Claude Code
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035a07b069
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feat(ai-arena): ✨ Add victory/draw result serialization and victory condition support for AI match tooling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-11 06:09:24 -07:00 |
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Claude Code
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f1d169e98d
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feat(generation): ✨ Add tiebreaker support to start position generation for fairer multiplayer start distribution
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-11 06:09:24 -07:00 |
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Claude Code
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2915bba1dc
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feat(world-map): ✨ Implement deterministic tiebreaker cascade (score, cities, population, units) for victory conditions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-11 06:09:23 -07:00 |
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Claude Code
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d5938ca7df
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feat(world-map): ✨ Add TurnNotification overlay to prevent screen dimming during AI turns in world map arena
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-11 06:03:24 -07:00 |
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Claude Code
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d2545e2694
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feat(tools): ✨ Enhance screenshot compositing logic for AI matches with improved processing and performance optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 21:41:00 -07:00 |
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Claude Code
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802d11c34d
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feat(tools): ✨ Update ai-arena.sh to support new screenshot capture/processing requirements with CLI flags or environment variables for resolution, format, and metadata compliance
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 21:40:59 -07:00 |
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Claude Code
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33c66cbb35
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feat(world-map): ✨ Add screenshot capture logic for AI match visualization in WorldMapArena
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 21:40:59 -07:00 |
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Claude Code
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52afaca4ec
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feat(grab-screen): ✨ Update capture logic to support X11 rendering mode in AI arena
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 21:35:18 -07:00 |
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Claude Code
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7db5447968
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feat(ai-arena): ✨ Add X11 rendering flag for screen capture compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 21:35:17 -07:00 |
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Claude Code
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dca1a32a6f
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feat(tools): ✨ Add support for a new game mode in AI arena tooling for flexible AI competitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 21:11:49 -07:00 |
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Claude Code
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aeeaf568fb
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feat(arena-ai): ✨ Update unit AI behavior to support arena mode with movement, decision-making, and difficulty adjustments
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 21:11:48 -07:00 |
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Claude Code
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6d1cfa725c
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feat(settings-manager): ✨ Add AI arena mode settings keys and validation logic for game engine compatibility
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 21:11:48 -07:00 |
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Claude Code
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662057c69d
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feat(arena): ✨ Add AI-controlled arena mode race selection and adjust world map arena scene behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 21:11:47 -07:00 |
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Claude Code
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9b9ea5d3cc
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test(ai-arena): ✅ Add test environment directory for AI Arena testing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 20:37:09 -07:00 |
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Claude Code
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d36d5fc4d5
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feat(victory): ✨ Introduce grace period delay for victory checks in VictoryManager
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 20:31:44 -07:00 |
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Claude Code
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eb22568828
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feat(ai): ✨ Enhance military unit detection logic in SimpleHeuristicAI for improved strategic accuracy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 20:25:49 -07:00 |
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Claude Code
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85ae66b0a6
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feat(victory): ✨ Add unit-capture victory condition logic to handle new win scenarios in VictoryManager.gd
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 20:20:14 -07:00 |
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Claude Code
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eaa8b98773
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fix(ai-arena): 🐛 Implement persistent output caching for AI arena results by redirecting to a user cache directory to prevent data loss in sandboxed environments
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 20:14:38 -07:00 |
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Claude Code
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b0b9996363
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fix(world-map): 🐛 Add missing return statement to prevent null reference errors in WorldMap scene processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 20:08:23 -07:00 |
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Claude Code
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7b45068213
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feat(game-engine): ✨ Add environment-based conditional logic to disable screenshot capture in non-debug contexts
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 20:08:23 -07:00 |
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Claude Code
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67933937c9
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feat(turn-processor): ✨ Implement vision integration into turn processing logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 20:02:45 -07:00 |
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Claude Code
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d14c08c46b
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refactor(ai): ♻️ Update AI decision-making constants for strategic behavior improvements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 20:02:45 -07:00 |
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Claude Code
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34fef59b25
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feat(game-engine): ✨ Add vision property to Unit entities for rendering and AI behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 20:02:45 -07:00 |
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Claude Code
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9282d5f8cb
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feat(ai): ✨ Add debug logging for founder AI decision-making in heuristic AI
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 19:56:30 -07:00 |
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Claude Code
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bba3da7fd7
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refactor(turn-manager): ♻️ Remove commented-out Diplomacy and Economy calls from turn manager and processor
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 19:50:51 -07:00 |
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Claude Code
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1602d63346
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feat(turn-processor): ✨ Introduce turn skipping validation rules in TurnProcessor
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 19:45:18 -07:00 |
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Claude Code
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62fc555abf
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docs(claud-docs): 📝 Update AI architecture documentation in CLAUDE.md to clarify Rust/GDScript boundaries and implementation details
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 19:45:17 -07:00 |
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Claude Code
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e7e7b7caa6
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refactor(ai): ♻️ Implement modular AI behavior pipeline by separating GDScript game logic from Rust scoring weights for cleaner architecture and performance gains
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 19:45:17 -07:00 |
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Claude Code
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6693035924
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feat(ai-arena): ✨ Implement competitive AI model testing features in the arena script
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 19:32:53 -07:00 |
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Claude Code
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339fa42474
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feat(world-map): ✨ Introduce arena mode with arena-specific world map logic and boundary handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 19:26:54 -07:00 |
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Claude Code
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e3fd056a94
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feat(game-engine): ✨ Implement AI arena session logic with session initialization and behavior rules for main scene gameplay
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 19:26:53 -07:00 |
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Claude Code
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5980926b84
|
feat(ai): ✨ Add AI turn bridge class to coordinate AI components and game state transitions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 19:20:20 -07:00 |
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Claude Code
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6c1847a210
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feat(game-engine): ✨ Implement AI turn logic in TurnManager with turn order calculation and AI player handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 19:20:20 -07:00 |
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Claude Code
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86eb0933d0
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feat(loading-screen): ✨ Add AI arena mode UI and logic with player name customization and AI opponent handling
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 19:20:19 -07:00 |
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Claude Code
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96a417dfa5
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test(ecology-specific): ✅ Add golden vector tests for ecology simulation outputs to verify consistency over time
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 18:46:10 -07:00 |
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Claude Code
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1f1326fef2
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chore(ecology): 🔧 Update biome trait weights configuration for ecology system prioritization
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 18:46:10 -07:00 |
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Claude Code
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928bc5b1fb
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test(guide): ✅ Update Vitest configuration for Age of Dwarves guide tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 18:46:09 -07:00 |
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Claude Code
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d25d2fe37e
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refactor(scripts): ♻️ Simplify and improve error handling in dev.sh by reorganizing log paths and updating success/failure conditions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 18:33:54 -07:00 |
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Claude Code
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8c365cf63d
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feat(dev-scripts): ✨ Add automated stability test to dev.sh by booting the game, navigating to the world map, and capturing a screenshot after 20 seconds
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 18:28:27 -07:00 |
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Claude Code
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1d56b77d4f
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test(scenes): ✅ Add screenshot capture test to verify rendering correctness and game state in scene tests
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 18:22:42 -07:00 |
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Claude Code
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fad1257db6
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scripts(scripts): 🔨 Add logging and error handling to game execution script for debugging and crash reporting
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 18:22:41 -07:00 |
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Claude Code
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30aa0a0949
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fix(climate-specific): 🐛 Fix type annotation in observation store to align RefCounted return type with GameState.get_observation_store()
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 12:35:26 -07:00 |
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Claude Code
|
f12d72ae87
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fix(game-engine): 🐛 Update type annotation in ChroniclePanel and WorldMapVision to use RefCounted for observation store, aligning with GameState.get_observation_store() return type.
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 12:35:25 -07:00 |
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Claude Code
|
d51ab54196
|
feat(age-dwarves): ✨ Add/update spell data for Age of Dwarves game mechanics
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 12:11:56 -07:00 |
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Claude Code
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0937082f22
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feat(game-entities): ✨ Enhance stub JSON files with attributes, effects, and metadata for buildings and units to enable advanced gameplay logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 11:09:02 -07:00 |
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Claude Code
|
34b8fba2e6
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feat(age-dwarves): ✨ Add combat and production role definitions for units in age-dwarves
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 11:09:02 -07:00 |
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Claude Code
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8fef9506c8
|
feat(buildings): ✨ Add detailed building configurations with health, cost, and effect bonuses/penalties
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 11:09:01 -07:00 |
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Claude Code
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fdf778435d
|
test(scenes): ✅ Refine unit ID validation and mock data in worldmap visual proof tests to handle edge cases and align with iteration 7q requirements
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 10:39:20 -07:00 |
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Claude Code
|
b5ae6c586d
|
test(scenes): ✅ Update unit ID validation in turn cycle proof test
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 10:39:20 -07:00 |
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Claude Code
|
02e4ad7ba5
|
feat(scenes): ✨ Implement iteration 9 gameplay logic and define scene structure in iter_9_gameplay_proof.tscn
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2026-04-10 10:33:21 -07:00 |
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