Claude Code
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f02712cd2a
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feat(terrain): ✨ Introduce new biome definitions and procedural generation rules for dynamic terrain variation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:26 -07:00 |
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Claude Code
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3df55cf4b3
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feat(spells): ✨ Add new spell entries and update existing spell definitions, effects, and metadata for "Age of Dwarves" game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:26 -07:00 |
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Claude Code
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2308fdc6ce
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chore(buildings): 🔧 Update building configurations for gameplay balancing and stats
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:26 -07:00 |
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Claude Code
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127f8d7023
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feat(traits-specific): ✨ Add trait definitions for attributes, bonuses, and behaviors in-game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:25 -07:00 |
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Claude Code
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e3e3e97e8c
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feat(biomes): ✨ Add new biome definitions and classification rules for world generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:25 -07:00 |
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Claude Code
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4a19a3eecd
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chore(age-dwarves): 🔧 Update game data configurations for NPC behaviors, climate, hydrology, and visual assets
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:25 -07:00 |
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Claude Code
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988fd94e6c
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i18n(age-dwarves): 🌐 Update localized strings in vocabulary.json and adjust UI theme in ui_theme.tres for age-dwarves localization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:25 -07:00 |
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Claude Code
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e946a17887
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test(engine): ✅ Add/update test cases for ecology, population stability, smoke tests, and species generation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:25 -07:00 |
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Claude Code
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2480f1f8fe
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feat(climate-specific): ✨ Implement refined climate simulation variables and behaviors for dynamic environmental interactions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:25 -07:00 |
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Claude Code
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d3050e7858
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test(climate-proof): ✅ Add and validate climate simulation test cases in climate_proof.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:25 -07:00 |
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Claude Code
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c7a39e733e
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feat(menus): ✨ Update main menu scene layout and interactions, including new items and navigation improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:25 -07:00 |
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Claude Code
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9b6ff72d56
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feat(scenes-derived): ✨ Introduce new root node lifecycle signals and state transition logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:25 -07:00 |
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Claude Code
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4fae3b467a
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docs(tasks): 📝 Add and improve README instructions for the m3-natural-events task
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:25 -07:00 |
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Claude Code
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4f725d1ff8
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docs(m2b-full-ecosystem): 📝 Update task documentation in README.md with new instructions, examples, and clarifications for the "m2b-full-ecosystem" workflow
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:24 -07:00 |
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Claude Code
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741b1ca089
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docs(m2-flora-fauna): 📝 Update task documentation in README with workflow instructions, descriptions, and metadata for "m2-flora-fauna"
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:24 -07:00 |
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Claude Code
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eaf25bf4a2
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docs(m1-base-mundaneworld): 📝 Implement task-specific documentation in README.md with usage examples and setup guidance for the m1-base-mundaneworld module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:24 -07:00 |
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Claude Code
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81a040531e
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docs(foundation): 📝 Update foundational module documentation with setup instructions, prerequisites, and usage guidelines
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:24 -07:00 |
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Claude Code
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761df538ae
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docs(climate-balance): 📝 Improve README documentation for climate-balance task with clear instructions on purpose, usage, and configuration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:24 -07:00 |
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Claude Code
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65fd021343
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docs(roadmap): 📝 Update documented feature gaps and planned roadmap items in FEATURE_GAP.md and ROADMAP.md
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:24 -07:00 |
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Claude Code
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ff84b11125
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ci(hooks-specific): 👷 Add validation checks in enforce-structure.sh hook to enforce project structure rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:24 -07:00 |
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Claude Code
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09ff3012dd
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docs(agents): 📝 Update combat, AI, algorithms, data, systems, Godot renderer, web, and magic development guides with markdown files
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:24 -07:00 |
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Claude Code
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9141e3e1a2
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release(docs): 🔖 Update documentation, configuration, and assets for "life mode" demo release
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:24 -07:00 |
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Claude Code
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ae08e44e75
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chore(config): 🔧 Update TypeScript, Vite, and Vitest configs to enforce consistency across "age-of-four" guide and "engine-ts" package
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:24 -07:00 |
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Claude Code
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50095ae82a
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deps-upgrade(age-four): ⬆️ Update dependencies in the age-of-four guide module
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 11:38:23 -07:00 |
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Claude Code
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b26a56156f
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feat(mapgen): ✨ Update assembly functions to implement new procedural generation rules for biome/terrain with noise-based logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:38 -07:00 |
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Claude Code
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8fd6c219fa
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ui(sprite-generation): 💄 Add 20 new farm improvement, iron ore, and healing spell PNG sprites
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:38 -07:00 |
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Claude Code
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3e79f0901e
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ui(sprite-theater): 💄 Add interactive zoom/pan controls for sprite visualization in SpriteTheaterPage
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:37 -07:00 |
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Claude Code
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1b145610f1
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db(sprite-generation): 🗃️ Update SQLite database schema for sprite generation tool during rebuild/migration
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:37 -07:00 |
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Claude Code
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fb6b66894c
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feat(engine): ✨ Update ecology/physics simulation, hex grid traversal, and procedural map generation logic with auto-generated code and new simulation runner support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:37 -07:00 |
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Claude Code
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35038780ec
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perf(climate-sim): ⚡ Optimize GLSL shaders and rendering performance for hexagonal grids, terrain legends, and climate simulation dashboards
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:36 -07:00 |
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Claude Code
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964ec6e717
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feat(terrain): ✨ Update terrain configs with arid, elevation, tropical, wetland, and water_extended properties
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:36 -07:00 |
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Claude Code
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587af9c5db
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docs(age-four): 📝 Update climate behavior rules in climate_spec.json for Age of Four game
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:36 -07:00 |
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Claude Code
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4d6bb486d9
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refactor(ecology): ♻️ Simplify and reorganize flora and fauna models for better maintainability and simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 04:32:36 -07:00 |
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Claude Code
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8ed89541e4
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chore(pages): 🔧 Update build configuration for failed page deployment (request_id: 88f40586)
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 03:52:03 -07:00 |
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Claude Code
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c699aed0ad
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chore(engine-ts): 🔧 Update TypeScript build configuration for engine dependencies
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:35:24 -07:00 |
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Claude Code
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ca5084f6ca
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db(sprite-generation): 🗃️ Update SQLite system metadata files (shared memory and WAL) to reflect schema/data changes in sprite-generation tool
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:28:22 -07:00 |
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Claude Code
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6083f73240
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feat(transpile-engine): ✨ Enhance transpilation engine with optimized syntax support and improved error handling for advanced features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:28 -07:00 |
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Claude Code
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5d8064bdf3
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chore(sprite-generation): 🔧 Add 28 raw PNG sprite assets for game elements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:28 -07:00 |
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Claude Code
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14c4e93ee8
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feat(sprite-generation): ✨ Update prompt templates and logic for improved sprite generation flexibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:26 -07:00 |
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Claude Code
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aff61ac806
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chore(sprite-generation): 🔧 Implement automated regeneration of SQLite system files during sprite generation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:25 -07:00 |
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Claude Code
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d31f31dd62
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refactor(engine-ts): ♻️ Update physics engine models and refactor runner logic for new algorithms and optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:25 -07:00 |
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Claude Code
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a68ad758cb
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ui(climate-sim): 💄 Enhance StatsDashboard and TerrainLegend components with improved data visualization and interactivity
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:25 -07:00 |
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Claude Code
|
ed8b8c46ca
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chore(age-four): 🔧 Update climate parameters in climate_params.json to adjust temperature, precipitation, and environmental factors for gameplay simulation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:25 -07:00 |
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Claude Code
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e7f17db835
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feat(climate): ✨ Implement new weather effects and temperature modeling in climate simulation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 02:22:25 -07:00 |
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Claude Code
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ce259725f7
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chore(components): 🔧 Add real-time climate simulation UI (ClimateSimDisplay, StatsDashboard), Web Worker, and engine runner updates; enhance sprite generation tools with new prompts and GUI.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:50:53 -07:00 |
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Claude Code
|
c4bedc98b7
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feat(sprite-generation): ✨ Introduce interactive sprite theater UI with drag-and-drop, zoom, and animation preview features
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:44:20 -07:00 |
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Claude Code
|
5bd982c62b
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test(simulation): ✅ Add test coverage for terrain chart grouping and update StatsDashboard visualization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:31:52 -07:00 |
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Claude Code
|
1f67736b6e
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feat(climate-sim): ✨ Add climate simulation visualization components and sprite-based engine support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:25:21 -07:00 |
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Claude Code
|
670cc24d7a
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feat(climate-sim): ✨ Update StatsDashboard component with enhanced visualizations and improve sprite generation tooling for better asset handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:19:10 -07:00 |
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Claude Code
|
e1880d53b1
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feat(engine-core): ✨ Update climate stats dashboard and core simulation engine logic, including physics, map generation, and sprite asset management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-03-26 01:12:44 -07:00 |
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