-civilization): ✨ add combat system components
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 16:08:21 -07:00
Natalie
8163fb8fcb
feat(@projects/@magic-civilization): ✨ add core unit data schema
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 16:03:12 -07:00
Natalie
649178d745
feat(@projects/@magic-civilization): ✨ add combat preview hp tracking visuals
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 15:58:03 -07:00
Natalie
7644090e9c
feat(@projects/@magic-civilization): ✨ update combat preview with real stats display
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 15:52:35 -07:00
Natalie
5d6239c919
fix(@projects/@magic-civilization): 🐛 update mcts-wiring status to completed
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 15:32:09 -07:00
autocommit
934d71e81d
revert(tactical): ⏪ ️ Revert capital-assault threshold changes to restore tier-3+ tech chain balance
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 15:27:44 -07:00
Natalie
9d6abf7c98
fix(@projects/@magic-civilization): 🐛 adjust dominance thresholds to prevent premature rushes
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 15:27:01 -07:00
Natalie
4b45e38d52
feat(@projects/@magic-civilization): ✨ add combat preview modal design
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 15:21:52 -07:00
Natalie
151b0d4360
feat(@projects/@magic-civilization): ✨ add main menu and tech tree UI sketches
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 15:16:43 -07:00
Natalie
2e6b0fdefe
feat(@projects/@magic-civilization): ✨ add designs server subcommand
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 15:11:35 -07:00
Natalie
fd41d9ca27
feat(@projects/@magic-civilization): ✨ add serve.js file for local design preview
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 15:06:26 -07:00
Natalie
9fd0a2ab5b
feat(@projects): ✅ mark p1-26 tile placement complete
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 14:56:14 -07:00
autocommit
9006ab3bb1
perf(tactical): ⚡ Improve early-game AI aggression by optimizing dominance thresholds and production logic
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 14:52:10 -07:00
Natalie
9263d5b4c5
feat(@projects/@magic-civilization): ✨ add city screen design templates
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 14:51:05 -07:00
Natalie
2823d7facf
feat(@projects/@magic-civilization): ✨ add design gallery UI
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 14:45:56 -07:00
Natalie
fe8dad3379
fix(@projects/@magic-civilization): 🐛 update preferred early builds
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 14:15:23 -07:00
Natalie
3742f54903
feat(@projects/@magic-civilization): ✅ mark culture research tree as complete
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 13:55:05 -07:00
Natalie
7f5fa6c2c3
feat(@projects/@magic-civilization): ✨ mark culture research tree as complete
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 08:18:37 -07:00
autocommit
d49b4c0fa6
test(scenes): ✅ Update culture tree proof test to robustly handle data loading and vocabulary initialization
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 08:14:55 -07:00
Natalie
b5957a43f4
fix(@projects/@magic-civilization): 🐛 fix empty culture tree rendering
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 08:13:28 -07:00
autocommit
9a4658faa0
test(scenes): ✅ Add assertions to verify theme data loads correctly in CultureTreeProof scene tests
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 08:09:05 -07:00
Natalie
7a9e89b5c8
feat(@projects/@magic-civilization): ✨ add design tokens and culture system updates
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 08:05:10 -07:00
autocommit
e508b2a726
feat(game-state): ✨ Update paused state logic and optimize save/load persistence for smoother gameplay transitions
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:25:48 -07:00
autocommit
1e52e6cb3a
test(scenes): ✅ Add test cases for auto-play behavior in auto_play.gd
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:25:48 -07:00
autocommit
c6c8f6f9fc
docs(culture): 📝 Update refined cultural definitions and validation rules in artisanship, legacy, oral-tradition, philosophy, and statecraft JSON files
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:25:48 -07:00
autocommit
6325d1e46f
chore(tests): 🔧 Update test suite configuration for engine module
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:39 -07:00
autocommit
07ad84d6c8
feat(ui-world): ✨ Introduce preview system for improvement actions on world map and UI components
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:39 -07:00
autocommit
d7141731b7
feat(management): ✨ Integrate Rust fauna bridge for game management and turn processing, updating helpers/signals and extending prologue driver/achievement tracker
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Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:39 -07:00
autocommit
72621b2b78
feat(events): ✨ Add configurable UIDs for natural event conditions and effects in the events module
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:39 -07:00
autocommit
f7ab1b90d6
feat(empire): ✨ Add/update test cases for culture web and diplomacy interactions with unique test IDs
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:39 -07:00
autocommit
47a071015e
feat(ai): ✨ Enhance AI turn bridge logic with improved state management, dispatching, and personality assignment, plus updated MCTS and statistics tests
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:39 -07:00
autocommit
7c60ea9dfa
docs(age-dwarves): 📝 Update game guide documentation with new vocabulary terms and test coverage image for route validation
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:39 -07:00
autocommit
e8266340a3
test(engine): ✅ Update test UIDs for culture-related web engine functionality
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:39 -07:00
autocommit
23f54c4996
test(engine): ✅ Update test IDs and metadata for overlay, sprite, and minimap rendering tests
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:39 -07:00
autocommit
497760668e
test(game-engine): ✅ Update assertions and test data for 12 unit tests covering game setup, tutorial flows, hotkey wiring, wonders, and worker improvement mechanics
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:39 -07:00
autocommit
bce163b6bd
test(fog-war): ✅ Add unit tests for fog of war mechanics and vision system behavior
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:38 -07:00
autocommit
aa23996149
test(diplomacy): ✅ Add unit tests for diplomacy core mechanics, panel UI, and top bar interactions
...
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-26 03:19:38 -07:00